As title, not much else to add.
Its frustrating as heck that when you want to play solo, because you get tired of baalrun after baalrun, you just CANNOT because you have a fireball sorc and you are completely irrelevant in hell.
At least make it so that you can stack -res using jewels/runewords (f.e. Phoenix shield) so you can break immunes.
Why do I need to play lightning sorc with infinity merc or hammerdin to play solo in Hell? Why can I only go right for a boss with tele using anything else and gtfo because heās surrounded by immunes. Why cannot I have a challenge fighting different monster types with their own abilities because I cannot kill them anyway? Immune is such a poor game design, you can do so much better.
Frankly quite enough after 2 decades of this, do something about it
ā from below post ā
They should just reverse the immune breaking, down to 99% (from whatever) the full -res applies, and from 99 downward only, say, 33% or something applies. This would also fix cold sorcās ridiculous -150%+ to enemy cold res, but this does require making conviction aura somewhat weaker.
F.e.
You have -65% to enemy light res, enemy has 120 lightning res. This is reduced at 100% value to 99% light res using 21% of the -enemy light res. The remaining -44% enemy light res is applied at 33% efficiency bringing the total reduced resistance to 84.5%.
This is even better than now, because right now conviction aura will break light res on enemies, and Ms. lightsorc applies a -65% additional resistance reduction on that and then spams 35K lightning over it wiping everything clean. Thereās no challenge there, not even solo on P8.
If they can just rework how resistance reduction works, then both some issues with OP builds as well as giving weaker PVM builds a boost would work out.