Please make -res break immune

As title, not much else to add.

Its frustrating as heck that when you want to play solo, because you get tired of baalrun after baalrun, you just CANNOT because you have a fireball sorc and you are completely irrelevant in hell.

At least make it so that you can stack -res using jewels/runewords (f.e. Phoenix shield) so you can break immunes.

Why do I need to play lightning sorc with infinity merc or hammerdin to play solo in Hell? Why can I only go right for a boss with tele using anything else and gtfo because he’s surrounded by immunes. Why cannot I have a challenge fighting different monster types with their own abilities because I cannot kill them anyway? Immune is such a poor game design, you can do so much better.

Frankly quite enough after 2 decades of this, do something about it :slight_smile:

— from below post —

They should just reverse the immune breaking, down to 99% (from whatever) the full -res applies, and from 99 downward only, say, 33% or something applies. This would also fix cold sorc’s ridiculous -150%+ to enemy cold res, but this does require making conviction aura somewhat weaker.

F.e.
You have -65% to enemy light res, enemy has 120 lightning res. This is reduced at 100% value to 99% light res using 21% of the -enemy light res. The remaining -44% enemy light res is applied at 33% efficiency bringing the total reduced resistance to 84.5%.

This is even better than now, because right now conviction aura will break light res on enemies, and Ms. lightsorc applies a -65% additional resistance reduction on that and then spams 35K lightning over it wiping everything clean. There’s no challenge there, not even solo on P8.

If they can just rework how resistance reduction works, then both some issues with OP builds as well as giving weaker PVM builds a boost would work out.


7 Likes

I came up whit this more than once, and I never got a straight answer, even from the know it alls. So immunity is a resistance, that is a 100% or higher value. If you have any means to lower this %, under 100% you should be able to brake the immunity. Why only Conviction aura and Lower Resistance curse is capable of that? Elemental penetration is not enough, Cold Mastery is not enough, while the logic dictates that, it would be their purpose. Why can’t they than? If I can accumulate enough fire penetration, to lower a 130% fire res, to 72% (whit dual Phoneix) I should be able to dmg it whit fire, by logic. But they made fire immunes ignore this penetration. Infact they made every elemental immunity, to ignore these penetration effeckts. Only Conviction, Lower Resistances, Amplify Damage works for immunities, and lightning is the easyest to brake. Why? Either don’t have any means of brakeing immunities, or make more options to do so. Because this way it lacks logic big time, and confuses new players, because there is no good explaination, why it works this way.

2 Likes

Immunity breaking takes your -resistance and applies, i think, 1/4th of that value. So if a monster has 150% fire resistance, you need at least -204% fire resist on a curse to break it and that only gets it to 99% resistance. In essence - only high level conviction can do this and to a limited degree. Top ā€˜regular’ fire immunity is 170%, and with elite monsters it can go even further.

Working from memory here in regards to numbers, but that is the general gist of things.

So it’s like stun lenght is reduced in Hell, lowering resistances efectiveness is also reduced and have a penalty against immunes.

Because game machanic

It was to force teamwork in hell, but we all know that this is not how the game is played. It’s just utterly frustrating to play hell solo, you basically skip ALL of it and do just the quests which need be done. Then, once you are lvl 85-95 or whatever you just teleport to some end boss over and over and over to get some good loot.

Basically NOBODY plays hell, like, the levels. It’s just no fun whatsoever to run into immune after immune after immune. You just skip it. How that ever got through QA for game design is a mystery.

3 Likes

I never have such issue because I dual spec. You choose to go single talent, than expect to sacrifice, just like life. You can’t have EVERYTHING.

Going single spec is overkill in p1 environment anyways

3 Likes

Guys - conv + lr curse can do that - but we need Good source of lr.
Maby a3 with Plague anyway?
And sorc shall have infi then…

Madusa’s gaze is your friend. Equip it

Right because try pvp with your dual spec. Should I respec my sorc every time, or multiple times a day because of what I feel like playing at that moment? Why cannot I use the sama character to play both? Why cannot the base game (pvm) give me a proper challenge or experience, instead, makes it just straight up impossible to play because you cant kill half the monsters?

Also, C+LR doesnt break most immunes. A few, that’s all.

You made the choice, than take the consequences. Period.

Complaining about this is like complaining about dark soul is not player friendly.

Just because something is as it is doesn’t mean its the most optimal experience and/or that it shouldn’t be changed.

Or maybe stop complaining about a core game feature just because it doesn’t fit your playstyle.

Learn to overcome it, build a second char and keep your pvp guy in the pvp game room

It’s not just me, there have been so many threads and polls about immunes over the last 20 years and the vast majority of people doesn’t like the mechanic. It doesn’t fit anyone’s playstyle and is just not fun. There are much better solutions to making the game more difficult by tuning affixes and manipulating hp/dmg/resist (without making straight up immune)

Well

Go to dark soul forum and complain about it being too player unfriendly and demand them to lower the difficulty

This game been out for 20 years and everyone has learn to overcome this except some noobs who can’t play the game without the dev spoon feeding them everything

Darksouls has nothing to do with this, does it. How is that even an argument. Nobody is asking to make the game noob friendly, the monsters can be a lot harder than what they are now, but they shouldn’t be impossible to kill because ā€œimmuneā€, that’s just silly.

2 Likes

You are complaining about a core mechanic and I am just referencing dark soul to tease you.

Removing immunity is making game noob friendly. And why can’t mobs be immune to certain things? We even have inserts and bugs that immune to some poison in the real world.

Dude, right now you can ignore immune simply by playing hammerdin or lightsorc with infinity merc. Why cannot the game be enjoyable with like, every other possible build in the game? Why limit the solo pvm fun to a few select builds and just middlefinger to everyone else.

Removing immunity and playing with affixes and hp/dmg isnt making the game noob friendly and I have not asked any such things like ā€œmake game easierā€.

All I ask is make the game more enjoyable and not feel like if you wanna min-max characters (which is a large part what this game is about) you are limited to a few select builds which are viable in hell.

You can min-max your fire sorc build, but outside of PVP its useless, you cannot have fun with it because heck, you cannot clear nothing with it. Your trap assassin? lol.

They can make the game equally hard, or even harder, and there’s no need for immunities at all. You can play and progress if you are good enough but in terms of mechanical skills as well as items. It’s silly that you can shoot 20K+ fireballs yet, you cannot complete ancients (you wont even get there) and you need to call in your friendly hammerdin to come help you through. How does that make sense.

4 Likes

There’s still mobs that hammering cannot handle, also not everyone can obtain infinity.

It is still choices. You are also allowed to play hammering or lightning sorc with infinity ultimately

It is still about choices and sacrifices

Every char that I make I ensure myself to find a way to overcome the challenges, unlike you, demand things to go your way

Yes it is, all it does is make the mob more Grindy. Having immunity force you into making meaningful choices when it comes to char build.

You are asking the game to cater into your playstyle by ā€œmaking it simplerā€

They can also keep immunity as part of the challenge. Just because you do not like or enjoy it doesn’t mean it’s not necessary.

It is very silly that you know there’s immunity mobs in game, and you insist on going single talent, than come here to cry about not having fun with the game.

Actually no I never need to because I know how to play this game.

2 Likes

I just Love how Hammerdins and Lighting/Blizzard Sorcerers are againt buffing other builds to be available and possible to play without being forced to play as Hammerdin/Sorcerer to find items for any other build that even with gg gear wont be even. Great gameplay, very unique. Its like billionaires vs normal people talk in real world :smiley:

ā€œOh, diablo is so cool, what a beautiful and compact universe! I can chose from so many builds and be unique! So many items and skills and oh god… I can create My character like I want to and try so many possibilities! I just need to farm items as Hammerdin or Sorcerer like most people or get items using some forum gold stuff and… Oh there is actually few playable builds that are not so damn weakā€¦ā€

I Love that ā€œthere is few magic immunesā€ damn I almost changed My mind

2 Likes