- Classic (Original Classic preserved)
- LOD (Original LOD preserved)
- LOD Resurrected (QOL changes, balance changes, content updates)
I keep seeing people on this forum continuously fighting this idea because they’re worried it will ‘split’ the community too much.
This logic makes no sense, because first of all Diablo is an ARPG that has still been completely playable with only thousands of active players per realm.
Second of all there will no longer be realms in D2R, meaning the player base of the original will already be much larger on a single server.
Diablo 2 Forks:
EAST Classic
EAST LOD
WEST Classic
WEST LOD
EUROPE Classic
EUROPE LOD
ASIA Classic
ASIA LOD
D2R Forks:
GLOBAL Classic
GLOBAL LOD
GLOBAL LOD Resurrected
Not even considering the fact that there are WAY more people playing video games and ARPG’s now then back in 2000 - 2010, so again player base will most definitely not be an issue.
The other argument against this that I’m seeing is ‘people will complain no matter what and they will ask for 5+ forks of the game’ and I disagree with that because from what I can see the biggest split in the community is some people want changes and some people want the original game preserved. If one fork can satisfy 90% of players instead of 50%, then I think it’s more than worth it.
Obviously there wouldn’t be 4-5+ forks of the game, that would be pointless. I do think having this third fork WOULD most definitely keep both D2 purists, but also keep new D2 players engaged. It’s an easy and cheap solution in order keep the game popular for years down the line, without messing with the original.
I’m mainly fond of this idea because I don’t ever want LOD to be touched with content / meta changes. I want the original game preserved as much as possible. In reality after a year or two, blizzard will likely see engagement decline and will be pushed by higher ups to add additional content in order to bring players back to the game, and if this is the case I would much rather have these content changes be on a separate fork/server in order to give us the guarantee of leaving the original version of the game untouched.
So not only does this benefit the community since it will only give us MORE options, but it will also benefit the D2R team since it will give them the opportunity to keep player engagement high.
I’m also not saying this is a necessary addition right off the bat, but I think it’s important to be open to this type of change as it offers mostly benefits to everyone involved.
I personally don’t want ANY QOL changes on the original game, but wouldn’t be upset if they did more on a separate fork, and I would be happy to run characters on both the servers.