Please Buff the weakest Terror Zone in next Patch

1.Buff: Far Oasis Terro Zone.

Reason: The map of this Terro Zone is too small. The terrain of wormholes is very interesting, and three layers of wormholes should also be added to this TZ.

2.Buff:Tristram TZ.

The special meaning of Tristram goes without saying, it is the place where Diablo II players started their dreams when they played version 1.07 as children. In the January Blackout of Tristram in Diablo 3, and Diablo 1,this place was also present, so it runs through Blizzard’s Diablo series, which is why I hope to buff the TZ of this place.This Terror Zone is the weakest, and I hope players see this TZ as happy rather than disappointed. I hope that this TZ, the Griswold who has a higher probability of dropping high-level Rune, instead of TZ, when Griswold no longer has a high probability of dropping high-level runes,Players, attracted by the significant increase in the acquisition rate of high-level of Rune, will be very willing to go to Tristram of Terror Zone.

In addition, I hope to increase the monster density in these two places: The Crypt and The Mausoleum, because the density is too low to attract players to visit.

The drop and experience of the Diablo 2 swarm are very poor, which I think is unreasonable. This makes scenes with such monsters unable to attract players, such as Far Oases, Kurast Bazaar, and other places.My suggestion is to give the drop of Runes to the swarm equivalent to that of ghosts.

The biggest drawback of the treasure hunting scene in Diablo II is the insufficient density of monsters, which is a common problem that requires players to frequently change rooms. And the monster density in the GR of Diablo III is very good. Actually, I think the monster density of Diablo II can be increased by 1.5 times.

A four hole garment with four unique jewels, the repair cost for one durability is 114,893 golds, which I think is unreasonable. I hope Blizzard can reduce the repair cost to 1/4 of the current level. Thank you

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If Blizzard had added bosses in the terror zones it would have been so much more fun!! It would have been even more fun if Blizzard had added several bosses in these zones that could appear without warning.

Imagine playing TZ in act 5 and suddenly Uber Duriels / Uber Diablo come running towards you?

Make Terrorized Tristram have a 1/12 chance to become uber Tristram when you kill all the elite packs and Griswold. Equip Griswold with his entire set so he shines. Make him worth 10x the experience while he equipped with his set. Have Terrorized wirt’s leg unlock a Terrorized cow level so you can open Terrorized cows whenever you feel like it.

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Terrorize the whole act!

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So I had just entered Chaos Sanctuary, only had done first 2 seals and all of a sudden I see big D. At first I thought, did I forget to use a password and someone else was in the game clicking on the seals. Took me a moment or two to realize who and what had spawned.

IMO it would have been a nice addition if we had random spawnings of Meph, Duriel, Andy, and Baal a la Diablo Clone. They wouldn’t need to drop Annis, maybe just elevated drop rate. But more random “OMG **** just spawned” would have spiced things up some.

And yeah, these Terror Zones really desperately need more spawns for them to be worthwhile. I ignore them unless it is Cows or Chaos, otherwise just not worth it.

Yes. Totally agree. And these tunnels are fantastic for some characters like bone necromancer, bow amazon, lightning sorceress etc.

They’re also level 85 zones which makes me think they were farm zones once upon a time