The act bosses are weak and are amongst the least engaging battles in the game. For Season 3, I strongly urge the developers to consider a modest buff to boss survivability and improved abilities as follows:
Andariel
- Level in Hell difficulty increased to 85
- Increase projectile speed of Poison Spray
- Increase damage of Poison Sting (since it is blockable)
Duriel
- Loot table changed to be same as Baal
- Will now use Charge attack once again, but movement speed will be slower
- Fix issue so character no longer gets attacked during loading screen
Mephisto
- Will now cast cold/lightning spells more often and physically attack less often
- Flying and not impeded by obstacles. With this change, ensure loot will be dropped to nearest platform area
Diablo
- Significantly increase damage of Cold Touch, a melee attack that chills player
- Will now cast Bone Prison more often on players trapping victims, but HP of Bone Prison will be nerfed to compensate
- Fix diablo on nightmare and hell difficulty red lightning hose not inflicting damage to characters in melee range
- Increase his Magic Resistance in Hell difficulty from 0% to 33%. His Magic Resistance in Normal and Nightmare difficulty will remain at 0%
Baal
- He is now immune to slow effects (e.g. Decrepify, Holy Freeze, Slows Target, etc.)
- Will now cast Festering Appendages and Hoarfrost more often
- Clone will not despawn when player goes to town and not distinguishable by “Demon label" being offset
- Increase his Magic Resistance in Hell difficulty from 0% to 50%. His Magic Resistance in Normal and Nightmare difficulty will remain at 0%