You could adjust your character to the acts needs, especially in higher difficulties.
Kinda defeats the whole purpose of a skill tree. This would just turn the game into Diablo 3 where you put whatever skills you want on and skip to the endgame.
Unlimited respecs are terrible however, and if anything, they should be removed.
This is exactly why respecs should not be a thing.
The concept of making a build, is to create something that has strengths and weaknesses. When you can respec against all challenges, you can just have strengths only. The whole thing become meaningless.
It is a power boost. Anyone who want to optimize must use it.
Optional power boosts is an oxymoron.
Unlimited respecs already exist. You just have to work for them, beyond the three you get from clearing Den of Evil in each of the three difficulties.
Once you complete Hell difficulty, you can farm the final bosses for each Act (Andariel, Duriel, Mephisto, Diablo, and Baal) in Hell difficulty to collect Essences (Andy and Duriel drop the same Essence, then Mephisto Diablo and Baal each drop a particular Essence, for a total of four different Essences.)
Once you have one of each Essence, you cube the four Essences to create a Token of Absolution, which grants 1 respec.
You can do this as often as you like. The only limiting factor is that the Essences aren’t a guaranteed drop every time you defeat the boss, hence the farming.
So, respecs ARE unlimited, you just have to do some work to get them once you reach a certain point, which is far from being unreasonable.
And you have 3 of them without needing to complete hell difficulty.
It might require 15 minutes of planning before level 30 but; imo, expecting a bit from the user is better than han complete redesign of the feel of the game
Everything you posted is now invalidated. You think a minor enhancement like auto gold pick up is a core mechanic, but a major change like unlimited respec is a QoL. Your telling yourself what you wanna hear. Have fun, experiment, make multiple characters of the same class. Combinations are crazy… save akara respec until you need it. Everything doesnt have to be easy amd without effort
I prefer more flexible respecs in the games that I play, but they want to be true to the original feel and intent of the game, and I think allowing unlimited free respecs would kill that original feel.
You take much more time and care selecting talents and you do more research usually as well. This will not appeal to a lot of people, but there’s a segment of players who are tired of the elimination of more “hardcore” RPG elements in their games.
There is already a compromise in the game that allows you to respec every new difficulty tier, and I think that’s a good a compromise as any. You should really be nailing down your spec by the time you get to the last difficulty anyway . . . and it’s not like you wont be able to beat normal with a gimped spec. You can beat it playing almost anything.
IMHO is also the best way. I’m one of the folks who find nothing (except class choice) should be set in stone… because one mistake and your whole character is f****** up, and for that i (and other folks two i argue) value my time to much(back in D2 OG days it was differently because for me it was still school time which means too much time plus not that amount of games which you have today). A build shouldn’t punish people for mistakes but rather encourage experimenting and trying new ones. But that’s why i’m also against the idea of making respeccing to easy.
The way Blizzard did with D2 actually nailed IMHO. You get 3 free respecs and one unlimited way where you have work for… in that way you can fix your builds, but also encourage you making new characters for trying new builds. If they would make it too easy it wouldn’t make sense to create other characters with different builds and would kill a huge amount of replayblity. We saw that already with D3.
As a sidenote because you seem to missed it… d2 already have unlimited respec, you have to work for it though.