Please Add New Difficulty

Please add a new difficulty, the monsters on Hell arent tanky enough and only a few do enough damage to be threatening

2 Likes

I would prefer a rework of tz as kind of new difficulty.

So instead of doing everything again, they could just make everything terrorised with increased difficulty, density and mechanics / stats. They could adjust higher lvl monster stats to make the higher lvl monster even stronger.

They could also add spawn events while terrorised as you can’t switch ingame from one mode to the other.

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I would also like a new difficulty, or at least make Hell mode start off at x3 players difficulty (with no added bonus drop rate is fine with me). This game is super fun but it needs to be harder. Another alternative would be to add an “Inferno” zone on top of the terrorized zone. This “inferno zone” could start off at x5 player difficulty, with only small increases in drop rates and exp. If you have 8 players in the game, then the difficulty level of this “inferno zone” would be x13 players.

This is at least your 6th thread on the same general topic… and yet you have a thread where you are in lust over Mosaic (arguably the most OP build in the game) coming to non-ladder…

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These people don’t understand what power creep is and how it destroys games. All they want are bigger numbers.

If a harder 4th difficulty were to be added, the forum would be swamped with nooblets saying it’s too hard, demanding that Blizzard make it easier, make more ridiculously overpowered items that help in that difficulty. And like the sheep herder Blizzard is, they will bow to the demands of the sheep, and the power creep expansion process repeats itself again. If it keeps happening, we’ll end up with several subtle difficulty steps, just like Diablo 3.

If anyone wants this game to be more challenging, strip some of those overpowered 1.10+ rune words off of your character and your merc. Those overpowered rune words were intended to be impossibly rare with the rune drop rates prior to patch 1.13.

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I have a WW barb and traded for all my items in game, and even found a Lo rune and made a Fortitude. It’s easy AF now. Hell is a joke and I have no GH gear. Got a Gul from forge and traded or Anni. Found a Gface and LoH, as well as some inferno stride boots and a highlords. All were easy to find. Hell is a joke, I rip through all bosses like nothing.

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So what would this new difficulty entail? Just tankier mobs dealing more damage? Or is this a low key request for more XP and better loot?

Tankier mobs, more damage, and more unique mobs with multiple resistances and/or auras. A marginal increase in exp and loot drop is fine by me. I just want more of a challenge.

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And what happens when people can’t grind the areas as fast as they used to?

In a game, where repeated runs are the name of the endgame.

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I don’t think it’s reasonable to complain that the game is too easy when you’ve shortcut yourself to top power.
Trading is practical, but it’s also a great way to spoil yourself of the hard parts of the game.
If you base difficulty on trading players that get their top gear, you’ll just lock everyone that isn’t trading out of endgame.

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Aye, there seems to be a big disconnect, with people who speed their way through the game with trading, and people who actually try to find their gear by themselves.

The gear is ultimately what determines the difficulty, after all.

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Or make environments a little bit harder and remove synergies.

Wtf are you all talking about? The purpose of online play is to play with others and be able to trade. I traded 1 Gul for a mid tier Anni. I found the rest myself. A Gface, LoH, and infernostrides are super easy to find. The only thing I got lucky with was the Lo rune and high lords. Oh and I’ve also already found a string of ears, tgods, and dungos. My rings are manald heal and a rare ring I found with life leech. I found a demon limb which I use on switch to buff myself, and I use Hustle rune word for weapons. How is any of this GG? I’ve found it with less than 100 magic find and I play an average of 10-15 hours per week.

How is a WW barb able to dominate mobs so easily with standard gear? I don’t even have a single skiller.

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This is why I proposed an “inferno zone”, with harder mobs. Screw the loot and exp, I just want a more challenging online experience.

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Im personally enjoying my new ebotd with 400ed. Crushing monsters like sugar cookies. I say no thanks to new difficulty, but I am opened to new Act 6 and maybe new runewords. I would definitely buy new expansion and I am old.

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Diablo 2 is plenty difficult if you don’t have the best gear on your character. Once you get decent Body Armor that buffs your base Defense Rating to a high enough point changes the whole dynamic with respect to Physical Damage(makes it harder for the enemy to hit you but doesn’t change how much damage they deal should they succeed unless you got ample Physical Resistance and/or Damage mitigation). Play with a poorly equipped or naked character and your viewpoint about buffing the difficulty will be made moot since Monsters deal plenty enough damage(Cursed Frenzytaurs will open your eyes quite fast…) on P1 and especially on P8(350% boost to HP, 43.75% Damage boost is nothing to sneeze at). Heck try playing without Sunder Charms AND Infinity as a Sorceress, Javazon or any Elemental Caster. Good luck killing stuff when they’re IMMUNE to you and free to whack you back to camp in no time.

Only reason people yearn for harder D2 is because certain builds are simply stronger than others(Javazon, Sorc, etc) and simply wipe the map regardless of Player Count or what the opposition happens to be when geared(even naked they can deal damage but excel when properly equipped).

I personally wouldn’t mind a Baal Clone or Mephisto Clone similar to how Diablo Clone is summoned with SOJ’s but with different summoning method(what that would be I haven’t quite ironed it out yet). They each respectively would drop a Unique charm akin to an Anni but yielding different effects(perhaps even providing additional -Resistance for example).

I would be wary of making more auto-include charms, and would rather look into other reward methods to make them interesting, unless you were only able to use one of those 3 charms at the same time. Maybe some form of skewing affixes from their (magic and rare) loot towards higher level affixes? Or a way of grinding the long-requested charm bag on them?

Bro you’re using several pieces considered “Best in slot” such as gface, LoH, and highlord’s. Anni is considered a BiS item as well, since not everyone has one.

If you want extra challenge, just swap out your gface for a shako and your LoH for demonhide gloves.

EDIT: Also, while trading is part of the game, it was never a key component. The fact that items are not bind on acquire/bind on equip is mostly because that was never a thing in games at the time D2 came out.

Trading has killed the game’s economy repeatedly in all its forms multiple times, because people like to pay money for loot despite an immensely increased drop rate in D2R compared to classic/LOD.

If you want Hell to be challenging, play hardcore Ironman. The game is as challenging as you want it to be, but you have no place to complain about difficulty if you didn’t find all of your own gear.

Sorry that’s just the way it is. I’m not trying to gatekeep, but power creep has already borderline ruined this game.

6 Likes

You’ve just described what happened with vanilla D3’s Inferno - nerfed because of complaints, then completely scrapped with RoS, replaced by difficulty slider…
And several difficulty steps are not bad per se, but rather how are they tied with the loot.
In case of D3, further difficulties past T1 do not give you better loot, just more loot. So instead of playing the highest difficulty, you play the one you can farm the quickest…

This is by no means a definition of BiS (cf. Spirit in a shield - it is a BiS for casters everyone can afford), but Anni is BiS indeed (best bonuses for 1Ă—1 inventory slot).

Oh, I wish we got such a game mode! D3 (and Median XL) have one; why D2 still doesn’t?

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Yep.

The steps of power creep in games:

Step 1: The hardcore/nolifer 18h/7d gamers complain the game is too easy.
Step 2: The devs make a harder difficulty or a “new area” that dangles better lootz/rewards above your head. (Which of course becomes the new “goal” for everyone.)
Step 3: The weekend warrior/noobs complain the difficulty is too hard.
Step 4: The devs make the difficulty a bit easier by raising character damage/toughness via stats and/or items.

Rinse and repeat for more power creep.

4 Likes