i like the whole act idea
Yes, TZ is poorly implemented and could be improved with whole act terrorizations, some sort of unlocking a chain of increasingly better TZ, or other mechanism which improves it from the âcheck website of tz is good ⌠nope, wait an hourâ feature.
However, even if TZ was completely deleted suddenly, the game would still be massively improved by the implementation of a minimum players threshold slider at game creation. This would fix so many problems with the game and have literally zero downsides. Easy to implement!
Please add a new difficulty level!!
One possibility is to transform the choice of number of players into difficulty levels.
Please, the Terror Zones should be expanded, terrorizing an entire region (an entire act).
Intresting i never thought about this
That would be an improvement. Player Slider would be a bigger improvement. Together, the best patch of D2R.
What is âPlayer Sliderâ?
He means the /players X command we can use in singleplayer. He wants easier loot and socialize less. He also wantâs the game to become D3.
Reasoning by the amount of bots, who btw, would create even more loot, especially the home botter would profit a good bunch from it.
Well, I donât know who youâre referring to when you say âHe wants easier loot and socialize lessâ, so Iâll speak for myself, I donât want âeasier lootâ or âsocialize lessâ, quite the opposite, whenever I can, I play with my friends, you know, people work, study, so we play together when possible. Your answer motivated me to tell you the reason for my suggestion of new difficulty levels, and itâs a very simple reason, I donât feel challenged in the endgame, donât get me wrong, Iâm not a professional player, Iâm an amateur in love with my necromancer that I would like to feel challenged by the game. As my character is online, whenever I can, I play with as many people as possible to have fun. Itâs for this reason, and no other, because Iâm not a merchant, Iâm not a content producer, nothing like that, I just want to have fun without having to start over offline. I believe it is possible to transform â/players Xâ into difficulty modes: Hell 1 (for 1 players), Hell 2 (for 2 players), etc. This would make most of my games more fun, because most of the time I play alone, as I said before, people work, study, they canât always synchronize their schedules to play together.
As for the âTerror Zonesâ, I would like them to take place in an entire region of Sanctuary (so an entire Act), similar to D4âs âSeas of Fireâ, which I really liked. I would like this to happen not only because I think it makes more sense, but for a practical reason too: why do we play any game? The fundamental reason is: to have fun! Whatâs the opposite of fun? The boring one. Well, I find it annoying to leave the game and re-enter it because I did all the TZ content, if an entire region was terrified, I probably wouldnât be able to finish it and another would already be terrified, from my point of view, from an average player. If I want to have even more fun with the game, this wouldnât harm anyone and would save me from having to leave the game and re-enter it every 15 minutes. My motivation is one: to make the game even more fun, if there are dishonest people with other motivations, deal with them, I want the game that Iâve already really enjoyed since D1 to be even more exciting and fun.
Take off your infinity and enigma, solo uber and there you go, game got harder lol
If you wear endgame items the game becomes easy, doesnât this makes sense? Or do you want that endless powercreep like we have in D3? Then play D3.
No seriously, there so many people looking for public MF games. It doesnât make sense at all when you say itâs the opposite.
GenZ just expecting too much from a 2 decades old game, instead of leaving it and play something better they clamp on it and cry that the cake does not have the cherry on top.
If youâr point is to make it more difficult then like I said, take off some gear. It will make the game harder.
Well then just clear the whole game before make a new one⌠This wouldnât harm you.
Overall, for some classes with ENDGAME gear, it wouldnât even make much difference in terms of difficulty, just mor exp and loot.
You ever play a Novasorc or a Hdin? Oh did I forgot Mosaic?
Then you know what Iâm talking about. The game is about clearing speed. The better your gear the faster you clear the more loot you create.
You talking like it is the easiest thing in the world to reach endgame gear.
Maybe you should evolve and expect less from a 20 yo game. There many hard games out there.
Also how old are you? You playing since D1? Have studying friends?
Pure rhetroicalâŚ
imagine being such a that you conflate ruining your character or playing poorly with the game difficulty changing. These are the kids who would turn off the Super Nintendo when you were beating them at Street Fighter and say it was a draw.
Effectively, we have a different perception of fun with d2r, I have fun being challenged by the game, so I suggest there are new levels of challenge, you always emphasize the loot, the speed with which you can kill the monsters. I donât think youâre wrong for having fun with racing, but I donât think Iâm wrong for having fun with challenging combat. Maybe the solution I propose is not the most satisfactory, another possibility would be to increase the difficulty of the TZs (without changing the loot), you could do your races and continue to have fun clearing the map quickly and players like me like to be challenged would have areas to play and have fun. Well, so far both forms of fun are possible, there may be a consensus. There is however one point that I cannot agree with, it doesnât make any sense for me to remove my endgame equipment to make the game more difficult, Iâm sorry but that doesnât make any sense, quite the opposite, I and many other people are trying to improve the equipment, Iâm looking for versions that are increasingly close to perfect, for increasingly efficient combinations. Your proposal only makes sense as a personal challenge, not as a form of game, the game consists precisely of improving your resources!
imagine being a that you confuse ruining your character or playing poorly with the gameâs difficulty changing. These are the kids who would turn off the Super Nintendo when you beat them at Street Fighter and say it was a draw.
First, formulate an argument, all you did was speculate about how I play, about how I react to difficulty. Since Iâm the one suggesting an increase in difficulty, perhaps youâre describing your own behavior. Formulate an argument, be mature. When I went from nightmare to hell for the first time I experienced an excellent level of difficulty, challenging as I like it, what I want, and I know many other players also want, is to be able to experience that same feeling of challenge in the endgame, a One possibility would be to adjust the difficulty level of the TZs (but not change the loot). My proposal is responsible and allows players to have fun as they like, those who like running, running, those who like to play the game calmly, in the same way. In fact, I also advocate that there be two game modes: adventure (for the runs) and story (for the calm and more challenging game). Nobody loses.
Itâs not reasonable to make a game harder just because it gets easy if you have endgame items and good knowledge of the game.
Name me a single game that does not become easy if you know it well.
Stuff like Rifts does not belong to D2.
Powercreep is boring, and D2 seemd to be a game that was very successful, still is, to me this is the game with the most replayability. If someone donât feel like that, well there many games, try a new one, maybe a hard game.
I can understand that if a game is fun af, that you seek for more. But nothing lasts forever. There so many games I wish Iâd get the same feeling like when I played it the first time. I found a solution to this that can make games you know in an out more fun again. Creating challenges. You can do this in basically every game there is. You can create hard challenges, I did some myself. Out of my mind right now challenges that would make the game harder and something ânewâ.
Beat the game by only using shopped items, never ressurect a merc (can always hire a new one), not selling any item. Not using runewords. No TPâs. Without using healingpotions and so on and on.
Can make challenges class specific to ruduce their strenghts and whatnot.
Gives the game a nice toch for experienced players. Many do this and not just in D2.
You know why?
Because EVERY game becomes easy if you know what to do. Games that let you wear gear will always be easy if you have the top notch stuff.
Name me also one game that doesnât follow that scheme. Where is the point to be able to make the game harder and harder until there is a point you canât beat it anymore even with a BiS char and max skills.
You will have a ton of people who will cry for new gear to be able to beat it.
Many D2 player who enjoy this game, are maybe not so good in playing videogames or whatever, how would they enjoy the game if they know already that there will be a point in the game where you canât go on anymore.
If you get access to stuff in videogame you goal is to achieve it. A good example are the creditcardwarrior, jsp abuser and /pX seeker.
D2 is about looting, and I can just repeat it, that what made the game so successful and what keeps the game alive, still after so many years. Rarity in loot for those who play legit.
Everything has an end, except a sausage, they have 2.
I was clearly responding to Jesterâs
asinine suggestion to just take off your equipment for a harder game.
This is a good argument, and good arguments have the quality of moving the debate forward, I agree with you with the general idea that as we become more experienced in the game and obtain more resources the game becomes easier in relation to initial challenge level. Perfect! Now can we move forward and discuss how easy the game becomes? And hereâs my point: d2râs endgame is very easy, much easier than I, and many other players, would like. So the question of the new level (or levels) is a question of adjustment relative to how easy the game has become.
As for personal challenges, Iâm glad they exist, and that you and others have fun with them, but Iâm not trying to stop you from doing so, thatâs my issue. My suggestions, such as turning âPlayer Xâ into difficulty levels. Or adjusting the difficulty of the TZs is not intended to change the way players enjoy the game, but to add to the game a way of fun that is mine and also that of many other players. Therefore, I agree with you in the general principle you formulated that it is natural for the game to become easier as we gain experience and resources, but I disagree with the conclusion, yours is âd2r is excellent as it isâ, I think that It could be even better with an increase in the gameâs difficulty in the endgame. We can now, if you agree with me in my principle, discuss which change would have a neutral impact on the current playing style of those who like to run, allowing them to continue to do it, but at the same time allowing those who like it, like me and others, to enjoy the game calmly and try a more challenging game, a characteristic that has always been a hallmark of the game.
I apologize if I didnât understand you correctly.
But this is something you need to achieve, to make it very very easy. You canât just create that difference between having a spirit sword+stealth and having hoto and a coh out of nothing. The mainproblem is that the access to items got way to easy with so many bots, even if you donât use jsp etc, stuff gets traded cheap af. Nothing compared to how it would be if the game was played the way it is supposed to be.
To me this kinda have cohesion. I mean seriously how long would it take for a normal person that has a life, work etc. to get to the point you canât differencate between normal, nightmare and hell anymore, extremely spoken but still possible.
How long would it take to gear a single char to BiS items. Withut any doubt Iâd say you cant complete 2 full chars in a single season. Still there luck involved, and donât want to mention to max out to itâs fullest.
Well I get a little offtopic, but itâs still my opinion that everything has to do at least a little with each other.
At very first this is a matter of opinion, and my second thought on this is that nothing is perfect. D2 is still excellent, especially if you think how old this game is, and how itâs been able to get a graphic overhaul and still works like charm with itâs mechanics like a modern game.
Never seen a remaster doing so well with itâs old game mechanics.
I mean this is complicated, how would you think something is neutral, at some point you exlcuse some classes and almost all builds no matter how good your gear is. D2 isnât belanced enough, and letâs consider they wouldnât have implements stupid things like sundercharms and TZ, noticed that most of these sundercharms goind down the drain.
In games you always looking to reach an end, you looking for something you thought you could never do when you first played the game, or you wanât to see whats possible.
The best example that comes to my mind is D3. In D3 youâre able to push and push it always further. I wonât judge anyone who likes this. But I think the fact that D2 does not have something like this is that there is an actual end, and you can always reset to zero and reach it again, if you or have the time.
So to get to the main point, a game, every game gives you a goal to achieve. When I achieved that goal I can stop the game or repeat. New season new fun, that how many feel. Wich also shows that many need a reason to restart or have the desire to get further next season. If there is no goal whatâs the point?
And whatâs the point to give content to a game that does not reward you further. If you would reward more it would result in powercreep, I canât imagine any other thing of a reward in D2 than it is to find super rare items, and maybe even get a really good version of a super rare item.
Letâs say there is a NG+ in D2, it would be for the sake of keeping your highend gear and make the game harder. How many people would you please with it?
I mean non wealth carrying people who play legit, by playing without any form of listed trading with or without a extern currency you will barely reach the point in a ladder where they could say that they geared out, and to achieve that you need fast runs to find more things faster and faster. You can always optimize your gear. Your self-wield Infinity only reached -54% elr, well always something to push extremely expressd in this example xD
I get the point that it is not what is important to you. But out of experience, this is what makes the game fun for so long. Gear your char full with the best stuff, 45 life skiller and whatnot. Everyone plays the game the way they want, with itâs possibilities ofc and I think the way items are designed and how they vary on stats and also how rare they are, that this is the fundamental thing of D2.
Where exactly is the difference in taking out some game to make it harder than to have access to harder and harder and harder content. How would it be possible to please more than 10 people without powercreeping.
Like I sayd already, to me ALL this have a relation.
It would be so much easier to deal with the disingenuous âmore difficultâ âplayers/xâ crowd if they would just be honest about what they want and why.
They donât want to play with others because they want every drop to themselves.
No one appreciates a leaching vacuum cleaner, so they get hostileâd/alienate themselves.
Because they donât want to play with others, they want the game altered so they can get more loot with their OP character.
Because they donât want to play with others, they want the game altered to provide a faster way to gain exp with their OP character.
They are then presented with ways to make the game âharderâ (which do not include increased drops/exp), but then come up with reasons/excuses to not do soâŚ
Hmm.
So host your own game? Stop relying on other people to populate the game for you. This is a bird brained excuse