Ok fair point, I think I got my wires crossed there citing a number for something else so my apologies. I’ll edit my previous post to reflect this and will note it took me 33 seconds to do this with more FRW gear.
Having said that, the point is still clear in that teleport is still much faster for anything that’s further than 1 screen away (or requires at least 2 teleports to get to). Diablo 2 commonly has monsters organised in clusters rather than evenly spread out throughout the map so this is still relevant.
And since you took the care to provide some substance, I’ll spell it out.
It’s just a point to compare running vs teleporting speeds only. As we’ve figured out, it takes 3 times longer to run to a spot than to teleport.
If you’ve finishing up on a mob, then approach the next mob that’s 2 screens away, teleporting will take 1 second to reach the next mob where as it will take 3 seconds to run the same distance.
Assuming 30 packs in say a cow level that takes 3 minutes to complete, that’s a potential saving of 1 minute for the sum of time it takes to move from pack to pack, though we have to take into account DPS loss from not losing fortitude, which for a faith + pride glass cannon bowazon, the DPS that fortitude adds accounts for about 16% of damage.
This is based on adding up all damage multipliers from dexterity, ed and all auras:
- 100 + dexterity(600) + items(300) + auras(288 + 345 + 230) = 18.63x
- 300 ed from fortitude / 1863 total ed = 16.1%
If it takes 1 second to clear each mob with fortitude, then with simple maths, each mob will take 19% more time to clear with enigma so.
- 0.19 seconds extra * 30 mobs = extra 5.75 seconds to kill monsters across the level
Net saving using enigma:
- 60 seconds - 5.75 seconds = 54.25 seconds
So in a 3 minute run, we’re saved 54.25 seconds with switching to enigma.
The problem with TP charges are:
- If using Naj’s or Spellsteel on switch, then you lose out on up to 85% FCR between wizspike + spirit. Whether it’s still going to be faster than running is up for debate, but it’s definitely slower than using enigma with FCR gear
- If using charges either way, you need more teleports in a run than the 25 charges that a teleport ammy or circlet offers. 25 charges is only 12-13 seconds worth of teleporting. Even if you’re prepared to have an Ort + gem in a cube and recharge, or keep spare teleport ammys in your cube, that ultimately becomes taxing on your runs in terms of time
For what I’m doing, I want less MF. However, enigma’s speed more than offsets the MF on the item. I’ve tried no MF builds with my javazon before, but enigma just makes things that much faster.