Patch Issues. Anyone having the same?

So this new patch. A lot of cool fixes/additions… but its unplayable for me.

I play a Wolfbarb as my main and its been a ton of fun and very very effective with good clear times for a single target dps character. With this new patch they fixed/reverted the IAS caps back to OG standards. Slowed me down a bit as I was at 3frame attack speed and now I am back to 5. Feels bad but not the end of the world. I accept this change and am not surprised by it really. My character should still be a beast …

However these other new issues are shutting that down.

So first off, there is a bug I noticed that when wielding grief in my mainhand and beast in my offhand (for the aura) if I used a normal attack specifically, either on left or right click, my character would just kind of stand there, shake, make noises, but never complete an attack. Not a big deal because I used feral rage as my main attack. And before when I ran into a mana burn mob, it was okay, because even with 0 mana and not even being able to use feral rage it would auto revert to a normal attack and my character would attack fine. I guess before this bug was only tied to specifically using a normal attack. Now if I get mana burnt my character just does the dumb shaking thing. This is a pretty serious issues.

To make matters worse I can’t complete a Baal run without crashing. 6 attempts now and 6 crashes every single time when I get to the throne room. Along with this I’ve noticed significant graphical artifacting with certain spells/effects causing black squares all around my screen.

As much good as this patch was trying to do it’s completely ruined the game for me at this point. Is anyone else experiencing this?

There is an assassin bug where with 5 traps it seems to randomly spawn the traps somewhere else on screens you never even visited. It’s really weird I thought I was losing my mind, but it’s happening after patch. Not sure why it happens
So I might guess there are other new bugs now

1 Like

I’ve been reading other Assassins saying their traps are going with them when the teleport. Haven’t witnessed it and don’t play an Assassin so I don’t know if its really true. Any idea on that?

Traps are magically appearing on new parts of the map. I’ve seen it multiple times it happens a lot.
I don’t have enigma so it’s nothing with teleport. How it remembers them or something. Absolutely a new thing post patch. I’ve ran a million pit runs and this is new

1 Like