I know what you’re trying to say, and I some what agree, but you’re way over exaggerating it imo. It can be an issue at first, but it’s just part of learning how to play the spec efficiently:
watch the first 20 seconds of my video guide, I launch 4 meteors in rapid succession without issue, no wrong element. Same thing with Lightning Storm right after, I launch 3 storms, killing all enemies and end with 2 charges left, and on Normal Attack ready to release another storm. And right after that I take on infector with constant frozen orbs and not a single incorrect element release.
this can be an issue, and I did run into it while refining my Phoenix Sin’s play style, but there is an easy answer to that. Use your charge and release skill on the same click, and just switch between skills. Having the charge and release skill on the same click will interrupt accidental charge attempts, reducing how often you accidentally release the wrong charge. You can hold the mouse button down if you want, but clicking can help you develop a rhythm to control your charge up and release skills. Its part of the fun with the charge and release skills imo.
Also, this is a unique issue to Phoenix Strike only. All of the other elemental martial art skills don’t change elements when stacking to a higher or lower count of charges. I’d hate to see this mechanic gutted because of one skill having a higher ceiling requirement for precision.
Releasing the wrong element will be a reality of the spec, but that’s just part of how it plays. Learning how to properly control and release your elements, allows you to actually improve how well you can play the spec and can be rewarding. No 2 people will be of the exact same skill level with the phoenix sin and odds are someone new to the spec will be much worse than some with experience playing it. And that’s how it should be for some specs, imo.
Overall, I disagree, I ran into the issues you brought up, but with a bit of effort and thought it was possible to over come them. And for me, the things you’re complaining about are exactly why I like the martial arts skills. You don’t just mindlessly hold down Lightnign Fury or lightning and win, which can be fun too. You actually have to manage your skills and think about how you’re engaging enemies more. I wouldn’t want them to change charge and release mechanics