Hello again. Today I finished all quests on Hell difficulty with my provided lvl 85 Champion Assassin. In total I played around 10 hours with this hero on the PTR. These are my thoughts.
The build
- Elemental dual-claw Martial Arts:
- Claw Mastery 20
- Phoenix Strike 20
- Claws of Thunder 18-20
- Fists of Fire 18-20
- Dragon Flight, Death Sentry, Burst of Speed, Fade, Weapon Block - 1 point
- Finisher - Dual Claw mostly, some Dragon Flight
- Items - the best uniques and sets they gave us (I think reasonably close to self-found gear for lvl 85)
- Playstyle: I constantly cycle through PS, CoT, FoF according to the pack immunities/weaknesses, jump around with Dragon Flight and during all of this cast Death Sentry around me for Corpse Explosions. I don’t have enough APM to include Mind Blast or Cloak of Shadows to all of this.
The journey
So with this build I was aiming to become a real Assassin, jumping in packs and killing them swiftly with the highest possible AoE dps, then moving on. Goal was to play solo - without hireling, because Assassin’s don’t have mercenaries, right?
It worked and was fun on Act 1 and 2. I started dying often on Act 3-5, on average 6-10 times per Act. Had to save & quit several time to loot my body. I wouldn’t be able to finish Hell without the OP Barbarian hireling gear helping me on some choke points and mostly because of Death Sentry all the way.
Positives:
- Overall the changes feel good for me and the MA Assassin feels better than before. I like the added AR, the guaranteed finisher hit with charges is an excellent idea
- More charges are triggered for a given time, although I am not sure if the next-hit-delay doesn’t negate some of my added damage - please check this
Negatives:
- Current charges count is often hard to see. You are surrounded by a crowd of creeps, have Meteor fire at your feet and tons of other spells on you most of the time. I just trigger finishers on intuition/timing
- Barb and Rogue Archer mercs felt stronger than me - died slower, did more phys. damage
- Mana Burn destroys this build. I have 200 Mana. When I get burned, I can’t hit with the added Attack Rating and use regular attack, which just does nothing, I lose my charges, get surrounded and die. Every time. It is VERY bad. With Barb merc this problem was alleviated
Main issue
From my perspective, the Assassin felt too all or nothing. I either killed them fast, or they killed me faster. I am ok to be squishy, but I really need the few seconds of surprise when I attempt the assassination to DO the damage. Otherwise it just becomes brute force hitting and sometimes the monsters are bigger and stronger.
The way Elemental charges damage works I need to be in the center of the melee, which simply isn’t possible on Hell without Cannot be Frozen, High Fire/Lightning res, high Damage reduction, high Faster Hit Recovery, high Faster Block rate. You need ALL of these to consistently survive.
Overall my playthrough was painful, with too high danger, very high skill intensity and not fun and enjoyable from Act 3 onwards.
Side note: I tested the build with the best gear I could get - Life tap, 10+ to skills, Enigma etc. Life Tap was a game changer. I was able to survive and this gave me the upper edge. It was actual fun.
Conclusion
Elemental Martial Arts Assassin is cool, but needs a bit more survivability. A temporary Life Tap-like skill, 3 seconds invincibility against monsters with long cooldown, removed Knockback on Mind Blast or something like this are some of the things I think would work to make her the fun and enjoyable silent killer she should be.
Thanks for reading!