Part 1 - Unofficial patch 2.8 Unique items rebalance by Zax

UPDATE 16.9.2023

- Added Class items for every class and 1 jewel
- I feel like Demonshorn edge and claws might be too good and I should tone it down, let me know what you think



Hello, this is my project of rebalancing/changing/improving existing unique items. The reality is that many items in game lack good quality and its basicly not worth using them. I would like to change that so I decide to work on improvements and maybe devs will use some ideas for future patches. (dont laugh).

My idea for changes was not to make every unique item epic, but to make them more usable and also match their power with rarity. Also I was changing various stats which really didnt make sense.

This is part of, first of many, only 6 items now, I plan to post few several items every few days or week. Feedback is appreatiated.

This time its changes for categories: Rings, Amulets, Circlets, Charms, Amazon class items and one claw. No change under some categories means that I didnt change anything from that category and everything stays as it was done by blizzard. If you are curious about some changes and why i made them , just ask :slight_smile:

RINGS

Stone of Jordan

  • 1-12 lightning damage changed to 25-50

Imgur

Carrion Wind

  • New bonus +15 Dexterity

Imgur

AMULETS

Atma’s Scarab

  • New +15-20% Magic find
  • New +10% all resist
  • Removed Attacker Takes Damage of 5

Imgur

Charms

  • No changes

Circlets

  • No changes

AMAZON CLASS-SPECIFIC

Stoneraven

  • New bonus +20% Crushing blow
  • New bonus Repairs 1 Durability In 3 Seconds
  • New bonus +20 Increased attack speed
  • New +25-50 damage
  • Added 2-3 Sockets

Imgur

Bloodraven’s Charge

  • Enhanced damage changed from 180%-230% to 250%-350%
  • New bonus Slow +10%
  • New bonus 0-50% deadly strike
  • New bonus +20-35% magic find
  • New +50-90 damage

Imgur

ASSASSIN CLASS-SPECIFIC

Shadow Killer

  • New bonus +2 Martial arts skills
  • New bonus +3 Blades of Ice
  • New +5-15% Cold damage
  • New 30% chance to not consume Blade of Ice Charges

Imgur

Jade Talon

  • New bonus +15% open Wounds
  • New bonus +15% Ias
  • New bonus +1 socket
  • New bonus 30% chance to not comsume Tiger Strike charges

Imgur

Firelizards Talon

  • New bonus +2-3 Fist of Fire
  • New bonus +40% chance to not lose charge ups of fist of fire
  • New bonus +25% deadly strike
  • New bonus 2-3 sockets

Imgur

NECROMANCER CLASS-SPECIFIC

Darkforce Spawn

  • New bonus +50-80 life
  • New bonus +25% magic find
  • New bonus +15-30 all resist

Imgur

Boneflame

  • New bonus +2-3 sockets
  • New bonus +15% increased chance to block

Imgur

BARBARIAN CLASS-SPECIFIC

Demonhorn’s Edge

  • Attacker takes damage removed
  • New bonus Crushing blow based on char level (0,375%)
  • New bonus +20-30 damage
  • New bonus Gold find +50-75%

Imgur

Halaberd’s Reign

  • Require level changed from 77 to 84
  • New bonus +1-2 sockets
  • New bonus strength +0,5 per character level
  • New bonus +5-10% faster cast rate

Imgur

DRUID CLASS-SPECIFIC

Cerebus’ Bite

  • New bonus +15-35 str
  • New bonus +10-20 increase attack speed

Imgur

Ravenlore

  • New bonus +25% MF

Imgur

Spirit Keeper

  • New bonus +2 to summoning skills
  • New bonus Heart of wolverine aura level lvl 5 when eqquiped,
  • New bonus 25% to cast amplify damage lvl 10 when struck

Imgur

PALADIN CLASS-SPECIFIC

Alma Negra

  • New bonus +0-3 sockets
  • New bonus +3 to holy shield

Imgur

Dragonscale

  • Hydra skill gains damage synergy from Holy Fire (20% per invested skill)
  • New bonus +25-40 all res
  • New bonus -15% enemy fire res
  • New bonus +2 paladin skills,
  • New bonus +3-5 Holy Fire

Imgur

JEWELS

  • New Rainbow Facet type +5% magic damage/-5% enemy magic resistance

Imgur

9 Likes

I hear all of this changes are in the new patch.

2 Likes

I like this idea of sharing positive ideas for potential item updates.

Love the Blood Raven’s Charge and Shadow Killer. Let’s not be locked into mosaic, and I like you made it specific to Blade of Ice.

Edit: Not asking for a change, but one thing I always notice when using Atma’s Scarab… is that the amp goes off when I’ve already killed the pack, or at the end of the boss’s life. Not sure if that warrants upping that chance to maybe 10%, but just a thought of mine.

1 Like

Would be great lol.

Yeah i think that was really cool idea haha, sadly I cant mod that, its just text, but blizzard surely can do it.

Sure I can probably do that, should not be that extreme increase in power. I will switch pictures tomorrow. I might have set of more items tomorrow too :slight_smile: Another 6 or something like that.

I fully endorse all these changes…Please call over to your contacts at Blizz and make it happen

Oh your not Llama? Your contacts moved over to a company that makes good games now?

1 Like

I would say in the case of Stone of Jordan change maybe just scrap the lightning damage entirely its pretty useless. Add a more worthwhile mod to it.

1 Like

This doesn’t really move the needle for me. Highlords for the DS and IAS is so hard to beat, particularly if you’re swinging with something other than something like a phase blade.
My suggestion:

  • increase amp dmg proc from 5% to 10%
  • change 20% bonus to AR to flat AR, 300-500 AR would be a first suggestion but i could talked into more or less AR.

Don’t mind the dex but can we remove some of these silly chance to proc skills and put something on there that is useful. I know they might of been more useful prior to synergies but now they don’t add anything. I think at the very least the level of the skill should be increased. In this case twister and poison nova to 20 could be interesting if used on a necro or druid.

I like this and have made similar suggestions in other topics for shadow killer. I’d also like to see this same thought applied to firelizard talons. It could include minus to enemy fire resistances rather than damage.
That being said I don’t like the chance not to consume charge on shadow killer, however if we have to keep this mechanic, I do like how it only applies to blades of lce.

1 Like

you forgot one
arreats face now has 1%ar per level on it removing 20% bonus to ar

1 Like

Making Uniques Great Again! I wish Blizz would take notice and do this.

2 Likes

u mean buff the best barb helm outside of rares and make it better than any rare could be? xd

1 Like

I love this, like a LOT. Would be really really nice for a Dragon Tail build. A nice variable -10% to -20% enemy fire resist would be super nice. A free extra socket would also be welcome. I would love to see some unique items have more sockets since runewords really make most obsolete.

1 Like

Thx i am glad people like it and it give me reason to continue with this :slight_smile:

I wish i could do that.

I was thinking aboit it but soj is already amazing as it is, i just wanted that dmg to make slightly more sense considering its lvl 29.

I wasnt trying to match highlords. Its not about having all amulets on similar power. Its fragile balance and i want to avoid making every item too good. Its fine that its worse amulet than highlords :slight_smile:

But yeah i might do this today and improve it like that.

I was thinking about it but when i was searching, i found some people who made use of these in their builds so i wanted to avoid removing it.

Whats your opinion of firelizards? Should i make it exclusive to fire trap assa? Or try to make it also good for MA fist of fire?

I didnt make it to barbarian items yet :slight_smile: thx for tip btw.

Mee too.

anyway guys, i am happy to announce that i started working on next set of uniques, if i will have time i will be posting rest of claws and then finish all other class specific category items in next 24 hours

If anyone has some ideas for barb,paladin, sorceress,assasin, necro and druid class items, go for it and i might implement it.

Oh yeah that’s fair enough. I guess my suggestions were more with end game in mind. I agree we need to make sure not everything is on a similar power level but it would be nice for melee builds to have more than one amulet option in the end game.

Ideally I’d like it used for both fire traps and MA however there is this item called mosaic which you may have heard of? It Completely removes any reason for this to be used for a MA sin unfortunately.
Assuming Mosaic is here to stay I would remove the current skills on firelizard and replace with either +3 to traps or +2 assassins skills and +1 traps as well as add minus 10-15% to enemy fire resists (possibly up to minus 20%)
Would need some testing to tweak the skills as necessary but I think the 10-15 enemy fire resistances is a must.

Awesome, look forward to seeing what you come up with. One suggestion I might add to this is when modifying anything relating to AR bonuses I think we should move towards flat AR increases over % increases.

1 Like

This is the most useless buff ever. What melee class actually uses SoJ to benefit from that damage?

Dual dream/self-holy shock Paladin might benefit. Needs to be a lot more than 25-50 lightning damage before its useful.

My changes i am posting are basicly parts of bigger concept/project where i bring all my changes from various aspects of game together so for me is problem of mosaic not that hot topic as i will be dealing with it too eventualy.

Any melee class who finds the ring early, on diablo normal for example :slight_smile:

1 Like

Which is an equivalent to completely useless. 99,9% of ring users are in end game. The guys finding it earlier on are probably rushed to hell within 2 hours.

In endgame. Nobody cares for that affix.

Changes i am making are not just for end game :slight_smile: so i do care for both,end game and early game. Not every item need everything on them matching end game power level.

1 Like

I like the change to Stoneraven. Its a good alternate option for Impale, especially for resistances, to the boring EBOTD.

1 Like

:rotating_light: :rotating_light: I made update and added rest of class items into first post, also one jewel. :rotating_light: :rotating_light:

Let me know what you think, Barb helm and assassin claws upgrades could be too much, what do you think?

Jewelry and class items are completed now so I will be continuing with Helms and Armor next probably in separated topic.