Paladin gets fixed

Combat Skills

Attacks

  • Sacrifice deals magic damage instead, damage done to self is in physical damage, remove Fanaticism synergy and increase Redemption synergy
  • Conversion now cleaves hitting 1 adjacent target next to primary target, converted enemies can still be damaged, add AR bonus, add IAS synergy from Thorns
  • Vengeance now cleaves hitting 1 adjacent target next to primary target, remove Salvation synergy and increase damage to compensate

Movement

  • Charge defence drops to 0 while charging, remove Might synergy, add enhance damage synergy from Defiance, add AR synergy from Blessed Aim

Spells

  • Blessed Hammer receives full benefit from Concentration, replace Blessed Aim synergy with Meditation ED synergy
  • Fist of the Heavens CD increased to 0.6 second, Holy Bolts released now affected by Concentration
  • Holy Bolt now affected by Concentration, reduce synergy % given by Fist of the Heavens

Offensive Auras

Enhancement

  • Might increase ED bonus to 1.5 times higher than Fanaticism, ED bonus is at 50% efficiency for allies
  • Blessed Aim gives chance to always hit with melee attacks, chance to always hit increased per skill level and capped at 50%, chance to always hit is at 50% efficiency for allies
  • Concentration now only affects magic damage skills, decrease ED bonus by 2/3, ED bonus is applied to allies at 50% efficiency

Damage

  • Holy Fire reduce aura radius to 6 yards max, add AR bonus and attacks now deal 2.6 yard AoE fire damage on hit
  • Holy Freeze reduce aura radius to 6 yards max, add AR bonus and attacks now deal 2.6 yard AoE cold damage on hit
  • Holy Shock reduce aura radius to 6 yards max, add AR bonus and attacks now deal 2.6 yard AoE lightning damage on hit
  • Sanctuary reduce aura radius to 6 yards max, add AR bonus and attacks now deal 2.6 yard AoE magic damage on hit, damage only affects undead and demons, magic damage affected by Concentration aura, add ED synergy from Prayer

Reflect Damage

  • Thorns damage returned percentage removed, add flat damage is dealt as a 2.6 yard AoE around enchanted player/ally when they are struck by a monster, converted monsters enchanted by aura can only deal damage to itself, each other and other monsters, add AR bonus, add ED synergy from Conversion

Defensive Auras

Recovery

  • Prayer no longer required mana to heal, increase max HP of enchanted players/allies - this effect does not carry over to Cleansing or Meditation, increase max HP starts at 30% and increases by 1% per level

Protection

  • Defiance now gives chance to block attacks/spells to enchanted player/allies without shields, chance to block increased per skill level and capped at 65%, blocking chance drops to 1/3 while running, chance to block at 50% efficiency for allies
1 Like

Make vengeance a passive skill added to skill charge zeal sacrifice (not conversion)