I have never gotten motion sickness in my life. Not from a game or anywhere else.
It took me a long time to figure it out but i was wondering why the game was giving me massive headaches after a while and it’s the motion blur.
Essentially what happens on console when your character begins to move your character model and a bit of the screen around them stays crisp but everything goes to a blurry hell on screen when you’re moving around. This is doubly, horribly amplified by the life bars over enemies with the text over their heads which the blur affects. It makes their names completely out of focus and makes me feel cross-eyed at times.
This is 100% amplified by a very fast frw ww barbarian. With whirlwind you are constantly moving around which means everything on screen is constantly blurry including monster life bars. I was worried because i thought i was going blind because i could never read anything on the screen (besides the static UI elements).
Pls console needs a way to turn this off or minimize it. It’s going to make barbarians or other movement based skills horrible to play. Additionally give consoles the ability to turn off life bars over monsters or to remove the text that accompanies them ( I instinctively keep trying to read the text and it’s giving me headaches).
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What console are on? I’m on PS5 in performance mode, no motion blur then at least.
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Ps4 pro.
Have you tried to play a whirlwind barbarian. You’re moving fast around the screen and everything is out of focus.
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Charge with paladin move quite fast as well, they probably added motion blur to ps4/pro to hide frame rate hiccups.
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I completely agree, that was the problem I was referring to in beta. I get tired pretty quick while playing on ps4 pro and occasionally feel motion sickness. Motion blur is the gamebreaking thing here. Huge problem.
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Are you sure it’s not your TV?
When I started playing D2R on the PS5 I had that problem, then I adjusted the TV and got rid of the problem.
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What did you adjust. Because i doubt it’s the tv making text blurry especially when the UI text is perfectly readable (monster names at the top for example show up fine).
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A lot of TVs have post-processing features that you only really notice when playing certain games. Many TVs have a gaming mode you can enable from the settings menu that disables all the post-processing features and gives you the cleanest image with the least latency. If it doesn’t have a gaming mode specifically, try turning all the special features in the menus off manually.
I did not notice any motion blur during my time with the beta on PS5.
Must be an issue with the pro then.
It could be the PS4 version (I’m on PS5 & don’t have that issue in Performance Mode), but out of curiousity do you use Game Mode or anything similar on your TV? I find that helps everything look and play smoother. It’s like a night and day difference.
It’s the frame rate of the game. PS4 and Xbox one will suffer from this. The only way it gets better is on PS5 and Series X/S when in Performance mode. Performance mode goes to 60 FPS which matches 90% of TVs and smooths out the motion blur.
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so i hopped on the old version of the game on my pc and the same issue happens. So i’m guessing it’s a part of the game engine itself but the issue is less pronounced on a 19inch monitor rather than a 55inch tv.
Not only that, monster name plates were static and placed at the top (as it is on d2r pc) and all loot text wouldn’t be visible without first toggling it with tab.
So the fact that nameplates are always showing up above enemy heads and all loot always shows (around the character at least and a toggle for the whole screen) is what makes this problem so pronounced largely because the game almost looks like its “scrolling the environment” like a treadmill and doesn’t feel like a true 3d game which is the root cause i’m thinking.
There should be a way to make nameplates a static part of the UI rather than something that’s tag ontop of monsters.
It’s probably really pronounced in my particular situation as I’ve been playing a ww barb with like 80% frw. With such high movement speed and a movement based skill, everything is just so blurry.
I don’t mind the game itself being blurry but the text from nameplates and item text is also becoming blurred which is problematic.
The only thing I did was set my LG BX OLED to game mode.
I’m a PS4 slim whirlibarb, 1080p 42 inch Panasonic, no such issue for me. Strange
I play on 27" monitor, everything set for games. All other games, no matter if in 30fps or 60fps work great. I tried already adjusting all options and result is still the same. So my conclusion is that if other games work great then the problem should not be in the monitor.
It’s awful, will that be fixed soon? I frickin frackin hope so…
dont you think that being sat infront of a TV for 12 hour non stop is what actually giving you that headache ?
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This is due to the low FPS in the game and doubling the image.
D2R vs D3RoS FPS COMPARE ON PS4 PRO
Clearly visible if you look at the pole at 2:15 and select the playback speed of 0.25.
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This, it’s probably a TV setting issue. Don’t know if it’s frame rate or pixel count for sure. Its blurs on my 4K, but on my 1080 it’s crisp and clear…which suggests pixel, but the frame rates might be different too. The 1080 is being played on my Xbone at 30fps I believe. The 4K is on my x-series, don’t know if it’s running 60 though because the game has to be optimized for it, if it’s not then it is 30 which means resolution is the issue. I’d try switching TV’s but it’s a big hassle.
No, the problem is not in the TV settings. In my video, the same TV in game mode, the same console and video were shot by the same phone, but it is clearly visible that the FPS is much lower than in Diablo 3. Perhaps the game is rendered in native 20-25 FPS.