Why o why o why?
I think this is one of worst design choices in the original game, if i remember right, drop rates are tied to monster levels but why? in hell difficulty escpeacially.
In the current system players are forced to run only certain bosses or area over and over and over, while neglecting rest of the game which is pretty much 99%, because of this, that 99% of content is pretty much visited only when leveling and then erased from existence, to me this is well, pretty dumb.
Wouldnt devs want people visit more of the areas while magic finding? could we have more high level areas and foes in hell difficulty? what would be the harm in this, that people actually play the game, not skip it?
I doubt this would have any affect on certain runs, people would still do those runs because they are faster, or maybe even add to those runs who knows, would this be insanely less boring and actually much much more fun in the long run, now with the updated visuals and all?
EDIT: currently there are 14 lvl 85 areas in the game, scattered trought acts, some are pretty hard to reach places, for example why couldnt all levels of maggot lair be lvl 85, not just the lvl 3?
I have played this game literally thousandās of hours during the past two decades, and i have never seen Tal Rasha of Immortal King chest armor drop in solo game, increasing the number of lvl 85 areas would engourage people to visit more areas and actually enjoy more of the game, but it would have minimal or zero affect to economy.
I think this is something defo worth of discussing.
/cheers