Off-line game is broken

2 spirits ain’t worth nothing because everything is cold resistant and the mana-burning bug adds to it. Tresher won’t drop in nightmare !?? Besides finishing a nightmare you don’t have upper runes, so you’re helpless.

What are you even talking about?

Items never fix cold immunity. That’s a basic mechanic of the game you need to work around. Just TP past cold immunes…

No one is talking about threshers… Why bring it up.

What do you mean “upper runes?” There are low/mid/high runes. Spirit only takes low runes.

I’m sorry my dude but you just seem to be lacking on a lot of general game knowledge. Again people do naked runs of this game. People speed run the game on every single class through hell and have beaten the game by this point in under 4 hours on a sorc. (with a couple sub 3 hours on pre D2R LoD)

Even people that don’t speed run can typically tear though the game on a sorc in around 8 hours. I don’t know what you are doing wrong, but it’s something.

I have spirits but only 1 for sorc, the rest are Paladins. Not familiar with lingo here.TP from Amazons in Stony fields is impossible, three groups at once, can’t survive that with my Zealer. I don’t remember being so hard 20 years back.

Umm man the entire game was reworked in patch 1.10. Do it’s not like it was 20 years ago at all.

For example, pallys don’t level as zealers… They level Blessed Hammer from level 18 onward. Zeal isn’t even remotely viable until you have a Grief, and probably a fair bit of other gear too. Personally I wouldn’t even try going zealer until I could put together something like…

Grief/Fort/G-Face/Stormshield/Highlord’s(or Mara’s)/String of Ears/ Goreriders/Ravenfrost/Dual-leach ring/Drac gloves/Torch.

That’s probably not an optimal build… but I haven’t messed with zealers in a few years as I much prefer just rolling a smiter when it comes Ubers time.

In a post 1.10 world you really gotta go builds that function. Randomness doesn’t work.

This isn’t true. If you combine Zeal with Holy Shock aura and you will be extremely strong. It’s not very gear-dependent because holy-shock is a flat damage buff. Also there are lots of very easily attainable gear for a low level Holy-shock zealer such as Holy Thunder.

So you start off with Holy fire then respec into holy shock and then later once you’ve geared up, you can respec into purely physical zealer.

Actually in offline, I level as zealer (1 point zeal) until level 18 when I get hammers. Even then it is somewhat painful to level with hammers until level 27 until I get insight in a poleaxe/bill so I can spam hammers without chugging pots like mad. This is with 1 point in hammers and as much in synergies to keep the mana cost minimum as well.

Its easy to level as a zealer at low levels, get a 3 sock weapon and put some chipped->flawed->normal gems in it as you progress. In normal it’ll kill everything quick with the elemental damage.

How does that zealer do against hell cows at say level 42?

What I’m trying to say here is build power is relative. I’m willing to bet hell cows would absolutely wreck that pally in the low 40’s. Meanwhile a hammerdin can easily solo them fairly quickly.

Is Hell broken? Just like casters! It’s a corelation. Make a caster build, farm out dual spirits, shop for all res, and you won the game! Congrats!

That seems like a fairly contrived scenario. Of course a level 42 melee build is going to struggle against a level 81 monster. That’s just how the attack rating formula works. When the level gap is so large even “ignore-target-defense” won’t be enough. Why would I even need to be doing Hell Cows at level 42? At that level I’d still be getting great experience on Nightmare.

You said pallys don’t level as zealer and that it’s not “remotely viable” until grief+. That is simply untrue. I did zeal/shock pally self-find as my first character when D2R launched and it went fine. I never even found the runes to make a grief, but I was able to get through hell on my own. Assuming you’re in a level-appropriate zone where your attack-rating has even a hope, it does great.

it’s not broken you’re just not equipped for the game

learn to play it (not being disrespectful just saying if you can’t do hell you need to learn the game more and understand builds/items)

Man I can “get through” hell on a naked sorc with 20 points in FO, 1 point in CM, and 1 point in TP and max points in energy.

That doesn’t make it a viable build…

Viable starts around 6-7m clears of hell cows/chaos and goes upwards from there into “good” and “great.”

The man who created this topic is struggling to even get past act 1 hell. We shouldn’t be telling him to play a zealer. Sure they can “make do” being played by someone with some experience, but they absolutely are not a solid build before a Grief.

Melee is a bit rougher to start with. Being up close and personal can seem like a task.
Javzon, or ANY single element build is not a good way to start.
Bowzons can do fine, but if you only use multishot it will be slow and tedious. Add in freezing arrow. It’s a great skill, that is heavily underutilized.

Ignore what people are saying about Grief. It is one of the most overrated items in the game. I have literally never bothered to use one on a zealer, and can readily do all content, including ubers. Is it good, yes. It is needed, hell no it isn’t.

For sorc, make a dual element build, not single. Use Frozen Orb, a few into cold mastery (1-5), 1 point into static field, 1 into energy shield (totally optional, and is a matter of taste) and rest into fireball, meteor, and their synergies. Max fire mastery.

Other routes including a summon+PnB necro. Main hard places are norm duriel (use a golem and bonespear, and norm diablo…this is just rough if you are starting. skeles dont stand up, and you dont have much pnb skills built up yet. After that…it is basically a cakewalk (13 points into skeles, max skelemastery1 to revive, 1 to clay golem and golem mastery, 1 into corpse explosion, 1 into amplify damage, 1 to lower resist (this isn’t really needed in solo, but if ever in a party with ele chars is really nice to have) rest into bone spear, spirit, teeth, rest into boneprison). People will usually just play pure summoners, but this is a huge damage drop. Ive played a lot of nec variants, and this hybrid is hands down the best option for pvm. With true endgame gear, it is bloody nuts.

People will scoff at not maxing skeletons, but fully geared you are two skeletons less than a full summoner, and have very good magic damage with spear and spirit skills.

Another is a windy druid. It starts slow, but once you get tornado and then hurricane, it becomes a whole lot easier. Max oak, 1pt into grizzly, rest to tornado, hurricane and nado synergies.

Oh give me a break. A Tesladin is nothing like a naked sorceress running through Hell. I’m so sick of people re-defining the word “viable” as whatever they think is the top meta build. And anything else is relegated to non-viable. As a general rule I try not to be overly pedantic, but you’re torturing the definition of that word so badly I can’t help but call it out.

Dude has a zealer and I told him how to run a strong, efficient zealer that doesn’t have overly burdensome gear requirements. He’s not farming Hell cows and chaos sanctuary at level 42 with a stop watch. Furthermore while a Hammerdin may do very well in the open spaces of Moo-Moo-Farm and Chaos Sanctuary, he won’t do as well in other parts of the game such as many of the indoor spaces our friend here will need to get through. A place that the Tesladin can often breeze through. Tesladin is a great Pit farmer among other places.

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There is exactly 2 places Hammerdin has issues with in the required areas of the game. Maggot lair and getting the the stat tome. Both can be easily solved by shopping an item with TP charges.

It’s real simple. He can keep following bad advice and keep struggling through the game until he quits, or he can follow some good advice and make actual progress.

If he’s struggling to even beat the game I’m sorry but what he definitely doesn’t need is advice to go some C tier build. The build you are talking about isn’t even a Tesladin. It’s a janky wanna be Tesladin. An actual Tesladin rocks dual-dream and runs conviction aura. A holy shock based build without either conviction aura, or a merc with an infinity IS going to struggle with a LOT more content than a hammerdin with it’s magic damage. It’s not a debate it’s just how the game is played.

By all means if you enjoy a build, play it. But if the guy needs help, then let’s help him.

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I have one offline character and pushed through hell without a problem. I’m gonna say you’re the problem, not the game. Get better.

lol paladin doesn’t count.
i just finished norm on my druid today to see how far i can in single player without having to farm, and im about to get cain in NM im getting close to the point where im going to have to start going back to farm, im at like 20 frame per swing fury with a wep that has attack speed XD, unless i can get a nice weapon drop soon XD…
i have never actually beaten hell on single player because multiplayer is just so much more fun, i figured if i can do it on a fury druid i can do it on any character… going to get a lot easier once 2.4 drops