I liked this post and the idea.
But I wonder now after reading it again if it will solve melee problems. I don’t play much melee, so I’m no expert on the perceived problems.
I expect that there just isn’t enough screen clearing potential for melee, compared to the meta caster builds.
If you add 1000% more damage to melee builds, they still won’t clear faster than optimized caster meta builds. I guess it would help speed in p8, but probably little or no change in p1.
Having to stop and hit one or or a few adjacent targets just won’t clear the screen fast. Increasing the damage will help, but not fix the screen clearing discrepancy.