Nothing but trash drops

Not sure what you guys did on the last sneaky patch but for days nothing but low level garbage drops. Not fun. And since day 1 ladder season 2 i havent had a rune over a gul drop. IT BLOWS! turn it up!

12 Likes

It’s just RNG being RNG. They don’t need to “turn up” anything, the drop rates are fine as they are. Drop rates for uber items are going to be uber low. After all, this is a loot grind ARPG.

You just need to do more to appease the RNG gods. They demand a sacrifice of your time.

I haven’t dropped a rune above Lem, but I’ve dropped Windforce and Griffons Eye.

When you hunt for a few specific items or a single item that has a really low drop rate, you are very likely going to be disappointed.

Build your character around the items that you have or which are easy to obtain, not around the items that you don’t yet have which are extremely difficult to obtain.

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This is why D3 is superior. D2R is just painful and boring to play…a loot game without the loot. It may have been ok decades ago when there was nothing else to compare but there’s no excuse today.

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That’s the good thing about Diablo 2… you can spend hours, days, weeks without getting anything

But also, when you drop something… it’s worth it

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Another great thing about Diablo 2, is that you can complete the game in all three difficulties with garbage gear, even no gear in some cases.

Diablo 3 on the other hand, you don’t have a whisper of a prayer with garbage gear playing the highest difficulty.

Now pre Diablo 3 Reaper of Souls, you could piece together rares and specific skill sets and make it work. I was rocking it with quite a few rare pieces with a HOTA barb in Inferno.

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maybe stop being such a noob?

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Diablo 3 is a rain of items … so many that they literally bore, 5 minutes and makes anyone sleepy

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So true, i was getting sleepy so much in d3. It was that boring.

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How are drops fun? What is wrong with players. This is a game about fighting monsters that happen to drop what helps kill them better

NOT a game about loot drops.

Edit: what we ACTUALLY need is harder monsters! P8 with a duo or trio multiplayer would be a BLAST. But p1-3 is a joke.

Then add a 4rth difficulty mode after hell so the difficulty ramps up EVEN MORE
Hell yeah! Why play any other hame ever after that?

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If you went to a casino and there were two games, each one costs $10 for one play. One game you win every time, but you only win $5. The other game, you have a 10% chance to win $50. Which would be more exciting/rewarding to play?

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Say it louder for the people in the back.
SSF is not viable, and that ruins the experience for many gamers.

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This is fundamentally a flawed metaphor for what is going on in D2. You’re stripping out what is arguably the most important factor in deciding - which one is more fun to play? As it stands now, D2 is not rewarding. To accurately fix your metaphor, its pay $10 to win $50 after about… 5,000 games. So if the first game was as fun as D2, but gave $5 for every play, I’d play the first one. So would many.

If they gave more options for SSF - such as making MF stack as a party, salvaging unwanted unique/set items to craft specific unique/set items, and giving every champ pack the Countess’s rune drop special whilst also removing the gem requirement for upgrading would work. Players who want to SSF can get lucky still, but they also can work for the reward they want.

1 Like

As soon as a hack and slash game is thought of as a casino… it stops being fun for me. RNG loot drops are the worst part of this (or any similar) game in my opinion. I enjoy it in spite of the RNG silliness, not because of it.

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Drops are fine, please blizzard don’t listen to him.

Dude, if you want to get your enigma in 5 hours of playing, go back to d3.

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D2 is like PoE, in the sense that it’s a game for people with too much time to kill…aka nolifing

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then tell me why D3 flopped and was considered one of the top 10 worst game releases that year on all the major game review places like IGN

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The problem is rather that it is much too much designed for loot and you just suffer if not constantly dropping something.

And if something drops constantly, it is also quickly felt uninteresting.

The problem is rather that it is built on too much loot and not enough on a game that keeps you entertained and passes the time in which you play it very well.
And you don’t achieve that with overkill in everything, but with interesting RPG mechanics, strong attachment to the character through individualization in the gameplay and specializations and through reasonable gameplay and a game world where you don’t just rush through and get bored, but where you play more traditionally more survival mode and thus behave more tactically.
A hint of this can be experienced with a hardcore mode. It’s not the same, but it definitely changes a certain attitude, because there’s one thing that makes the difference. And that’s just a small detail with a big impact… How strong is it when we convert the game completely to RPG mechanics and you adopt this setting in many details and the whole gameplay changes to a gripping game world?
If then there is not constantly dropping an item, then you do not even notice, because the game itself is binding. And if there is then something good, then that also has its value and you feel better in the long run with it, than every few hours to have completely exchanged his items once, but otherwise there is nothing more…

Try it out… Creates a hardcore character best without him immediately equip with 1000 things and then plays times a character on 30, without only to be pulled of course… Let’s see if there is not with lightning mobs like Rakanishu already adrenaline surges and the gameplay changes a little. And then into Duriel’s chamber? Am I ready for that, that can quickly end fatally, right?

I like the way d2 works more than d3 so personal preference.
Participation trophies vs meaningful valuable ones. Some enjoy one or the other or have trouble distinguishing between the two

Go watch any youtuber’s highlights on drops. They do 1000 runs and that takes like 16 hours of gameplay. You’ll look and see days where you’d hate what you got, you’d see some days where you’d be like oh wow cool it was a decent MF day, and you’d see unrealistic RNG god luck days. That is RNG over time. Meanwhile I have no clue about how much you play or how well you MF, but chances are you aren’t playing as much as them, and you don’t play as well as you could be it in kill speed, players setting, or target farming select areas. If you’ve only found a gul this ladder chances are you either are really bad at farming OR you don’t play nearly enough. Either is a you problem, not with the drop rates.

1 Like

I have to say its much easier now to get loot with terror zones. If anyone was complaining before, now you have better chances to get stuff so play the game and be quiet.