This is him talking about the concept design of Diablo I before he saw in action a real time skeleton. Read the article.
Completely ignoring the fact that you yourself admitted to most Softcore games being private. Like I said, Hardcore is no longer relevant.
What you’re saying, is exactly my idea of ploot that I posted here before:
Currently it is not fair because it relies on distance (ranged characters disavantage) and latency (those who are closer to servers). It’s also not fair because like I said, abusers who play Diablo II communism or get “fillers” for more loot.