It means what he said, D2 was a dead game back in the very early 2000s. D2R has produced renewed interest but we know from history it will not last long if only the graphics are updated. Further changes are required to maintain a healthy player base.
Yes that would be the best of both worlds. Like WoW Classic, WoW TBC and WoW Retail, sort of thing.
Server issues have already caused the end of d2r
Says the troll who probably don’t even have the game… have you played recenly? Tons of people play lol
I just logged into normal in hc and there are 0 games. No games the game will die in a matter of weeks.
Funny because I see 9 active games in normal hc
Isolated servers. A game you paid for you cant interact with all other players. Limited experience. A slow death as people lose interest.
Nah dude… you’ve been unmasked. Under the bridge you go
They should keep updating the game. Several flaws to be addressed and keep gauging what QoL changes they could do. Even later if they want some new content, they should put if fits with what they believe.
D2 has their own strong points and weakness. But in 2021 is far from a great game for folks who played something else. Doesn’t matter score or reviews, nobody would go bomb a game after 10-20 years, he defined a path for the genre, but doesn’t mean was perfect, just there were nothing really great at time comparated to it.
Unless some boycott most of the older titles will never have a drop on their reviews. Remasters and remakes often don’t have the same review because the reality at the time of the remake/remaster is different from the OG
Modernizing d2, is what d2r are doing in their own way. The biggest mistake was preserve most of the old broken code. The nightmare right now is because of it.
If they didn’t wanted to sell well, they wouldn’t create console plataform support. They stated their plan d2r as live service game.
Remaster is about video, music and image. Not about code, maybe they preserved the code because was easier than implement something from the ground, but never consider the amount of issues of the old code is mostly a rookie mistake. They chose fixing instead of create from zero, at beginning and have a functional product is way faster, but solving issues is way harder.
Is a half baked code from 20 years ago, with several experimental stuff in it, with a huge amount of problems and issues on their own. Is recipe to headaches for sure, still they’re trying.
Seasons most likely about 3-4 months after launch. Was my initial estimate. If was me, most likely I would push to 5-6 month widow(February/March). Holidays and New years are a busy time and January can be a bit slow after those. Still doable.
If folks are unhappy they should have either refund when they could or left the boat when they stated what they stated. I not gonna say go play “x” or “y”. Just say is d2r and what you should expect, based on what they said.
You never will please everybody, you just target to please the folks you want to please, even if some of them wouldn’t be pleased.
I think everybody is mature enough to not expect that much from a videogame anyways. I mean, is a mature game as far I know. They’re a company their focus is profit. It’s sad, but is the reality of the world.
I kinda think the best we could ask for is a 1.14 start, and maybe a sectioned off server for it. To keep a game like this alive now-a-days, it takes some updating and tweaks along the way.
My biggest fear was they’d over reach and break this game at launch, but we’ve largely gotten through that point. Wishing the game never grow beyond 1.14 for another 20 years seems a bit short sighted and unrealistic to me if you want the game to survive.
/e and just cause it’s such a controversial subject. Obligatory comment clarifying i mean no core mechanics changes like ploot or drop rates. Changes should be limited to things like skill balance, new rw’s/items, or endgame updates mostly.
except Blizz increased rune drop rate in OG D2 not so long ago… people were very happy about it (mostly)
yea yea i know. And it made sense with smaller player base. My main concern is changing the drop rate to a point things aren’t rare anymore and messes with the necessity to trade. Kinda like the slippery slope d3 went through untill it just started raining legs all the time.
They wouldn’t go that far with D2. I think what they might do however is rework how MF% is calculated.
Currently the number you see in-game has nothing to do with your actual MF. 450% is not 450%. A bit like 15% added damage in Diablo 3 is not 15%, it’s something like 8% in reality.
iirc, effective mf is a by-product of diminishing returns and different equations for different qualities. IDK how much they could really mess with that without causing it to drop far more uniques or far less magic/rares depending the direction you tweak.
Honestly i think the mf system is fine. It’s not hard to learn 200-250 is kinda a sweet spot, and there’s charts for effective mf if you want to see exactly where an mf value puts you.
I feel like too many magic items drop and not enough rares or even uniques. At 400% I see mostly blue items, good bases are hard to find and I get about as many uniques as I did with 200% mf
Its in the post blizzard posted
There will be two settings. One will be to show the skill bar. Still. Will have to swap skill and us mouse. And the other will allow for quick cast by just pressing what ever hotkey said skill is on. And it will cast.
Not a cast bar per say. But skill bar like consoles have. Except consoles can only hotkey 12 skills PC will be able to hot key 16 based on the post
this is true. Because of diminishing returns, your unique drop rate doesn’t increase much, and blue is much more likely to roll than winding up with a white or eth.
I don’t see the problem, all the drop rates shouldn’t be linear, or you’d have uniques dropping all the time with little incentive to balance dps and mf.
I mean, do you really need to go above 350%.
350% is easy to reach and it’s not a big sacrifice in dmg
If someone wanted 600% mf their kill speed would be much lower and they should at least be able to see a big difference in the quality of their drops vs 350%
Yeah, I’m not seeing what all the hubbub is about with that. If it’s an optional item (which, from what I’ve read, it is) and it gives people more input ability, then it seems like a good improvement.
That’s one thing I DO miss about Diablo 3, is having more than one input for abilities available, oddly enough. I don’t miss the “talent” system, because I like having to invest in choices, but having more skills available at a button press seems like a good thing- I’ve got them, so why not have them ready?
no you relaly don’t need to go over 350.
I guess this is where we just flat out disagree because i don’t think any amount of mf should let it rain uniques at the rate we see blues and rares drop with that higher mf. They still need to be somewhat hard to get or they have little trade value.