So here is my (refined) feedback after leveling a Sorceress to 50 in offline mode.
Performance
The Switch version was commented by Blizzard as „Running like butter“. Most the time yes, but there is bad performance at many places as well e.g. almost complete act 3 overworld. Same goes for act 5. Lut Goleim felt last session like 25fps with frequent stuttering. The game needs urgently optimization at some points. I’d prefer to have ‚performance mode’ with higher FPS but lower visuals.
When the fps goes down the drain, it helps to save+exit and load again to the game.
This indicates some serious issues with the game’s memory management or mem leaks
Visuals
Enemy health bar in handheld mode is UNREADABLE!
Too strong transparency of foreground walls in various dungeon areas (e.g., but not limited to, act 1 catacombs, act 2 palace cellar) makes it difficult to see where to go. There open doors are hard to see. Hide the floor of adjacent rooms that have no line of sight (just like the original does, please compare) to make it clear that the path is blocked.
All Yetis in act 5 have glitched textures. Looks like static of an old TV.
Visual glitch of one building prop in act 5 ancient trial area (top right side of the area).
Shadows of ambient bats look broken when they fly above walls (e.g., act 1 cathedral).
Some entrances are hard to see due to bad coloration / contrast e.g., cave entrances in act 1.
Automap not visible when loading to a new area until moving the character.
We have now a 3d render engine. Let us zoom.
Personally, I don’t like the newly created ambience barrels (act 1) and urns (act 2) that are not destructible. They just confuse.
Crashes
Crash when closing the initial dialog in act 5 ancient trial area. Once issue.
Glitches
Fix Duriel kills you on loading screen.
Could not activate WP in catacombs 3 NM. Only possible after rezone. Once issue.
Rarely sound effects are cut off. Most reoccurring example (still rare): the gold sound when selling.
You can tap an item in the inventory (A button) and carry it over to all other menus with L/R. Even into the options menu. I found no real issue or exploit with that (yet). Potential for duping?
Insufficient QOL features and annoyances
Have the most common interaction with NPC as the FIRST dialog option not as the second one! Why do I need to press A, DOWN, A all the time to start selling/buying or identifying items? Double tap A should be enough.
Unreliable belt potion system. Implement a consistent button mapping for potion types instead of this semi-random and semi-automated system that is so broken that is needs all the time manual interaction to compensate is deficits. I’m now dropping and picking up potions because it is much faster to put them into the belt. Have a reliable belt auto fill. Create an option for auto pick up potions. Show number of remaining potions in the hotkey bar. Most importantly: have fix buttons for fix potion types!
Its bad design that I need to release the stick that controls my character’s movement only to use potions while being attacked / close to death in the first place.
Create an option for auto pick up scrolls and what not. Keys until a certain amount is carried?
Inventory sorting feature not sufficiently creates room to pick up items. Prioritize vertical free space. Many items are 2x3 in size. There is also no real ordering based on similar or same item types.
Disable that 30 second‚ connecting to battle.net’ delay when starting the game. Put that check later if someone wants to go online. It’s just annoying for people like me who exclusively play offline.
Speaking about offline. No cross progression there. Why? I was FORCED to bind my Switch Account to battle.net the first time I started the game anyways. Why can’t offline chars be synced then as well?
Let us scroll the map to find certain locations and decide where to go with the right stick.
Inventory should not block the whole screen.
Double the inventory size. Put charms in separate inventory.
Have the same music volume level for resurrected mode as in legacy mode. Do not lower the music volume in resurrected.
Lower the exegerated loud chirping crickets sound in Kurrast Docks. There I’d prefer just to listen to music, see also point above.
Improve in game help. It took me until level 47 to find out how to heal the merc (ZL+dpad). What else is hidden? Related to that, please list all rune words and what not in the in-game help. One should not need to look up such information online like cheats or easter eggs.
Improve pathfinding of mercs. I just say Maggots Lair or the Summoner’s dimension.
Add the number of sockets in brackets to the items name. I believe it was like that in the original. Also visually show socketed items in vendors lists directly. Don’t have us to hover over each item. On console like this it is very annoying.
Add an advanced legacy graphic mode: increase fps to something smooth (30 or higher). Apply some of those fancy filters that emulators have.