I know I’m not saying anything new or novel to the Devs as this would be being discussed in the boardroom for sure.
Diablo/ARPG’s are made for NFT integration.
When you roll the perfect Enigma and your ownership of the item is locked into the blockchain forever it will bring the series into the future of gaming and there’s a real opportunity for Blizzard to be ahead of the game and lead from the front on this.
No more dupes. Jsp would become irrelevant. Doesn’t necessarily have to be like the RMAH it could be their own hybrid of tokens and trade etc… put that Blizzard magic into it (and no I don’t mean destroying mod support, going back on promises and locking in pseudo-QOL to shut us all up until D4). I mean the old-school magic that pushed these franchises into the forefront of their genre for decades and left other Dev studios scrambling to catch up.
I repeat - Item driven RPG’s are the perfect fit for these systems. Nothing else compares.
When this eventually gains momentum and is implemented in some way (and it will) it will be a highly polarized debate (like everything else)… but that doesn’t mean the screeching about “MUH CHANGE!” should overwhelm new systems making their way into the franchise. This is the future of gaming. CS skins were an early taste of what’s to come.
Me personally as a franchise lover since D1 dropped - I want to see it. I want them to roll the dice and bring something more than a shiny D3 rehash with darker hues and edgy symbolism. Give us the trade and reward system that we deserve, and make it modern. Push the boundaries. Be BLIZZARD for a change and not Activision.
Do it.
1 Like
Back to the abyss with you.
Return to the fetid squalor and filth from which you came.
25 Likes
You’ll see, friend. You’ll see.
We already have NFT’s. Anya will personalize an item for you in Act 5.
Right now I’m offering “Tyrion’s Near Perfect 34%FCR Spirit” for 20 Ber Runes. You will be the only owner of this. I promise.
10 Likes
NFT is for scammers and timmys
12 Likes
1/1 minted, most likely worth more than 5 eth
1 Like
I’m not talking about buying some idiots pride flag duck jpg image. It’s about ownership of your items within the Diablo franchise and the value our market will place on each, which yes is essentially a glorified jpg image in it’s own right, but this isn’t Opensea b-grade influencer garbage. No serious investor is going long on those.
This is a well established franchise with dedicated community of ego driven, item gambling addicts based around a system of seeking to achieve the most efficient way of feeding those micro-dopamine hits during high stakes dice-rolls whereby their very e-peen is on the line depending on said roll.
This is just taking that degeneracy to the next level and profiting from it in a more secure fashion.
Still sounds just like a scam. Not only does this game has nothing to do with blockchain technology, we also don’t need this kind of “ownership” to complicated things as is.
It isn’t like we are going to be given a set of VR goggles and need all these VR block chain gear to fight Diablo ourselves anyways.
3 Likes
Completely agree. I’ve invested in some companies that are blowing up very quickly (I care not for the actual NFT’s) and as I said, ARPG item-driven games are custom built for it. There’s plenty in development but nothing compares to this franchise when it comes the genre. Blizzard has always pushed innovation but this space is moving so quickly a whole chunk of the potential market will instead be sitting there obsessed with some next level pokemon crap that just made me vomit in my mouth a little just thinking about.
Told you it would be polarising. I guarantee Blizzard have an eye on it. All development studios do.
You’re simply describing cryptogaming, which is its own pay-to-win genre that’s seen some growth recently.
lmao. I love internet brain rot. 10/10
Edit: Alright that was mean, no offense to the OP specifically. Crypto and NFTs are a funny grift to me in general, and obviously a lot of people get taken, not just the OP.
I’ve been in cryptospace long enough to know crypto does not belong in the game industry. It’s not like I have not put any thought into this.
D2 items already have fiat value and traded for fiat. It is literally the same concept as d2jsp’s forum gold. The difference is, FGs are centralized by the D2JSP platform, and on the other hand, NFT/crypto is decentralized.
So the real question is, does D2 item trading require decentralization? no. It may be a niche aspect, but D2r certainly does not demand decentralized trading platform.
NFT seek values in the unique-ness of products that why it works with art pieces or real estates. And D2 items may look unique on first glance but the orientation of the item value goes to the item stats which is not unique after all.
I know that cryptogaming re-issued the concept of play-to-earn that was already present in the classic D2LOD. Making it NFT/crypto becomes incompatible with State income tax laws. While the traditional D2 item trading with real money was done through p2p transaction, so no income tax can be affected.
NFT integration works with certain type of games where users generate their own item that has no orientation of stat value but the unique-ness on its own.
Games like Dota 2 have user generated skins, that may work if Steam is willing to adopt the NFT integration but then again, the tax income law just makes it incredibly complicated because it’s a cryptocurrency.
1 Like
I constantly see people talk about NFTS and my question is:
What the hell are NFTS? can someone explain to me why it is bad and what is it about? I honestly have no clue what it is.
1 Like
I own 447,000,000 in crypto AFTER the recent crash. Around 750,000,000 when the market is normal. You really want nfts built into the game? I could own them all
The technology itself isn’t bad. It’s only bad how it is utilized for particular markets.
It’s basically creating a unique signature to a coin that makes it unique(non-fungible) to other equally issued coin. So, using that unique signature, a coin is referenced to a particular data(product, document, etc). If you own the coin in your crypto wallet, that particular data is yours.
So, here comes the confusing part. Most NFT coin referenced to products are digital. Meaning, it is a immaterial product.
For instance, if you buy a Picasso painting in NFT, it usually means the digital image. You own that digital image and people have to receive license from you. But you don’t actually own the physical Picasso painting. So, whoever owns the physical piece can capture another image with slightly different angle and able to sell another NFT out of it.
So, inherently the concept in NFT is buying the license. As you might know, people just search google and copy and paste images for free of use as long as it is not intended for commercial purposes. Doesn’t matter if it is an image, music, script/code…
1 Like
So if i understand it correctly, blizzard could own diablo 2 items as NFTS and items selling site would be breaking law if they want to sell them, because blizzard owns these items? Am I right or my understanding of it just sucks? 
Okay, so if Blizzard decides to integrate NFT platform, they first need approval from the SEC(Securities and exchange commission) and acquire license to trade/sell from state(individual country, too) institution.
Secondly, item selling sites would not be breaking any law because they are trading issued coins by blizzard. That’s the point of decentralization. In fact, Blizzard can implement a consensus to all third party item markets to have transaction fee that goes to Blizzard. So, yes Blizzard can make a business model out of D2 item using NFT.
As I have said, it’s not the tech that is bad, but it’s how it is purposed. To bring back D3’s RMAH, the true failure is having a market facilitated by an entity that also generates items. This creates a serious issue of money laundering or market manipulation by Blizzard. In order to prevent such risks, there has to be a third party that monitors Blizzard’s item generation and market facilitators. On the contrary, why D2 market works is because item generation by Blizzard and third party markets like D2JSP are completely separated.
I disagree, i never saw RMAH as bad thing. It was actualy great for players who could also make something out of it. RMAH in d3 failed because of several factors, but definitely not because it was bad idea, only execution of it was bad. RMAH is also great for game in general as it generates money for company behind the game so company has actualy good reason to care about the game and keep it updated with fixes and good content. Would you waste money and resources on something what doesnt generate any profit? not likely unless you do it for fun and are ok with loss of money invested in it.