Guessing the MA comment is slightly directed at me;
I’m playing single player and I’m not twinking with a sorc. And personally, not to beat a dead horse, but I hate what 2x mosaic does to the MA gameplay. I think it makes martial arts so f’ing boring to play, and makes the char a different beast entirely, so I’m not using 2x mosaic. Admittedly, I don’t even have the runes for one yet, even if I wanted it.
Char’s still fresh af, I’m just trying to get through with the regular gear I find. Currently stuck in either the ancients way or on the ancients themselves. The biggest thing I’m finding atm, is balancing resists, dmg and actually making your charge skills hit in hell difficulty is hard AF without infinity:
CoS doesn’t work on everything, and more importantly it’s defense reduction isn’t the best at low levels, but high levels also increase the duration of the cd which makes it less accessible/active.
A single mosaic will help solve dps, but makes the chance to hit with charge skills problem even worse; providing barely any boost to chance to hit. Currently looking for 2x fools claws, with either + CoT, or + sin/ma skills. Fools mod, or 3x eth rune, seem to be the only ways to make charge skills hit reliably late game. Fool’s mod preferably because the value it provides isn’t cut in half when facing uniques and bosses.
Char is at level 86, I could definitely grind higher; but at this point the lvl part of the hit calc is 1:1 for almost all monsters, besides bosses.
Merc is holy freeze, thresher insight with solid dps rolls, treachery, and bulwark. Blessed Aim merc barely provides any actual Chance to Hit because the %AR pool is already super inflated by the charge skills bonus themselves. Also using a lvl 20 faded shadow warrior as well.
I tried an act 1 merc for inner sight, for a short time. It felt like she wasn’t casting it enough to warrant swapping out the claws. She always ran around too much, and even when engaging, she didn’t prioritize it. I definitely didn’t try it for long enough though, I only had a Reflex bow for insight, so she was having survival issues.
I’ll get through eventually but definitely having struggles here and there, usually revolving around light immunes. FoF and BoI just don’t have the same reach as CoT, making spamming of CoS/MB almost necessary to safely get in there. Which is fine, just still admittedly tough at times.
Char:
https://maxroll.gg/d2/d2planner/mx42a09o
charms aren’t exact, but gets the point across. Other gear and skills are as shown. Been grinding Andy and Meph, but no such luck so far, and they don’t really provide any items that would fix the Chance to Hit issue anyways. Kinda hoping for Shako, some better boots, or any kind of claws to try out.
Open to suggestions, just explaining my experiences
Personally, I wish they had made it so that charge skills always hit, and spenders check attack rating, instead of how it currently is. Each charge even provides +50% attack rating (25% for PS), that currently do nothing cause spenders always hit. 