This is without a doubt, single handedly the 1 statement I hear the most, that truly tells me that MOST people don’t know how physical damage in this game works, in the sense that yes, every character gains benefits, but skills are largely useless to someone like say bowzon. Bowzon gains almost 0 damage from skills, because their base damage is so incredibly low, and base damage decides the % the increased gain is. Fun fact, a +3 max damage small charm, gives me more damage to every physical skill by 8-12x what a bow skiller does when geared out, and uses 1/3 the inventory space, and even when i combine 3 max damage skillers damage increase, it’s not even 1/3 of what a single skiller on a sorc gives their end game damage boost.
Enigma also doesn’t give you %bonus damage, so without fortitude, the entire spec tree is almost 0 damage. You could put +20 bow skills on an enigma, and the class would STILL do no damage. Use guided arrow as an example. It’s 5% of the base. The base at END game gear sits right around 1900. 50% of that (if enigma did +20 bow skills) is 950. The damage would STILL be HORRIFIC. With +20 skills…
Plus, teleport is nothing short of a joke on an amazon, as our FCR break points are so weak it’s almost not even worth having. In hardcore, it’s actually more dangerous to have than to not have at all, which is NOT the case for almost any other class. Allow me to point out each stat, and why they’re not beneficial to us like they are to you;
+2 To [All Skills] - Useless. A GRAND TOTAL of 32 additional damage after auras and modifiers. Prior to 2.5, it was actually a BAD thing to have +skills in dodge/avoid/evade for hardcore. Caused more deaths than they saved because dodge and avoid locked you to the floor which caused you to get swarmed easier and stopped you from hitting stuff, which also stopped your life leech. Now, it’s simply not worth it because you hit the DMR for dodge/avoid/evade points anyways with just the most basic gear / torch / anni. No need to stack more in those skills. Negligible gains.
+45% Faster [Run/Walk] - I suppose this is useful for dodging projectiles, since we’re going to spend almost twice as long killing stuff, so kiting even MORE than we already do will be necessary.
+1 To [Teleport] - Useless without a massive FCR increase, but ANY AND ALL FCR gear also does NOT synergize with bowa damage. Best case scenario, we can jump chasm’s in act 4 to get to CS, but CS is almost impossible to do because we have no damage with enigma on and half of CS is immune to our only build that can make sense out of Enigma (cold damage).
+750-775 [Defense] - Standard.
- (0.75 Per Character Level) +0-74 To [Strength] - Useless, since we use archon plate anyways, and any bowa that knows what they’re doing caps at the 103 STR req on archon plates regardless with a torch & anni.
Increase Maximum [Life] 5% - Pseudo useful
Damage Reduced By 8% - Pseudo useful
+14 [Life] After Each Kill - Useless, since if we equip enigma, we do no damage we rarely get a killing blow.
15% Damage Taken Goes To [Mana] - Standard
- (1 Per Character Level) +1-99% Better Chance of Getting [Magic Items](Based On Character Level) - Would be wildly useful, if almost the entire rest of the piece wasn’t useless.
The ONLY builds an enigma works with is a frozen arrow build, and even then, it forces amazons to go for FCR gear to make teleport useful, and any gear that has FCR on it, also doesn’t have IAS on it, leaving you an EXTREMELY slow hitter also cutting your damage to pieces. This leaves every other spec of that entire tree completely trashed. Plus, if you go frozen arrow, most things are immune to cold, and we don’t have anything realistic to break it since we don’t have LR, we don’t run infinity for damage, and we have only 1 form of damage because our physical damage will be sub 1k if we go freezing arrow.
Now compare that to a caster, where EVERY stat on the armor, DOES help you immensely. You put it on a light plate, so it boosts ur strength immensely to wear ALL your other gear. +Skills up both your damage AND survivability by insane amounts, in ALL trees (by several hundreds per, versus the 16 damage each skill gives me). There’s no comparison. Your saying every stat is useful to every class just shows that you don’t understand how physical classes fundamentally function. Even though the stats are “useful”, their benefit is fractional to a casters, at best, and when you try to utilize those stats at the points where they’re needed (aka, relying on the strength boost of the enigma to help get you more strength), you already have enough strength for everything else because you wear an archon plate.
Can you wear a light plate? Sure. That just makes you even weaker, to gain the strength you essentially already had.
And since dexterity only adds 2 damage per point, even if I converted allllll of that extra strength to dexterity hard points, my damage boost is only 150 at best with a physical build, and even less than that with cold build.
I’d love to see you doing 2600 damage with your sorc and teleport, or 3500 damage without teleport and see what you’d suggest. Not to mention we have to dump points into pierce, something your AOE spells doesn’t even require.
Before you talk about enigma in a positive light for all classes, make sure you understand the other classes please. When we say enigma doesn’t work for other classes, there’s a freaking reason.