New unique small charm idea!

Have bosses that are terrorized have the chance to drop a unique small char very low chance as low as a high rune drop chance

Small charm
10-20 fast cast rate
10-20 attack speed
20-30 movement
5mage reduce or 5 physical not both
+1Random skill from any class

3 Likes

Way too overpowered my friend. Something like this wouldn’t make it into the game.

2 Likes

Yeah change the damage reduction to fast hit recovery

a big FRW could be justified on a charm, but skills and FCR are already overpowered with the current stuff we don’t need more.

1 Like

True, but at the same time they increase the difficulty. That makes it more fun. And let’s say the terrorized bosses were similar to Uber bosses and had more abilities themselves

Which leads to a ratcheting up of numbers. D3 is a shining example result of that.

Bigger and bigger numbers do not equal fun.

4 Likes

Diablo3 NEVER HAPPEND! Ok take the fast cast and all the states off and keep the random skill and think of the new build diversity

Sorc with item find
Necro with heart of wolverine
Zon with natural resistance
Feral druid with avoid
Pally- with sword mastery
Martial art Sin with frenzy
Barb with amplifier

So you’re basically wanting to do more to erase the uniqueness of each class… Got it. That was already started with Enigma and teleport, but it was for a good reason. CTA is another one that steals the uniqueness from the barbarian for everyone.

I guess you’re after an amalgamation of all classes… The “Barbsorcamadrupallynecrosin”? Are you a Power Rangers fan? Maybe Captain Planet? :stuck_out_tongue:

3 Likes

Most of all, they should make a teleport charm

We do need a +1 to Teleport charm.

Sorry, this would be a bad addition to the game as its too powerful even before we consider the random skill aspect (-which would be absolutely ridiculous).

If it’s too powerful too be on a charm, it’s too powerful to be on an armor that everyone cannot use correctly to fit their characters needs.

Enigma does not suit HALF the classes in the game for almost any other stat on the armor, and you’re saying putting it on a charm is too strong. How do you think that makes mains of other classes feel?

Teleport is the ONE ability you need to be efficient in the game. If you have it along with good FCR, you can be efficient. If you don’t, you cannot. No amount of terror zones or any other proposed changes fixes that. You have to change how teleport is approached since it is so fundamentally relied on.

There is not a single bad stat on the armor and every stat helps all classes. Even an ES sorc could benefit greatly from it. Not saying it is bis, but you are making it sound as if it has attack speed and that is useless for a cold sorc.

Everyone wants MF, everyone wish they ran faster to the WP to start tele, damage reduction helps everyone, strength lets you put more points into vitality/energy (if you are an ES sorc, i know there are better alternatives) etc. The only “bad” thing is that it doesn’t have ED just flat armor maybe

This is without a doubt, single handedly the 1 statement I hear the most, that truly tells me that MOST people don’t know how physical damage in this game works, in the sense that yes, every character gains benefits, but skills are largely useless to someone like say bowzon. Bowzon gains almost 0 damage from skills, because their base damage is so incredibly low, and base damage decides the % the increased gain is. Fun fact, a +3 max damage small charm, gives me more damage to every physical skill by 8-12x what a bow skiller does when geared out, and uses 1/3 the inventory space, and even when i combine 3 max damage skillers damage increase, it’s not even 1/3 of what a single skiller on a sorc gives their end game damage boost.

Enigma also doesn’t give you %bonus damage, so without fortitude, the entire spec tree is almost 0 damage. You could put +20 bow skills on an enigma, and the class would STILL do no damage. Use guided arrow as an example. It’s 5% of the base. The base at END game gear sits right around 1900. 50% of that (if enigma did +20 bow skills) is 950. The damage would STILL be HORRIFIC. With +20 skills…

Plus, teleport is nothing short of a joke on an amazon, as our FCR break points are so weak it’s almost not even worth having. In hardcore, it’s actually more dangerous to have than to not have at all, which is NOT the case for almost any other class. Allow me to point out each stat, and why they’re not beneficial to us like they are to you;

+2 To [All Skills] - Useless. A GRAND TOTAL of 32 additional damage after auras and modifiers. Prior to 2.5, it was actually a BAD thing to have +skills in dodge/avoid/evade for hardcore. Caused more deaths than they saved because dodge and avoid locked you to the floor which caused you to get swarmed easier and stopped you from hitting stuff, which also stopped your life leech. Now, it’s simply not worth it because you hit the DMR for dodge/avoid/evade points anyways with just the most basic gear / torch / anni. No need to stack more in those skills. Negligible gains.
+45% Faster [Run/Walk] - I suppose this is useful for dodging projectiles, since we’re going to spend almost twice as long killing stuff, so kiting even MORE than we already do will be necessary.
+1 To [Teleport] - Useless without a massive FCR increase, but ANY AND ALL FCR gear also does NOT synergize with bowa damage. Best case scenario, we can jump chasm’s in act 4 to get to CS, but CS is almost impossible to do because we have no damage with enigma on and half of CS is immune to our only build that can make sense out of Enigma (cold damage).
+750-775 [Defense] - Standard.

  • (0.75 Per Character Level) +0-74 To [Strength] - Useless, since we use archon plate anyways, and any bowa that knows what they’re doing caps at the 103 STR req on archon plates regardless with a torch & anni.
    Increase Maximum [Life] 5% - Pseudo useful
    Damage Reduced By 8% - Pseudo useful
    +14 [Life] After Each Kill - Useless, since if we equip enigma, we do no damage we rarely get a killing blow.
    15% Damage Taken Goes To [Mana] - Standard
  • (1 Per Character Level) +1-99% Better Chance of Getting [Magic Items](Based On Character Level) - Would be wildly useful, if almost the entire rest of the piece wasn’t useless.

The ONLY builds an enigma works with is a frozen arrow build, and even then, it forces amazons to go for FCR gear to make teleport useful, and any gear that has FCR on it, also doesn’t have IAS on it, leaving you an EXTREMELY slow hitter also cutting your damage to pieces. This leaves every other spec of that entire tree completely trashed. Plus, if you go frozen arrow, most things are immune to cold, and we don’t have anything realistic to break it since we don’t have LR, we don’t run infinity for damage, and we have only 1 form of damage because our physical damage will be sub 1k if we go freezing arrow.

Now compare that to a caster, where EVERY stat on the armor, DOES help you immensely. You put it on a light plate, so it boosts ur strength immensely to wear ALL your other gear. +Skills up both your damage AND survivability by insane amounts, in ALL trees (by several hundreds per, versus the 16 damage each skill gives me). There’s no comparison. Your saying every stat is useful to every class just shows that you don’t understand how physical classes fundamentally function. Even though the stats are “useful”, their benefit is fractional to a casters, at best, and when you try to utilize those stats at the points where they’re needed (aka, relying on the strength boost of the enigma to help get you more strength), you already have enough strength for everything else because you wear an archon plate.

Can you wear a light plate? Sure. That just makes you even weaker, to gain the strength you essentially already had.

And since dexterity only adds 2 damage per point, even if I converted allllll of that extra strength to dexterity hard points, my damage boost is only 150 at best with a physical build, and even less than that with cold build.

I’d love to see you doing 2600 damage with your sorc and teleport, or 3500 damage without teleport and see what you’d suggest. Not to mention we have to dump points into pierce, something your AOE spells doesn’t even require.

Before you talk about enigma in a positive light for all classes, make sure you understand the other classes please. When we say enigma doesn’t work for other classes, there’s a freaking reason.

again this would be a rare drop that you can only have one of and the skill would be random so you might get skel mastery and then thats useless

forget the states mainly just the random skill what are some fun combos from a +1random skill

like for bowzon +1 revive or boost of speed/amplify/decrep/summon bear/venom? dont know if it goes for bows or not

or For barb Boost of speed/Tigger strike/holy shield/cloak of shadows/frost armor/vengeance/evade/

items that add different class skills should be on a useful item slot, characters are already strong. Having it on like a weapon, shield or helm would be a much tougher choice than having a free broken overpowered charm in your inventory. No one wants diablo 3, adding masteries to certain characters would absolutely break the game.

This is actually not too OP as long as it is unique equipped like Anni, Gheeds, and Torch. +1 Oskill of ANY random class skill in the game could actually add a huge amount of build diversity. Having so many variable stats would make finding a perfect one practically impossible. Quick math: There are 30 skills per class x 7 classes = 210 options to get one specific skill. With the variables listed there is a 1/1000 chance of getting a perfect roll for any skill. To get a perfect roll with a specific skill is 1/210,000 per drop. And how often does this drop? Theoretically as rare as HRs. Perfect Annis have a 1/500 drop and perfect Torchs for a specific class are 1/700. This charm would be insanely harder to come by.

Personally, I would say make it 5-10 FCR, 5-10 IAS, 5-10 FRW, and 5-10 FHR. Heck, might as well make it 5-10 MDR and 5-10 DR too. This reduces the overall power of the charm while simultaneously making it more useful. This makes the chances of a perfect stat roll 1/15,625 and perfect stats with a specific skill 1/3,281,250.

1 Like

“Small” charm.
Man, that charm would be 2x4 space like nothing

This looks like something a pvp Amazon would want.

Me likey!

1 Like

see this guy gets it. and yeah 5-10 sounds less broken and the random skill at level 1 is fun to play with it adds so much new builds. and thats my fav part of the game is that its not like wow with up like 3 specs per class only 1-2 are good then pvp gear/raid gear all the same just of different item levels

2 Likes