I had a fun idea of creating a new small unique charm that would simply give you -250% to a random element. The idea being it would break a specific immunity thereby opening up more playable areas for more fun builds.
This small charm would be difficult to get and cannot enhance elemental damage once immunity has been broken. Its purpose is simply to break one immunity type. Cannot be stacked with other immunity braking small charms. Must be level 60 to equip.
I expect this to “triger” some people so I look forward to your short “no” response
Yeah, or maybe a lesser amount like -10 enemy resistance fire or whatever element. You don’t want it to be too ridiculous, but yeah good idea. It needs to cost a good amount of inventory space because that is the trade off. It would make the game significantly easier depending how strong it was
There is a lot of stuff to change and fix before we start adding new junk though imo
Yeah and add another Sc aswell with activate to kill everything on screen…
Stop trying to make the game easier please, lets throw this thing on a Blizzard sorc and have it remove the only weakness the build has.
Nothing wrong with posting creative ideas, but why are so many post about removing the immunties with either no cost or small cost (not talking about value but what you would have to give up to reach it, in this case 1 sc slot).
Thats not very thought-trough idea.
Its a giant buff to the already strong elemental builds.
What about others ? Physical and magic ? That are already at disadvantage in PvM (except hammerdins)
Would completely break game balance. Also for PvP.
Would make the game super easy for ele builds.
Also, passive res pierce does not break immunities. Only active (convi and lr) does.
I guess it would not be easy to code to the game to differ the pierce from the charm from pierce from other sources, so the charm can break immunities while other sources can’t
I play years the old diablo2, with the Bugs, and now comming crying children in with to much wishes, the new patch have destroyed my control with i play Years played . I need refund after patch 2.3 is my Thread in Bug Forum. I buy this game why…only with better Grafik.
Disagree… I think not being able to kill all monsters with all specs is a golden nugget in D2. We may have some mod for offline players with that charm, so people can have fun either way.
The reason I have the numbers so high is because some immunities require much higher breaking points as you only get 1/5th of the immunity effect if the monster has more than 100%. I also mentioned that this is simply to break the immunity and not to provide additional elemental damage. Once the immunity is broken, your damage is calculated based on your normal damage + whatever gear-based elemental + to damage you have on your person.
Please do not highjack other people’s threads with your sarcastic wants.
Apparently you further discredited yourself as you clearly either did not ready the entire post of did not comprehend the stipulations.
lol ok, Max cold master + infinity = GG.
Because this, in my opinion is an archaic and poor game design. Having monster being resistant to damage types is ok, but being completely immune, in my opinion is not. There are several ways of breaking these immunities in the game and if you read my post in its entirety, I would hope that you would understand why I think this is a good addition to the game in its current state.
I want more options available.
We already got way more than that and more to come.
Why do you think that? Is something not clear?
Strength does not matter if you do 0 damage to immunities. If you have to skip enemies, because they have GOD mode to certain elements, that in my opinion is bad game design.
All elemental types including Magic are included.
Not it would not. You can already break immunities in this game. What about PVP? Are you implying there is a way to have more than 95% resistances to any type of element?
I see it differently; I see different opportunities to play the game with more fun builds.
No worries, your opinion is welcomed here.
I did say it would trigger some people
I think that this game mechanic is really bad. Forcing players to skip a monster because it is immune to your selected damage type is in my opinion a bad game design. It makes me feel like my super powerful character is inept in their ability to kill monsters. I can kill Baal the final boss, but I can’t kill a peon level monster in act 1 that happens to have a hard elemental immunity to my preferred skill, yet my merc can stab him to death?
I think it’s a bit unrefined as far as solutions go, but I do agree there needs to be more options to break immunities other than just infinity (which, if we’re being real here, only works for lightning immunes). I don’t think there’s anything wrong with being able to faceroll things with hard to obtain end game gear. Hammerdin basically already does it.
Infinity is sacrificing more than a 1 sc slot and a mercenary can die, but you you are correct that this is something also messed up in 1.10. Just don’t need any more of these broken items.
Than we differ allot in opinion.
I think its a difficulty layer that many have issues with, but are a part of the game.
Yes there are 2 ways, Conviction and Lower Resist (for poison only lower resist), both require a sacrifice greater than 1 sc and both are not 100% effective (merc can die, lower res wand is not a very high reduction).
You present an item here that will solve all problems of single element builds and will decrease the difficulty enormously.
I like the fact that immunities exist, if it was up to me Infinity would be removed instead of adding another broken item.
That’s not a highjack, neither is it a want, it is sarcasm yes.
Sounds like Diablo 3 type item power scaling with convention of elements. No thanks. Diablo 3 was boring for a reason. Mainly the itemization being terrible and power scaling items designed around rifting.
I agree with Regonox. I think immunities are a good thing. They force you to build a versatile character, rather than minmaxing a single skill and obliterating screen after screen by holding down the RMB, like in some other arpgs.
OK, infinity exists for those who trade or grind a hell of a lot. So I could imagine a second way to break immunities, via this item (unique or rune word, doesn’t matter):
One staff to rule them all -
2H staff with 200 dex requirement and mediocre phys damage + attack speed.
Only property: Your total damage is distributed evenly over all damage types.
This would be OK: You need to invest in dex to be able to use it at all, it will come at the cost of +skills and that part of the damage to which a monster is immune. Those are big enough down sides that it’s a choice, not an obvious solution for everybody.
That said, I hope Blizz changes fewer mechanics and only does bug fixes and maybe tone down glaring imbalances by nerfing the top few skills slightly and buffing the bottom few. D2 is supposed to be a challenge in hell difficulty.
I have to respectfully disagree. You can still play efficiently with focusing on one build with min maxing as you call it, you are just relegated to farming specific areas. And if you don’t go this path then you are not farming efficiently. What it does force me to do it just skip the monster because of a status that makes it a GOD, even though my character can obliterate Baal and all his brothers.
Infinity opens the game to one of the most powerful builds in the game. I think there are only 2 monsters in the entire game that Infinity’s conviction aura cannot break. Why does one class have this option, while all the rest who are not as efficient don’t?
Oh great, another thread hijacker. Please don’t spam your sarcasm in my threads.