Design for imaginary wandy runewords because.
(Note - I assume these staff mod skills can apply at least 6? on the character class because White wand runeword applies +6 bone armor + 3 more with bone armor base )
SMOLDER ( Meteor based )
Fal Sur Ko
3 Open Socket Staffs (Not Orbs), Clubs
- 13% Chance to summon a second Meteor when cast
- +1 to Sorceress Skill Levels (Sorceress Only)
- +1-3 to Meteor (Sorceress Only)
- +6-8 to Fire Mastery (Any Class)
- +310% Enhanced Damage
- Physical Damage Received Reduced by 10-30%
- Hit Blinds Target (Sur)
- +30 Strength (Fal)
- +10 Dexterity (Ko)
- Repairs Durability
Conflagration ( Inferno Based )
Jah Ral Sur
3 Open Socket Staffs, Clubs
- Width of Inferno is doubled
- Inferno Damage Increased by 10-80%
- +1 to all skill levels
- +4-5 to Inferno (Sorceress Only)
- +10 to Bone Prison (Any Class)
- Increase maximum life by 30-60%
- Ignores Target Defense (Jah)
- +500-1300 Fire Damage (Ral)
- Blinds Target (Sur)
SINGE ( Fire Golem Based )
Mal Lum
2 Open Socket Wands, Clubs, Daggers
- 9% Chance for Fire Golem to explode in a fiery death (Fire Shrine) when hit
- +1 to Summoning Skills (Necromancer Only)
- +4-5 to Golem Mastery (Necromancer Only)
- +2-7 to Fire Golem ( Any Class )
- +180-270% Enhanced Damage
- Prevent Monster Heal ( Mal )
- +10 Energy ( Lum )
- Repairs Durability
LETHARGY ( Life Tap Based - Creates new necro build based on Leech items )
Jah Tir
2 Open Socket Necro Voodoo Head
- Life Tap Drains 10-20 Life over 6-21 (LVL 1-20) seconds Life over per Level
- Life Tap’s Life Drain is increased by 100-200% of Total Mana and Life Leech Equipped
- +1-2 Life Tap
- +15% Faster Cast Rate
- +30 Strength
- +50 Life (Jah)
- +2 Mana after each kill (Tir)
- Level 3 Teleport Charges (30)