New Imaginary Wandy Runewords

Design for imaginary wandy runewords because.

(Note - I assume these staff mod skills can apply at least 6? on the character class because White wand runeword applies +6 bone armor + 3 more with bone armor base )




SMOLDER ( Meteor based )
Fal Sur Ko
3 Open Socket Staffs (Not Orbs), Clubs

  • 13% Chance to summon a second Meteor when cast
  • +1 to Sorceress Skill Levels (Sorceress Only)
  • +1-3 to Meteor (Sorceress Only)
  • +6-8 to Fire Mastery (Any Class)
  • +310% Enhanced Damage
  • Physical Damage Received Reduced by 10-30%
  • Hit Blinds Target (Sur)
  • +30 Strength (Fal)
  • +10 Dexterity (Ko)
  • Repairs Durability



Conflagration ( Inferno Based )
Jah Ral Sur
3 Open Socket Staffs, Clubs

  • Width of Inferno is doubled
  • Inferno Damage Increased by 10-80%
  • +1 to all skill levels
  • +4-5 to Inferno (Sorceress Only)
  • +10 to Bone Prison (Any Class)
  • Increase maximum life by 30-60%
  • Ignores Target Defense (Jah)
  • +500-1300 Fire Damage (Ral)
  • Blinds Target (Sur)


SINGE ( Fire Golem Based )
Mal Lum
2 Open Socket Wands, Clubs, Daggers

  • 9% Chance for Fire Golem to explode in a fiery death (Fire Shrine) when hit
  • +1 to Summoning Skills (Necromancer Only)
  • +4-5 to Golem Mastery (Necromancer Only)
  • +2-7 to Fire Golem ( Any Class )
  • +180-270% Enhanced Damage
  • Prevent Monster Heal ( Mal )
  • +10 Energy ( Lum )
  • Repairs Durability


LETHARGY ( Life Tap Based - Creates new necro build based on Leech items )

Jah Tir
2 Open Socket Necro Voodoo Head

  • Life Tap Drains 10-20 Life over 6-21 (LVL 1-20) seconds Life over per Level
  • Life Tap’s Life Drain is increased by 100-200% of Total Mana and Life Leech Equipped
  • +1-2 Life Tap
  • +15% Faster Cast Rate
  • +30 Strength
  • +50 Life (Jah)
  • +2 Mana after each kill (Tir)
  • Level 3 Teleport Charges (30)


I like the ideas, but i think we have enough runewords with jah. It should be split more even.

I would avoid adding new attributes. Look what mosaic made to this game.

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