Undecember lvl 96 WW + Fireball - YouTube youtube recommended me this video of this game and it would be really crazy to see a runeword that makes the barbarian’s whirlwind release fireballs or even frozen orb who knows haha open bnet vibes lets go!
No thanks. No need for even more screen spam and more powercreep.
They’re going the wrong way for balancing the classes… They need to bring the OP class builds down, and bring the lowest builds up to meet in the middle. I’m tired of this “no nerf” policy crapola. It’s a one way ticket to ruining what little difficulty the game has to offer, especially in the eyes of veterans.
If they want to do something with WW barb, they should add splash damage to WW, perhaps add a low proc chance.
They need to bring the melee class up … Not one spammy RW that is required to play the class properly … We are talking about Diablo 2 here not 3 and 4 … On diablo 2 you can play the build you want without needing to find that X piece that boost whirwind by 10000000 % and that chest that make ennemies explode by 100000000000 % fire dmg you’ve done in the last 2 second etc etc. All they really need to do in my opinion is to put some flat damage on skill so melee can do some damage without having to farm 10 years for a weapons so they could at least be viable in league start and some more AoE skill or AoE mechanic passives.
This and change the AR calcul to be less severe with level difference and remove/lower the block chance from monsters OR add block chance for magic user so they slow down a bit.
Unless if you’re a Barbarian or Druid that is.
haha my comment wasnt serious at all it was an irony but i agree with you about melee splash. on pd2 (d2 mod) they had a mechanic for melee splash, that would be interesting to see it in d2.
Splash damage only makes sense… He’s a whirling tornado of weapons… Surely something is gonna take some damage in between the true “hits”.
I think a splash damage of ~+.5% per WW skill level (hard+soft points) would be acceptable.
As far as adding a low proc chance, that would be restricted to the true hits.
oh yeah i hate that d3 itemization system too. its like the build is premade on legendary items and its not like it was on d2 that you can use a unique item for various kinds of builds.
the same belt for all casters??
thats crap design right there
yeah that’s pretty cool.
hey alternatively we could just delete mosaic and get rid of the problem entirely, starting next season.
how bout dat.
EDIT: actually, sorry that would be a lie… certain classes (primarily barb) needs some serious buffing even with mosaic deleted, just to catch up to the rest of the classes since they all got new toys in the form of rainbow facets, sunder charms and more, whereas barb got diddly squat, leaving him in the dust to gather cobwebs until the day someone needs a character solely to farm travincal, which is literally the only thing the barb is better than anyone else at doing.
wanna play barb in other parts of the game? good luck lol.
EDIT2: Yes i am indeed super pissed and salty about the current state of barb (and melee/physical specs) in general.
in fact, there is no better char than barb for MF lvl85/TZ
its very hard to buff the barb without making all other classes virtually obsolete
barb clears mobs too slowly.
hork might give him an edge in pure farming, but he loses some of that edge through slow mob clearing and sheer difficulty of use because hey, someone decided that in order to hork you need to invest about 40 skill points into “find potion” and “find item”, meaning half your entire skill point pool is dedicated to that alone, which even at lvl 99 is a huge problem.
its much easier to just right-click 2-3 times to delete the screen as javazon, loot, and then carry on to the next mob pack than it is to clear that same mob pack as barb through a struggle of juggling health/stam/mana, dealing with attacks missing and getting mana burned and amp damaged/decrepified.
barb is the ultimate loser in regards to any content in the game outside of trav runs.
not really
barb single target is as good as any other class
and thats all he needs to be the best farmer in the game
i agree that the obscenity of multiple synergies should be changed
but a mf barb doesnt really suffer from the lack of skill points
did you ever played a pitzerker?
health? Prayer
mana? meditation
stam? you kidding right?
attacks missing? ITD
mana burn? meditation
curse? cleanse
there is a reason every grailer out there makes a pitzerker
having 75% more loot from the same mob is just OP
anyway, im not against buffing the barb, in fact im pro it
but buffing the current barb to the lvl of S tier builds will basically redeem them to be stepping stones to the meta end game, the barb
So, you have chosen to defy me on this particular topic?.. very well… lets duel sir.
not really. barb single target is as good as any other class, and thats all he needs to be the best farmer in the game
instant buzzer from the get-go.
single target dps is the very issue that makes barb unviable for anything besides trav runs, because compared to everyone else he is simply too slow (due to only being good at single target damage).
does he do a lot of single target dps? sure does…
is he also really gear dependent in order to dish out the amount of damage needed to efficiently kill the boss? sure is…
this means that the only scenario where barb is useful (single target such as on bosses) he cannot equip magic find gear because doing so will severely nerf his ability to actually kill the boss without looking like a joke and/or dying in the process.
so you’ve got three options;
- whittle the boss down super slowly using MF gear and maybe die in the process.
- destroy the boss in your dps gear, but get nothing out of it because you have no MF.
- damage the boss in your dps gear, portal back to town, switch dps gear to MF gear and then go back and kill the boss.
none of these options are particularly attractive and they all leave a sour taste in your mouth. the first 2 options are both trash and the third one, while being slightly viable, requires you to sacrifice extra time and inventory space just to do what your average MF sorc can do effortlessly.
this is why the best use for a barb is trav runs, because you essentially just go there for runes since MF has no influence on rune drops, which means you can farm this particular part of the game without any real “penalty” in full dps gear.
i agree that the obscenity of multiple synergies should be changed
but a mf barb doesnt really suffer from the lack of skill points
nobody plays MF barb, because if they do, they can’t clear mobs due to gearing issues and lack of skill points in actual combat skills (no, max berserk is not always enough).
if you have a friend with you to clear the screen for you, then yeah, horking with MF can be somewhat effective, but if you are on your own?
nah man, forget about it, just go make a sorc like everyone else and slap a shako, wealth/skulder’s, gull/oculus and other MF stuff on her. you might not be able to hork, but the results WILL be better in the long term for you in all regards except for rune/gem farming.
if you insist playing MF barb, you’re gonna have a bad time… trust me, i tried it, and its absurdly awful… feel free to try it for yourself if you don’t believe me.
again; the only “MF” category barb excels at is runes and gem farming, due to hork functioning as a double dip for loot, meaning those 7 council members (unless shattered by cold damage) in trav, will drop loot as if there were 14 of them after killing and horking them all… too bad this farming method requires you, the barb, to invest like half your total hard skill points into “find potion” and “find item” for it to work optimally.
did you ever played a pitzerker?
That is literally my current spec, and like i told you; its super ineffective if you actually try playing it in full MF gear.
“The Berserk Barbarian, also known sometimes as a Pitzerker, is the best Magic Finding character in Diablo 2. The reason for this is that not only does he move quickly through areas and have high survivability with his shouts, but he has the skill Item Find that uses his Magic Find every time it successfully pops a corpse. Because of this, the number of unique monsters that he can kill and Magic Find “double-dip” is higher than any other character, thus giving him the title of greatest Magic Find character in the game.”
This is a crock of BS tbh. this idiot making this guide has no god damn clue how awful this spec is.
notice how he doesn’t even include a mention of “find potion” to accommodate the spec he supposedly play for MAGIC FIND?
Yes, the barbarian is technically the best class for magic finding in the game… if the enemies were already dead on his approach (i refer you to the “friend company” statement i made above)… otherwise that’s a hard no, because equipping MF gear and trying to kill a bunch of even just standard mobs using this “pitzerker” spec can easily result in your own death more often than not, since you’re sacrificing every useful stat (including sheer dps) in favor of pure MF.
again, if you don’t believe me, feel free to level a barb to 90+, equip him in full MF gear, and then go see how long it takes for someone like Baal to die from your berserk spam, and that is of course assuming you have a proper source of “cannot be frozen” without sacrificing any MF in order to get it, which… well… good luck with that
just to clarify; you COULD use a ring like ravenfrost to get “cannot be frozen”, but then you’d inflict cold damage and potentially shatter enemies on kill, which is detrimental to horking (doesnt matter on bosses though) which is how you get your stuff, not to mention you need to be using a Nagelring if you want to be super optimal in the realm of MF.
same goes for body armor; you COULD use a Duriel’s Shell or even Tyrael’s Might to gain “cannot be frozen” but then you’d simply be passing up 100%+ MF since what you really want to do is use either Skullder’s or Wealth for your build, making that option an even worse choice than replacing your nagelring ring for a ravenfrost.
the best option you have is to to use a “Rhyme” runeword to gain both “cannot be frozen” + 25% MF, but then… you’d just be passing up on that Gull dagger’s 100% MF or that ali baba 99% MF (at level 99) + 2x Ist MF from sockets.
there simply is no good options here, no matter what you do, you’ll have to sacrifice a significant portion of your total MF in order to avoid going from gimp to ultra-gimp the second cold damage is involved in the fight.
even if you were to use a cham rune to gain “cannot be frozen” that’s still an ist/perfect topaz worth of MF you miss out on… so again, not really ideal.
health? Prayer. mana? meditation. stam? you kidding right?
Yes, i was semi-kidding about the stamina part as that should be no issue at this point in the game… but what are you on about with “prayer” and “meditation” ??? you realize those are paladin auras that barb does not have access to (outside of runewords) right?.. if you use runewords to gain either of these, you’re once more just nerfing your MF in the process… the whole point is to maximize MF and still be able to actually kill stuff - something javazon, sorc, ele druid and many other classes/specs are perfectly capable of doing without making those same sacrifices.
attacks missing? ITD
i presume you mean “ignore target defense”?
Yeah, guess what, even if you have this attribute + 95% attack rating, you will still miss at least 40% of your attacks (on average) due to monster’s having a chance to block.
Baal is particularly nasty in this regard as he has 55% chance to block, meaning that your total chance of hitting him is less than 40% per swing, due to the fact that you cannot get 100% attack rating and the fact that you cannot get around monster block chance, which in baals case, means you will miss more than half your attacks, and thats in your full dps bis gear… now imagine how awful this is in full MF gear and no “cannot be frozen” stat.
mana burn? meditation
Yeah, great, another skill that my class does not have access to outside of runewords.
besides; fast mana regeneration vs. mana burn = quick death since mana burn not only instantly drains a percentage of your mana, but also applies damage to you based on the amount drained - this is why you want to use rejuv pots over mana pots vs enemies with this affix and simply “snipe” them before they can super-drain you.
curse? cleanse
ahh right, just get one of those TWO items in the game that provides anti-curse duration… again, you’re sacrificing huge amounts of MF to get that.
in case of “treachery” runeword, you’d be sacrificing every stat from MF to sheer DPS just to obtain the 5% CHANCE to proc fade when struck.
in case of “plague” you’d be sacrificing the majority of your MF and/or damage as you’d have to use it in place of Grief or in place of your Gull Dagger / 6os 6x ist socketed phase blade / Ali Baba.
again, you are not really providing a valid solution, you’re just telling me to bandage up this gaping wound of an issue by resorting to trash tier loot to overcome the fundamental obstacles the “mf barb” faces.
guess what would happen if i followed each of your (at this point 6 suggestions) all at once… i wouldn’t be doing damage, and i wouldn’t be finding magic stuff, so its pointless advice and directly detrimental to the goal we’re trying to achieve as an “MF barb”.
there is a reason every grailer out there makes a pitzerker
having 75% more loot from the same mob is just OP
- Yeah, they make them to find RUNES not to MF.
- its not 75% unless find potion/item are both maxed + all skillers possible. its about 60-65%, and its not a flat 60-65% more loot, its a 60-65% increased chance of finding loot and that’s for a 40 point investment + whatever skillers you got.
- ‘grailers’ aren’t players, they are bots. the grailers that happen to be actual players do not play MF barb, they play sorc…
need to be careful about splash and used sparingly. when it was added to pd2, it was nerfed repeatedly for being too overpowered, and it’s not like they were trying to make it op either
im personally in favor of nerfing everything else. i think barb is in a decent spot, it just sucks compared to everything else. but everything else is already kinda op, and its not really plausible to buff single target skills to rival AoE spells when the spells do the same thing as the single target skills just in a wider range.
Agreed, I dislike the idea of global melee splash. I think it would make sense for some specific skills like Maul but I wouldn’t want it for all melee attacks.
i think it just ruins class identity. why is the solution to melee to make them casters too? just sounds like a lazy solution trying to generify melee builds. the next complaint would be: “casters don’t have a chance to hit” so AR/DEF and block are removed from the game. and then it would be “we have to be in melee range while casters dont”, and then everything is either a caster or everything is a melee ranged character.
just give some buffs to barbarian in some areas and nerf most things across the board for other classes. blizzard is AoE and one shots monsters in the same area berserk would, but she can do it from range and do it with very cheap gear. fortunately, cold immunes hinder her a little bit now that CM is penalized with sunder, but practically sorceress is just better than barbarian. the only saving grace of barbarian is item find. without that skill, nobody would play him in pvm unless they were looking for a challenge.
nobody is asking for all skills to have aoe capabilities.
we (melee players) are simply asking for ANY source of AOE damage.
this is why the barb continuously and always get brought up as a prime example of a melee class lacking this very important aspect in their skill set, because since whirlwind was nerfed, barb literally cannot AOE in any meaningful (viable) manner.
WW spec is garbo and so is “singer” barbs.
if max WW was 1 banana, a mere frozen orb is 10 bananas, and that’s without frost mastery.
i dont know what to think of this
does he or doesnt have single target dps?
no, he isnt, a pitzerker can easily fill his inventory with 7% mf smc only and still manage to 2 shot kill anything that isnt magic resistant/immune and any other pieace of gear, with the exception of weapons and armor, is used to reach the 105 or 200 fcr
its easy to reach 400% mf with a pitzerker
none of those is the case
i prefer mine
- 2 shot the target, hork, tele
i dont even switch, the 105 bp is enough for me
my berserk isnt even full synergized and is enough
15k vs 17k dps full synergized
there are 11 of them in trav
wasnt this guide wrote before the buff to FI by FP?
baal is the way to go for mf
it never was
cham
enigma
i use spirit
act 2 merc has prayer
insight has meditation
very few regular mobs, the ones that can be upgraded to elites, have block chance
act bosses are the ones with very high block but they are not worth
cure runeword on merc’s helmet
i dont know what to tell you
this just isnt true
17 base FI
20 base FP
+13 sk lvls and you have 75% hork
i dont know what to tell you
here is my pitzerker
https://maxroll.gg/d2/d2planner/xc0106yx#5
really, it work wonders
I’m not saying anyone was, I was just agreeing with Kabryxis’s opinion regarding global melee splash. I wouldn’t mind if the Barbarian had some proper AoE added to one of his skills besides War Cry and Leap Attack.