New helms runewords bad :S

Rockstopper Unique outshine them all and is lvl 31 requirement

Bulwark would be decent if lvl 30 requirement(lld kickers//smiter could use that)…but for other melees its bad

honestly rework these to provide better stats…and lower the lvl req to 30(29 since Shael is 29)

would recommend the Amn rune to replace the Io rune to reduce the lvl req
Attacker take dmg…alternatively Ith rune for % dmg goes to mana

El,Eld,Tir,Nef are terrible for helm stats(but if choosing a crap stat among crap then defense it is :S)

also seeing how these runewords follow a theme
Ort,Thul,Ral,Tal,Sol are allocated to each runeword

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Chances of finding an specific unique are small. Runes for the new runewords can be easily farmed at NM countess.

Not an endgame item != Bad item.

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it dont need to be end game…just a lil earlier usable

although i dont think many ppl would spend much time with nightmare countess when they start…more likely to farm andy upon reaching hell(assuming fresh ladder)

pretty certain that anyone that bother farming her will do so for insight and spirit runes at most for the dmg boost

edit: i’am not counting Non-Ladder because they would have literal no use with all the high lvl dropping freebies uniques on nl

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Rockstopper is also one of those uniques that are virtually impossible to roll perfectly.

Shael is 20%FHR in helm
Io is 10 Vita

Amn is attacker takes damage of 14 in helm and would be a horrible choice.

Dol Eth or Ith are probably the best options to replace Io to reduce the level down from 35 to 31 or 29 respectively.

Each of these are associated with a particular resistance when socketed in helm. Sol is the only one that provides a flat damage reduction value.

thats why sol went into bulwark(the physical dmg reduc theme)

You don’t say? :rofl:

Can replace Sol with Ith and still roll the 15% DR. The flat physical damage reduction isn’t as useful in mid to late game as it is early on. At least for builds other than an ES sorc but no ES sorc would be wearing Bulwark. :rofl:

Why tho? Normal and nightmare are super easy.

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For caster, sure. So is Hell. The problem lies with the wall that Melee face as soon as they get into A4…

because since its less power than rockstopper…they should be lower lvl req(from that viewpoint)

and 2: i think it would be a nice addition for low level duelers players(Kicker//Smiter builds) which dont benefit from Min-Max dmg Jewels to at least have Bulwark available to them

edit: the 10 vitality lost in exchange to use it earlier is not too big sacrifice(20-40 life depending on class)…15% dr is still a huge amount for that lvl range…the only other items that would provide DR % of that magnitude is String of Ear Belt and Rockstopper

so they still net a nice benefit even without the 10 vitality

edit 2: ok maybe not entirely bad but like not rly worth farming either
it dont power up melee dmg…and as usual…the fresh ladder will be flood of casters(which are still gonna favor the Lore helm for + 1 skill)
like what incentive is there to make these helms knowing whats gonna happen on fresh ladder ?

edit 3: maybe add 75% mf on them and that might attract a bit of attention for casters…kickers and smiter would probably like them(for ppl that absolutly refuse to play caster for optimal farm)

Huh, those are some good points.

Yes, those runewords are trash and will have no use in game at all. Absolute waste of programming.

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Will these help the merc stay alive when farming certain areas: ie. Temper for Travincial, Cure for Andariel?

that wont help merc unfortunetly…merc have slighty bad scaling for their health pool…so they still be dying XD(especially since they go in melee range)…the biggest factor though is their “Defense”…without solid defense all enemies hit actually whack them(which is the main sourc of dmg they take)…except when it come to travincal the main sources of dmg are those hydra(even with max fire resist the merc struggle vs hydras)…finding them a decent defense armor is the biggest hurdle

unlike players they can’t block dmg…but they can evade it with raw def

Rockstopper is rare.

Shael/Io/X is not. You can literally make all 5 of these before you find a rockstopper. Bulwark gives more DR than rockstopper, so if u dont need the res, you don’t need rockstopper.

The resist variants with their absorb are effectively Kiras gaurdian in functionality but at level 35. They’re way better than what you think they are and you could make each one before you found a shako and kiras due to how cheap they are. If you farm a specific area with specific resist requirements, its just a cheap kiras at that point. There is no real reason to actively seek another helm before shako based on how efficient they are, and if u had a rockstopper, especially a low roll, you may not even use it.

Should absolutely be nerfed a bit, 60 res and 15% absorb is really good, and it being available at 35 means all the other items at this level req may as well not exist when this costs Shael Io/X

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Yea, I tested the defense out in SP mode and there was a noticeable difference in merc survivability between using 2K defense Fortitude vs the 4K ones.

Very good runewords low levels very intressting ones!!! =) More runewords coming? or this the ones comes?

An Act 2 merc with Tannr Gorerod or Act 5 merc with dual Hexfire will be unkillable in Trav. 90-95% fire resistance + 15% absorb… :rofl:

Slomo: who even run that though ? :S

for any reader bellow
for single player imma approve of these helm alright ? :wink:
for b-net…just let me follow that 1 paladin running that 1 point wonder in salvation on fresh ladder :)…i dont play b-net to solo play XD…why do i need these helms resists again now ? :S

As I understand it, there is at least 3 more streamers to announce new runewords over the weekend

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That sounds very nice =) i hope coming mid low level runeword for Claws or Wands =)