Add new cube recipe to bring existing unique and sets Meta-useablability / functionality
The recipes should be of higher cost than the typical upgrade recipes - Examples provided*
Unique and Set Weapons Upgrade to add enhanced damage
Normal to Exceptional = +25-100% enhanced Damage (Gul + Ith)
Exceptional to Elite = +40-150% enhanced Damage (Gul + Ohm)
Elite to Elite = +40-150% Enhanced Damage (Ohm + Ohm + Standard of Heroes)
General application to all recipes: Exceptional / Elite (vs. original)
+Attack Rating = Multiplies by 5 / 10
+Bonus to Attack Rating = Multiples my 2.5 / 5 (Cap at 250% (Messerschmidt Reaver for example)
+Flat Defense = Multiples by 5 / 10
+% Defense = Multiples by 2.5 / 5
+Elemental Damage = Multiplies by 2.5 / 5
+Flat Damage = Multiplies by 1.5 / 2
+Faster Hit Recovery = Multiplies by 1.5 / 2
-Requirements = Multiplies by 1.5 / 2
All Resistances = Multiplies by 1.5 / 2
Individual Resistances = Multiples by 1.5 / 2
Chance to convert indestructible weapon into ethereal (1 x attempt per item) (Zod + Zod + Standard of Heroes)
Chance to remain indestructible
Chance to roll ethereal
Chance to roll ethereal with repairs durability
Unique and Set Body Armor Upgrade to add enhanced Defense and Damage Reduction (Cannot be applied to skill upgraded items) (each upgrade adds to the prior)
Normal to Except = +50-100% enhanced Defense / Physical damage reduced by +10% (Pul + Pul + Ber)
Exceptional to Elite = +25-50% enhanced Defense / Physical damage reduced by +10% (Capped at max 35% (Shaftstop)) (Pul + Ber + Ber + Standard of Heroes)
Normal to Elite = +50-150% enhanced Defense / Physical damage reduced by +20% (Um + Ber + Ber + Standard of Heroes)
General application to all recipes:
+Attack Rating = multiplies by 10
+Flat Defense / Defense vs. Missile = multiplies by 5
-Requirements = Multiples by 2
Unique and Set Body Armor Upgrade to add Skills (cannot be applied to defense upgraded items) (+3 Max to Randomized Skill Tree - Upgrade re-rolls if upgraded again)
Normal to Exceptional = Adds +1-2 (total) to Randomized Skill Tree - (Vex + Annihilus small charm)
Exceptional to Elite = Adds or re-rolls to +2-3 (total) to Randomized Skill Tree - (Cham + Annihilus small charm)
Normal to Elite = Adds +2-3 (total) to Randomized Skill Tree - (Cham + Vex + Annihilus small charm)
Elite to Elite = Adds +2 (total) to Randomized Skill Tree - (Lo + Annihilus small charm) (Can only upgrade via original elites not elites created via upgrading)
Regarding ease of play, from the standpoint of players who cannot, or have not, spent hundreds to thousand of hours playing, it is generally not easy to obtain end-game quality items.
With that said, the current âgood stuffâ consists of only a small handful of items, utilized repeatedly by every class. Yet, there exists many unique and sets that are only functional for a brief period while leveling. Most ( particularly the weapons ) are not powerful enough to function at Hell mode P8.
These recipes would merely provide alternatives to that tiny group of items; not make the game easier. For example;
For example, to achieve a good roll cube enhanced damage upgrade weapon, you would need
Ethereal version of weapon with a high stat roll (not easy to come by)
Materials (Revised original to include examples - Much higher cost than standard upgrade recipe)
For the cube upgrade to then roll high stat (wide roll range)
Eh⌠Being a remaster and all, if new players want to jump in and play the game, they can endure the âhardshipsâ that all us veterans went through learning the ways of the game. They have it easier than we did anyways, due to all of the resource guides that us veterans created.
weapons ed% for set and uniqueâŚwhile i would not mindâŚnone of the current unique would be able to compete with runeword(HOWEVERâŚif apply that on top of your zod-zod-standard then it could potentially compete(althoughâŚdoombringer weaken curse proc kin of mess with amp//decripy)âŚalthough expensive for meh end-result
ARMORS recipeâŚNOâŚever try Eth upped Skullder on a sorc ? thing make her barely be hit at all by melee attacksâŚthats a 2100 defense MF armor
it dont need further power upâŚhowever rebalancing bad items could be a thing
its better than Tal 3 Piece for MF but require at least a 10% FCR craft amy to be viable to retain the 105% FCR breakpoint
last 1âŚi rather they rework Tyrael Might armor to be the Ultimate end game armor
OG Tyrael
+120-150% Enhanced Defense (varies)
+50-100% Damage To Demons (varies)
+20% Faster Run/Walk
+20-30 To Strength (varies)
All Resistances +20-30 (varies)
Cannot Be Frozen
Requirements -100%
Slain Monsters Rest in Peace
Indestructible
REVAMPED Tyrael Might
+2-3 Skills(New)
20-40% FCR(New)
20% FRWâ>35% FRW(powered up)
120-150% Defâ> 250-300% Def(powered up)
50-100% dmg to Demonsâ>250-350% dmg to Demon(powered up)
200% dmg to Undeads(New)
20-30 Str(same)
20-30% All Resists(same)
Cannot Be Frozen(same)
Slain Monsters Rest in Peace(same)
Indestructible(same)
(1 teleport if they dont add a +1 teleport charm at some point)
It is actually incredibly easy to obtain end-game items. The hard part is spending the time to maximize your findings, to min-max your gear by repeatedly replacing the gear you found with better rolled or perfectly rolled versions of your gear, or replacing it with something better.
But finding the items is the easy part. Kill, kill, kill and kill.
It mostly seems like a daunting task to spend the time to farm because of the bar most of us set as the ânormâ as we can spend hundreds to thousands of hours a year farming⌠but realistically you need a 3-5 hours a day at best. Some times far less.
Or they can just bring the corruption mechanic from poe and the d2 mods. It will 100% strengthen the player economy and make gambling for buffed uniques a big chase.
It doesnât need to be this complicated. All melee weapons need to have their base damage increased by about 50%. ED effects on uniques need to be adjusted according to rarity and tier. Some needs 50% more, some need 100-150% more to justify their existence. Keep in mind, even with these buffs, the runeword meta for melee weapons remains untouched.
I guess its better to remake the entire topic to revive the conversation. I almost did create new but remembered there was a previous topic created a while back, which seemed more sensical to bump. But, like many rules, they are not derived on logicâŚ
Yeah Im sure the majority of the community looks unfavorably upon improving essentially useless items to make them useable at later levels / having some more usuable item options rather than the small handfull that currently exist. Especially now considering hardly anyone is playing, let alone playing for the countless hours needed to make the top runewords etc.
With that said, I would revise my original post to reduce the cost of these upgrades, especially with new and casual players in mind.
New and casual players would love to be able to upgrade common uniques for a chance at having good items at higher level, vs spending 100s and 1000s of hours to find some high runes.
I donât think you understand the concept of lower level items⌠They are meant to be stepping stones to better items that you find later on⌠They arenât meant to level up with you.
This is a loot grind ARPG, not a loot upgrade ARPG.
The game can be played and beaten without OP runewords. So your idea that high runes are required is nonsense.
And they can still do that. I simply propose the option to upgrade said items to be more functional. Also, unique generally do not compete with rune words, so why not make them competitive via a cube upgrade. Easy to create runewords greatly surpass the best uniques.
These ideas always end up terrible and should be considered with a huge amount of skepticism. If theyâre being proposed by rands, or those whose claims to fame are the fact that they wrote down what they found in trav every run, theyâre probably not what this game needs.