So melee splash is pretty overpowered in the mods but at the same time I don’t think it’s fun to play even a decked out melee character killing 1 monster at a time when an AoE character can kill entire packs.
Adding weapon effects to each weapon mastery can be similar to melee splash but not as OP.
For example:
Blade Mastery: X% Chance on hit to cleave in a 90 degree arc in front of you.
Mace Mastery: X% Chance on hit to smash the ground in a small circle around the character.
Polearm Mastery: X% Chance on hit to to cleave in a larger arc than blade mastery with a slight damage boost.
Axe Mastery: X% Chance on hit to throw your axe which ricochets to 5 additional enemies.
Spear Mastery: X% Chance on hit to cleave in a larger arc than blade mastery with a slight damage boost.
So in order to get some AoE but nothing as good as an actual AoE character, you must spend points. Imagine a whirlwind/axe combo and you are whirlwinding while shooting out axes? Or leap attacking with a mace and it sends a shockwave around you sort of like earthquake barb in D3 but not as overpowered.
Why are barbarian players dead set on having 5 skills that all do the same thing? Merge the weapon masteries into one skill so that there’s only melee specialization and throwing specialization. Cleaving/splash damage needs to be added to melee skills in general.
I would be fine with splash dmg but only for frenzy, fury, fend and zeal. So skills that kinda do aoe but in reality they’re bad for pvm. No reason to have charged strike, berserk with aoe
Any special weapon-class-type-modifiers would be great, but they should also fall under a single weapons mastery that is a combination of all masteries, so barbarian, the weaponS Master, can choose which type of weapon class they prefer to use, including mix and match, without restat.
because they have the “aoe” that is scuffed. sorry I don’t want to see smiter/zerker/meele zon with splash dmg. would be broken af. if blizzard buffed skills that are supposed to be AoE the way so they’d have real aoe, that would be something. These skills is “aoe” that is not an aoe, just random single target from the crowd and that fact makes them unplayable. By fixing this small issue, all physical classes would have an alternative.
because you can have insane dmg if you build around it.
and btw. every class has potential to have good AoE. no reason to make PD2 from D2R by making every skill viable. there are builds that have good aoe and builds that have good single target. no reason to change that