Nerf Spirit, Grief & Enigma for Patch 2.5

HARD disagree here. Only buffing leads to power creep and it never stops. Look what happened to D3. 200k DPS use to be a big thing in D3. Now its a joke. People are hitting in the trillions+.

It would be much easier to nerf a couple of items than to buff every other item in the game. That should be common sense.

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I have to disagree to an extend

Let’s say grief is the best weapon with 1000units of power

And you buff every other weapons to 999

That’s still not power creep

Because you have not pushed the “what’s best” bar further

Even making them 1000 wouldn’t be powercreep

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You mean play sorcs? It’s not 1.09 or earlier, where melee and bowzons were relevant.

You already see what’s happening early ladder. Most people play sorc because teleport allows you to farm faster. The only reason you see other chars more commonly is because they know they will get enigma soon enough.

I was also pro-nerf team, but I see players are soft and its futile effort.

So I would like to see a 2-3os helm runeword with +1 teleport and some crushing blow/deadly strike. So I can wear Fortitude for damage while being able to teleport.
Or a Unique belt that has +1 teleport. So instead having 1 choice - Enigma, you have 3 choices.

Fk sorcs… or fk teleport… it wont change. It exists in the game. Everyone wants it.

No need to be scared of losing the enigma. We survived without it before. We will persevere.

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Seems like you have forgotten how it was before Enigma and what else they changed since.

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No I didn’t. I still play without it pretty often to this very day. It’s easier now honestly with all the extra 85 areas that are easy to get to.

PD2 feels pretty much like a pre-Nigma patch and I can tell you it’s no all sorc

Actually the build diversity is more diverse there without Nigma than here with it

Game is fun with out enigma

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Stony Tombs
Ancient Tunnels
Pits
River of Flame
Chaos Sanctuary
Arachnid Lair
Sewers
Abaddon
Infernal pits
Worldstone

All take a minute or less to get to on foot. 85 areas.

Then you got
Trav
Pindle
Frigid
All three are fast common runs you can do without tele.

So many options nowadays. The game is 10x easier than it used to be as well with all the build options, synergies and other things.

Then add the fact that they could add an endgame where it makes every monsters worth killing

Making even distant areas efficient to go on foot because killing monsters on the way isn’t a waste of time

The only option I agree with is to give 45% FRW to Chains of Honor, but without touching Enigma.

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For Enigma:
The modifiers I would look at is either the outrageous amount of Strength or the Armor buff it gives. In my mind the FRW bonus sort of gels with the +1 teleport making it a kind of “mobility” armor. However, the strength and defense buffs (among others) just means there is very little trade off.

If it were low-armor, but high mobility, that would be a much more interesting choice.

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Very good point. If you remove the strength and defense it would definitely make the player adjust build and shake the Meta up a bit. I think some people would still use it out of laziness but it would affect their other gear choices.

I like this, rather a lot… they have a mechanic in place to track monster kills already as evident in Den of Evil quest.

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Yep

And they have a mechanic to increase the difficulty with playercount mechanic

They literally have all the part that they could assemble to create an engaging faithful seemless endgame

There is an argument that you cant really buff melee too much without nerfing Grief - because the flat damage bonus of Grief would grow with the buff taking it further out of sight of everything else.

Grief %ED or something, it needs a nerf.

Spirit needs a hefty nerf.

Enigma can remain the same but with a cooldown on teleport - or nerf teleport. Either.

I am in full support of these changes - and hope to see a more diverse set of builds as a result of them. BOTD in 1handers is complete crap next to Grief - awful. Dreadful. Not really an option at all.

As i always say - why not just do it for 1 ladder and see how it pans out? Themed ladders are the way forward.

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The simplest solution is to revert back to patch 1.09d which had the best balance.

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you could make it two-handed axes only. lose the blocking and dual wield.

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I was going to type that Grief in 2handers would render it completely useless as a runeword. But that flat damage is so so strong that it probably wouldnt.

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could probably add some more two handed weapon. what about two handed maces. the two elite maces take a ton of strength to wield. and could need some love.