(hmm, to reply with the diagrams or not on this thread. The clock ticks. You’ve had all the time but now it’s up)
There’s some kind of major and deep problem with the game design overall between the needs of the 3 heroes stated in the title. Let’s start with the Amazon.
Magic Arrow: Decked out build might reach 40% conversion to magical and that doesn’t quite qualify her as a mage. And the archetype of the amazon is a full blown mage. I have the diablo archetypes plugged in to a wheel which relates them to the 4 races of warcraft 3 to prove this. The druid position is opposite to the barbarian and I’ll talk about the Druid’s flaw after the Amazon. Maybe the skill should be able to reach 100% conversion to magic damage. This wouldn’t actually conflict with the Necro’s bone spear if a % of his offensive bone skills were actually physical.
Second, magic arrow investment should enhance the other physical arrow skills to do a % of “physical bore” damage since we can’t call it pierce or penetrate. I think that amp damage should still be able to enhance the bore damage but diminishingly or only partially.
Third, as stated the Necromancer’s offensive bone spear skills should be a % physical. Classified as black damage and works with the Necro’s amp damage a bit, obviously.
Fourth, Druid’s Tornado should be a % magic damage since he is a mage. His entirely physical tornado ruins the specialness of physical weapon attackers in the game. Especially considering it works 100% with amp damage.
Fifth, Druid’s skill fury title should be changed to flurry and do cold damage entirely. Why? Because the Druid is suppose to give the impression that he is 66% mage in the same way that the Barbarian impresses that he is 33% mage in the archetype circle which can be verified as accurate by comparison to the 4 warcraft 3 races on an X and Y axis. I’d post the image but I’d be reported for spam. Plus the skill name Fury already conflicts with another skill named Fury in the game.
Let’s do a technical evaluation though to prove this without the visual diagram.
Druid elemental skills = 33% mage
Re-castable summons(half mage/warrior) = 16.5% (= 49.5%)
Fire Claws = 3.3%
Shockwave = 3.3%
Rabies = 3.3% (i’d say the function qualifies this psn as mage)
Spirit Wolf = 1.6% (since it’s already half been accounted for)
Werewolf and Werebear transformations, let’s say count as 1.6% a piece
60.9+3.2 = 64.1%
We still fall short of that 66% or 2/3rds impression that the Druid is a mage in comparison to the barb that clearly impresses as 33% mage since 1/3rd of all his skills are warcries.
What’s the solution? Clear, obvious and necessary all along…
Change Fury to Flurry and have it do cold damage instead of physical.
Boom, the Druid is now where he’s suppose to be, and like I said, I have the diagram to prove this generally and visually as well, along with how the Bowazon needs to ultimately favor the mage classification also.
I truly believe that Blizzard is hoping that no one reads this because if enough people got on board with it, it would be the gateway to truly leveraging things into the right direction that never was and force the admission of guilt.
How? Because I have the global pareto optimal moral policy diagram for this game right here in front of me which proves a lot, and it will soon prove everything.
Removed response corrected after the replies on this thread.
(masked the highlighted text from post removal)
It should be realized that I’m in a position to make the situation very complicated and to make everyone look really effin bad with my diagrams. But guess what? I’m not going to do that… yet. Instead, I’m going to make yall look good with my Blizzard poetry along with an inspirational movie clip and then we’ll see whether the stubborn pride-boy decision making commences from there? mmmmk?
For those who don’t see what this poetry relates to because they don’t want visuals, I’ll just write it out…
Fights as an other, both for each other,
Fights by another, each all alone,
Fights like the others, arms like twin brothers…
But all family knows, that each to his own
https://ibb.co/R22rNX3
https://ibb.co/cbRhfkN
Now of those macro concept roles which you’re going to judge as word salad, allow me to explain and justify one of them so your narrow closed minded brain can comprehend.
Take the role of coco-support for i******* which is represented by the Barbarian and the Paladin. Why do they together represent coco-support? Because they aren’t just supporting others and each other, they are also supporting the very soloist roles that they fill. And if you can self support your own soloing role, that’s really saying something more than your basic supporting. Why? Because the B******** for example had to sacrifice armor in order to become an alternative soloist with berserk. And since the Paladin had to be totally different as a mage soloist, his sacrifice is trickier to grasp. At least that’s how it was designed, but it’s rather obvious. Blessed hammer while powerful is the most awkward and clunky spell in the game. And am I complaining? Not from this angle. The sacrifice is obvious though once compared.
https://www.facebook.com/reel/3003668246468466
No one should assume that just because when values of virtue are pursued that it automatically means the child gets thrown under the bus since those are apparently of lesser tier simplicity and purity. It doesn’t automatically mean that those values are absolute and are absent of virtue and should be any less valued relative to the other roles of the family.
What’s going to happen when I show that the simple values of C********* have been being used to irresponsibly fail at building people up from the bottom of society in the same way that B** B******* video game companies have used the simple values in their games to guide children to remain children. To guide them to an oversimplified black and white non-virtuous way of seeing everything which amounts to literally a grey area nothing of pure darkness because it is literally leading children away from the light that is the virtuous of the two color-wheels. What does my poetry and diagrams show? The hypocrisy between your game designs overall and how archetypes and races like the sorceress and zerg are obviously composed of purist values and fill the child role of the family trinity. But within the zerg race the hydralisk can transform into a lurker, while the sorceress cannot transform into a sea-witch that represents the mature clarist value of intelligence. The intention is obvious and aligns right with the same aim and motive of the greatest medical scandal of our time. YOUR GAME IS IN THE SAME IMPRESSIONAL ALIGNMENT OF DEPRIVING CHILDREN OF THEIR RIGHT TO BECOME AN ADULT(BY MANNER OF POISON IF NECESSARY) BECAUSE IT ELIMINATES FUTURE COMPETITORS).
https://www.youtube.com/watch?v=z7koRuL02sY&t=3015s
The secret cow level is that very psychological poison just as rewarding points for u**** lost is. And god only knows what other poisons you’re trying to contaminate humanity with.
Meanwhile, while adults are dealing with matters like this…
https://www.youtube.com/watch?v=xYBuXA4XkV8
https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/a607b45c-0f97-4d8a-991d-d6354b9f8c4c/d57ga3n-31f7052a-998a-4888-841c-5514d19df7f7.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2E2MDdiNDVjLTBmOTctNGQ4YS05OTFkLWQ2MzU0YjlmOGM0Y1wvZDU3Z2Ezbi0zMWY3MDUyYS05OThhLTQ4ODgtODQxYy01NTE0ZDE5ZGY3ZjcuanBnIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.GYwZMCsvqqQtEbJdeftY5GWKZpsVVsjP9OOjJcuVkHk
Something needs to be clarified here. There does indeed seem to be a difference between the poetic realism of the natural biological world/family of roles(trichotomy) and the consistent poetic realism I’ve observed in Blizzard classic games(although they are very close). I mean, this was expected and hoped for. Well thank god I’ve discovered this for myself at least. It would have been way too disturbing.
I’ll provide one clue to this. The role of the child is related to balance… not merely just simplicity, purity and power… People have better balance from a young age up until puberty. Science.