Smite skill’s non-blocking, target defense ignoring (100% hit) judgment should be changed so that it only applies when the enemy has a Conviction aura. The smite skill, which always hits 100% without any mechanism or condition and causes 100% stun at the same time, should be nerfed.
Is this because of how unfair it is in PvP?
Both PVP and PVE.
Smite skill is powerful not only in PVP but also in PVE. Stun and 100% melee attack at the same time, all of Grief’s options are applied.
It’s not remotely close to unfair in pvp. It’s just right. It’s easily defeated by barbs necros zons or any class. It’s a skill issue/ skill point allocation issue.
I’m bored, so, resurrection time.
I do not PvP so… in a PvE perspective;
A Pally with maxed Smite/synergies, equipped with an Exile or HoZ combined with a Grief or LastWish (the best being Exile and LW, 8 high runes) has nothing other than a decent Boss attack, yet pales in comparison to a Lite Spearazon with ChargedStrike and any decent crushing blow spear, much less equipped with an an Infinity (3 high runes) on Boss’s.
Then - Smite is a slow and ineffective skill (even with 8 high runs invested) for everything else in game… yet, Lite Spearazon crushes everything on the screen with ChargedStrike (and 0-3 high runes).
In short, Smite is a single use skill (Boss’s) that to optimize needs 8 high runes yet is nowhere near the best Boss killing skill in the game (with zero to 3 high runes).
Why exactly does it need a nerf?