Necromancer - what would you change in skills

I don’t think Monsters have Poison Duration Reduction on any Difficulty. At least that’s what I remember seeing on Arreat Summit years ago. All I remember was Drain/Chill Effectiveness, Resistance/Immunity, Block Chance(ugh…), Monster HP, Attack/Defense Rating and what Base Damage they do. So unless it actually exists somewhere online(where someone data mined it), I haven’t seen it and therefore from a PvM perspective, it isn’t needed.

The only reason Lower Resist might enhance or increase Poison length is for PvP given that Fade and now Plague runeword now exists… It’d be a way to counter the length reduction but Cleansing/Fade also reduces Curse duration too(which there is no work-around on that front unless Curse duration was substantially increased…)

one major thing that would make the summon necro feel alot better would be to keep the summons from game to game like the iron gloom.