Necromancer pets are broken

Necromancer pets get stuck and do not attack / move while in a hallway or doorway.
This makes the summoner build almost unplayable.

I can’t put a link for a video / gif in the forum, but if tech support needs it, I can attach the files in a tech request.

Honestly I haven’t had an issue with my skeletons and clay golems on my summon only necro, but the vine creepers from druid and rogue companions almost always get stuck somewhere off screen… even had my rogue straight up disappear until I went back to town. So I’m kind of curious what would cause the issue you’re having…

They were always like that. Summons can’t move through you, so if you’re blocking them in a doorway they can’t get past you. You’ll have to move around to “lead” them to the enemy sometimes in confined spaces.

With a summon necro you still have to stay remotely close to the enemies… if you stay to far away your minions they will just walk around and not attack (or walk behind doors/walls). they will always try to guard you, and minions work best in open areas as well. when in closed area’s or tight hallways it can take awhile to defeat monsters, if you dont have the runeword “enigma” to teleport your minions in a worst case, pop up a tp and teleport back in. all your minions will arrive as well