Hey there D2 Classic community,
Before I jump into the details, I have one important question to ask: Is this area of the forums active enough, or should I try asking about this over at D2R (e.g. general discussion, necromancer etc.)? I actually have no idea how different this version is from Resurrected.
Alright, with that out of the way, let me provide a little background: I played a bit of SSF D2 back in the day with a Necromancer but never finished the game. Ever since then, I’ve wanted to revisit this title and clear it all the way through to the end of hell.
Fast forward to 2023, and I finally decided to scratch this one off the list. So I bought LoD and made it through normal and nightmare on SSF, clearing all the quests and unlocking all the waypoints (since these were my secondary goals), using only one respec early on. I then moved on to hell and cleared Act I. In Act II, I got all the waypoints and cleared most of the quests, but unfortunately hit a wall. Now I had hit a few walls up to this point, but the current one seems near insurmountable: the Maggot Lair.
Just like in the past, I am playing a necromancer. Before my first respec, I was messing around with skills and not really building anything in particular (thus the respec). After that, I decided to go all in on a poison necromancer and have tried to stay faithful to that. While there have been upsides, this has caused me no shortage of grief as the game ramped up in difficulty. I persevered in spite of this, making it to Act II on hell without going out of my way to grind for gear or levels (although the latter was targeted somewhat indirectly by me trying to fill out some of the maps and defeating all the enemies I encountered along the way).
But the Maggot Lair makes me feel like there may just be no way through it with how my character is currently built. I can handle the scarabs and locusts with poison, and even the sand maggot babies (lower resist + poison), but the poison immune sand maggots and rock worms are too much because they can also regenerate health. Amplify damage + corpse explosion can work with enough bodies on one of these enemies (although I often encounter multiple), but even then it’s not a simple task to kite them toward the bodies and keep them there (it’s hard to control their movement because they also have a ranged attack). What’s more, if I don’t have enough bodies to take them out, they just regenerate back to full health.
Now it’s not like I haven’t dealt with enemies that have incredible poison and health regeneration before. But the problem with this dungeon is that it’s often too narrow, making my usual avoidance strategy (distract them with my summon, run past them out of range, and then resummon my golem to deaggro) unusable. So I tried to problem solve this by picking up a staff with teleport. Unfortunately, this hasn’t proved to be the silver bullet I wanted it to be. It seems that whenever I teleport, I get sandwiched between a bunch of enemies that stun my necromancer and kill him very quickly, and with the staff on my now inaccessible corpse, I have to save and exit (thus resetting the enemies and the dungeon) to regain my equipment.
I’ve tried this dungeon numerous times, temporarily giving up on it for a while and instead clearing other content in Act II. But now there’s nothing left but to fight Duriel, which I can’t do until I enter the Maggot Lair and retrieve the Staff of Kings. Greatly exasperated and unsure about how to proceed, I decided to make a thread on this forum and take it from there. I really want to finish this game before the year ends, but the last couple of sessions have dampened my desire to play Diablo II.
Alright, so with that out of the way, I thought I’d list my character’s level, attributes, skills, equipment, and stash inventory. I have two respecs available, and if at all possible would like to avoid grinding, but I am open to suggestions if grinding ultimately proves necessary. For the sake of thoroughness, I included everything I can think of, although I doubt much of it is necessary information.
Character Info: Start
GENERAL
Class: Necromancer
Build: Poisonmancer (also Poison Nova Necromancer / Daggermancer?)
Version: Classic (w/ LoD Expansion)
Game Type: Solo Self-found
LEVEL AND ATTRIBUTES
NOTE: I’ve included any gear bonuses within the stats below
Level: 70
Strength: 76
Attack Damage: 188-192
Poison Dagger: 5602-5992
Poison Explosion: 9187-11000
Poison Nova: 2140-2343
Dexterity: 66
Attack Rating: 473
Defense: 632
Vitality: 273
Stamina: 406
Life: 833
Energy: 26
Mana: 249
Fire Resistance: 1
Cold Resistance: 19
Lightning Resistance: -3
Poison Resistance: 86
SKILLS
NOTE: My armor gives +1 to all skills, which I’ve included in the values below
Summoning Spells
Raise Skeleton: 2
Skeleton Mastery: 2
Clay Golem: 2
Golem Mastery: 2
Summon Resist: 2
Poison and Bone Spells
Teeth: 2
Corpse Explosion: 5
Poison Dagger: 21
Poison Explosion: 21
Poison Nova: 21
Curses
Amplify Damage: 2
Iron Maiden: 2
Life Tap: 2
Lower Resist: 2
Weaken: 2
Terror: 2
Decrepify: 2
Dim Vision: 2
Confuse: 2
GEAR
NOTE: I can’t include links in my post because my trust level is too low, but my weapon, headgear, armor, boots, belt and gloves can all be viewed on the diablo2 io database; however, for the convenience of anyone reading, I have included all item stats below.
Weapon: The Jade Tan Do Kris [no socketed items]
One-hand Damage = 2-11
Speed = Very Fast
109 to Attack Rating
180 Poison Damage over 4 Seconds
20% to Maximum Poison Resist
Poison Resist 95%
Cannot be Frozen
Headgear: Tal Rasha’s Horadric Crest Death Mask [no socketed items]
Defense = 119
10% Mana Stolen per Hit
10% Life Stolen per Hit
45 Defense
60 to Life
30 to Mana
All Resistances 15
Armor: Skin of the Vipermagi Serpentskin Armor [no socketed items]
Defense = 279
1 to All Skills
30% Faster Cast Rate
120% Enhanced Defense
All Resistances 20
Magic Damage Reduced by 13
Shield: Blood Mark Tower Shield [no socketed items]
Defense = 45
Chance to Block = 64%
Durability = 60
30% Faster Block Rate
20% Increased Chance of Blocking
76% Enhanced Defense
All Resistances 11
Damage Reduced by 2
Boots: Natalya’s Soul Mesh Boots [no socketed items]
Defense = 142
40% Faster Run/Walk
102 Defense
Heal Stamina Plus 17% (based on character level)
Cold Resist 25%
Lightning Resist 23%
Belt: Hsarus’ Iron Stay Belt [no socketed items]
Defense 5
20 to Life
Cold Resist 20%
Gives the Player 2 Additional Rows of Potions
Gloves: Sander’s Taboo Heavy Gloves [no socketed items]
Defense = 26
20% Increased Attack Speed
Adds 9-11 Poison Damage over 3 seconds
20 Defense
40 to Life
Amulet: Rainbow Amulet of Light [no socketed items]
16 to Attack Rating
All Resistances 8
1 to Light Radius
Ring #1: Rune Band Ring [no socketed items]
9 to Minimum Damage
34 to Attack Rating
9 to Life
Replenish Life 4
Fire Resist 21%
Poison Resist 16%
Ring #2: Bone Circle Ring [no socketed items]
1 to Maximum Damage
30 to Attack Rating
1 to Energy
Fire Resist 6%
Poison Length Reduced by 25%
10% Better Chance of Getting Magic Items
Charm: Serpent’s Grand Charm of Strength [no socketed items]
4 to Strength
54 to Mana
(I also have the Screaming Battlestaff of Teleportation; I use this solely for the teleport spell)
Stash Inventory
Gems: Flawless Amethyst (x2), Perfect Diamond (x1), Flawless Diamond (x1), Flawless Emerald (x2), Flawless Ruby (x2), Flawless Sapphire (x2), Perfect Topaz (x1), Flawless Topaz (x1), Flawless Skull (x2)
Runes: Amn (x2), Dol (x3), El (x1), Eld (x1), Eth (x1), Fal (x1), Io (x1), Ith (x2), Lem (x1), Nef (x2), Ort (x2), Ral (x2), Shael (x1), Sol (x1), Tal (x3), Thul (x2), Tir (x2)
Other: Garnet Heavy Boots of Fortune (for 22% magic find)
Character Info: End
Alright, so I realize that I haven’t asked anything besides, “I’m stuck on the Maggot Lair on Hell. Please help.” More specifically, I’d like to know:
-
Is there something I haven’t tried/don’t know about this game that would allow me to clear this dungeon without respeccing or grinding?
-
Based on my equipment, is there any respec I could do to get me through the Maggot Lair without fail? (FYI by without fail I do not mean without dying)
-
If grinding is ultimately necessary, would getting a few more levels and improving my skills suffice (and if so, where should I put my points)? Could this be done without respeccing, or would it imply a respec? Could I reasonably keep the hours spent grinding experience in the single digits? What are the most time-efficient grinding spots (based on my character as is or after a respec)?
-
If grinding experience isn’t enough, what should be my focus when grinding? Would it be farming gear for a merc (FYI I have yet to use one)? Acquiring runes, jewels, or gems and socketing them? Looking for replacement gear for my character? Also, like Question 3, could I reasonably keep the hours spent grinding for gear/items in the single digits, and what are the most time-efficient grinding spots (based on my character as is or after a respec)?
This has already grown into quite the post, so I’ll end it here. Hopefully I’ve provided enough information to give anyone willing to help a decent idea of how to guide me out of my conundrum. Thanks in advance for any advice given.