I have three issues with the current changes in Necromancer.
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Skeletal Magi are still weak.
I understand that the Summoner Necro is already a solid build and giving them access to another powerful summon is a concern, so i suggest a buff thst would not allow that build to utilize them to the fullest.
Buff them through synergies! For example allow them to receive a damage boost from each point invested in Fire Golem and a small amount of reducing enemy resistance through the Summon Resist skill. -
Fire Golem might be the weakest level 30 skill in the game. It needs more help.
Similarly with the magi, if you are afraid of it getting out of hand, you can buff that too through synergies or (and i would love that) allow the Fire Mastery from Trang Oul’s set to affect it! -
Bone Spirit is too good for PvP.
To be honest i am not much of a PvP player, but i trust other people’s opinions on this. At the same time however this skill is not all that necessary for PvM, so i would suggest we could keep (or even increase) the damage boost to Bone Spear but revert back to the old Bone Spirit damage.