My top 3 requested changes

1: remove charge from paladin and give it to shapeshifted druids. (in shape form only)
paladin arguably needs a nerf of some sort, and shape druid desperately needs a movement skill since they cant teleport. its also “in fantasy” for a shape druid to “charge” as a wild animal.

2: balance LLD. i can list a whole lot of issues here. most can easily be fixed with skill changes or damage changes. the big offenders are energy shield being way to good on an already high mobility class with access to insane gear at lower levels… vmagi, insane caster rings, spirit sword, etc. (if ES was banned in LLD, sorc’s would still be top tier purely due to teleport and their ranged DPS, ES just makes them even more broken)
another skill needing a fix is bone wall/prison. which can simply be fixed by only allowing 1 on screen at a time and no new one being able to be cast until the old one is destroyed or times out. there are also pve issues with wall/prison and this change also fixes those issues at the same time. (can be used to grief, block doors, block drops, crash games, etc)

3: add pvp rooms. when creating a new game online, you should be able to designate it as a pvp game (sort of like how you can opt in or out of terror zones) and there should be customizable options for things like disabling certain potions, disabling stash use, disabling absorb, slows, freezes, level restrictions for lld, etc etc)
this makes creating pvp/lld and ironmans a breeze which promotes a great user experience and allows people to easily find pvp games they want to participate in.

Remove main pk skill from paladin? Hell no. The statement about paladin needing nerf is nonsense as your plan is remove quite bad pvm non op skill?

6 Likes

No we wont be doing any of those, thanks tho

6 Likes

Paladin doesn’t need any nerf. Other classes should be enhanced.

5 Likes

Blizzard has already said they won’t be making any optional toggles for pvp. Stupid as it is.

4 Likes
  1. +2 skills per lvl up;

  2. Teleport charm;

  3. Teleport update: mana cost increase, additional mana costs per each yard.

Fixes: fhr immune change to running/walking only.

What’s the point of non-consensual PvP anyway? In non-duel games everyone leaves as soon as the alarm rings, cause they don’t wanna bother, even on SC. And duels are somewhat cringe.

Imo there should be an extra PvP ladder just like PvP servers on WoW, where you can’t just bail out of a game.

There is no reason to balance lld! Being a cheesy op build is what makes lld worth while.

Charge is Pally only! Even if SS druids could use it, it wouldn’t work with any SS build. Immagine es dragon/dream sorc though! This would be epic with charge.

Fun for those who like to hunt others. Its core of RPG. Role playing.

I agree, but player base is not big enough for that sadly .

My top 3:

1: Keep the spirit of the original game. That is important.
2: Keep us hunting that gear.
3: Keep the game running as long as possible… :wink:
5: An in-game trading platform would be a nice addition. I hate being forced to either creating/join 15 character limited names, or use (insert 3rd party centralized portal here)… The tech wasn’t feasible then, it is NOW.

1 Like

Sorry but nonsense ideas…just no…

Speak your mind! :slight_smile:

“I am groot”
:cactus:

It’s definitely not a bad pvm skill, it’s a bad attack skill, but it’s a incredible movement skill.
Agree that there is no need to remove it though.

Would like to see it on bear, wolf already has a movement buff, disagree with removing it from pala though.

They already said they won’t balance around PvP, in fact they have proven they have no qualms about making unasked for changes that don’t matter for PvM and hurt PvP.

They can’t even fix the lobby and don’t care about PvP so don’t hold your breath.

They wouldn’t have it if you make it a skill you unlock, or integrate it into Maul, as long as you don’t make it a free skill when in shape that wouldn’t matter.

I only request two changes!

  1. buff for wearing full sets of elite setitems except tal rasha. They only have to be closer to the best, that’s all.
    +30FCR for aldur and trang oul full-set are fine.
    +80dmg physical damage for m’avina full set.
    remove knockback at bul kathos.
    change cold dmg to fire/lightning dmg at immortal king ogre maul.
    I dont know about natalya’s.
  2. optimize the game much better if you play with 30 and 60 fps-limiter on modern graphics. computer is running at full speed with 30fps is a joke. using fps-cap on legacy graphics works amazing.

You know that this won’t happen right?

Yes I do, I don’t expect the Devs to make any adjustments to the skills more dramatic than tweaking numbers and most of the time it will be a change that makes the game less fun imo.
Almost never expect anything said on this forum to affect anything in the game, the dev’s have proven they simply don’t care about the official forum.

  1. Ice orb no cool down…
  2. Let the wolf bear teleport
  3. Guided arrow should atleast do some mkre damge maybe not overkill like patch 1.06 or was it 07