Amazon
Overall I welcome all changes, especially the removal of 25% dmg reduction for strafe, and plague javelin fixed at 3 second
Assassin
For the Martial Art part, It is an interesting take that all kick skills now require charges for guarantee hit. I am not sure how it will affect uber kicksin build. Also, I am not sure how it will interact with Phoenix Strike. Phoenix Strike has 3 different effects with the 3 charges (1 for fire, 2 for lightning, 3 for ice), and now kicks only consume one charge, how do they know which elemental attack to release?
I love the removed CD from dragon flight btw
Traps
The real reason fire traps are not powerful is because of the 4F next hit delay. Simply increasing the damage would not help much, removing the hit delay would be a better take. Or slow down the waves so it can bypass the 4f hit delay
Also for Blade Fury…we have a big problem here
First: the current damage display is wrong. The formula used is incomplete to show the real damage. There’s no mention of it being fixed
Second: Blade Fury requires AR, but the skill is not showing AR, should have put AR into the LCS, no mention on that neither
Third: If you use claws, the screen will show AR being boosted from CM, however, Blade Fury does not benefit from AR bonus from CM, at the same time, skill does not provide AR bonus as other skill does. This makes it super hard to use due to the lack of AR
A simple damage increase on Blade Fury is welcome, but it does not fix the current issue
Barbarian
Unfortunately, I do not play Barb, so I am not going to commend on changes with my almost non-existance knowledge
Druid
Elemental
removing CD from fire side is welcome. however, the synergy requirement from this tree is still massive, we shall see how it performs in 2.4
Hurricane can now be cast during werewolf and werebear is an overdue welcome change.
Shapeshifting
OK, so no teleporting during Shapeshifting…well I am fine with it if we receive + run speed from werewolf itself…we are in a wolf form, why won’t be get super agility and fast run speed?
Rabies
Duration is still too long, and there’s no change in that.
Fury
Why? Why? Why? As a furywolf we do not need more AR…Making Fury an uninterruptable skill is still more useful than getting more AR. Please consider changing that
Summoning Spell
Ok…I understand why you are not allowing the co existence of wolves and bears…but only giving spirit wolf ice dmg doesn’t really seem to be enough at all…
We need moe meaning changes to summoning page overall.
Necromancer
Outside of no changes in Poison dagger and Poison explosion…I don’t have much to say
still a bit concerned about the damage for skeleton mages.
Golem: can we have maybe 2 golems? Seems more reasonable if we are to invest 80 points into 4 golems
Paladin
Interesting takes on reducing damage reduction for sacrifice…not sure if it is enough for people to start using the spell tho
Sorc
Frost Nova
Increasing 25% damage still seems weak overall. It is also questionable on rather people will being using it at all, since it’s synergy skills are blizzard and Frozen Orb…
Frozen Orb
No damage increase? Not even from the synergy size/
Armors
I am not sure any of these changes are useful if hell monster still reduce the chill effect to non existance
Thunderstorm
While it seems to coll to have damage increase, the duration between each attack is still too slow and makes it kind of useless considering the amount of skill points you need to invest in. If you are opting to make it useful, either make it attack a single target every 6f, or strike multiple targets at a longer waiting period. The current stats of thunderstorm is even worst than hurricane.
Hydra
Sounds fun…but the missing rate from hydra’s fire bolt is still too great…we shall see how it would work out in 2.4 I guess
Now onto the Mercenaries
Act1 Rogue
This is cool…both are getting Explosion arrow and Freezing arrow, we can also use insight on bow now, which make it even more useable. Good job team
Act3 Iron Wolf
Ice: Not much changes on the cold side, wish it would at least cast frost nova
Fire: Interesting now it is a enhance buffing machine. The question is how is it compared to bless aim merc? FLickering Fire does seem to make more sense on him now tho
Lightning: wow Static field? I am loving it
Overall Iron wolf does receive buffs…however, it is still a concern on how it will be able to compete with Act2, or even Act1 Rogue
Act 5 barbarian
Overall an improvement…but no dual-wielding sword is a big letdown
Runeword
the only new new runeword from this patch note is Obesssion…and boy oh boy…6os requiring a zod…_4 skill 65fcr 60 fhr? Knockback and indestructable? Sorry you can’t even beat dual spirit with this 2 hand staff…staff is already underused in the game, this runeword is not helping by any means