Yes its possible, there is better experience and i also wanted to make uber zones more challenging.
I have more plans for that definitely. Some monsters with claws could have open wounds, i was thinking about +slow on attack for spiders ā¦ stuff like that, If you have some coold ideas , you can share it here
I would love to be on team to actualy push D2R to be better for everyone
This is a good idea. Iām curious, I never paid attention to monster stats in the game, but how many monsters in D2 have open wounds? Please donāt tell me itās 0
I dont think its possible to tell how many is left. Because monsters do spawn in certain range around player. But it should be possible to make kill counters. I have seen it in some D2R mods. I never did it myself so idk if it was something hardcoded or softcoded as hardcoded stuff would be impossible in D2R.
Probably would be possible if previous thing is possible.
Nah, I dont know about any monster having open wounds.
I made last few changes to sorceress skills and rebalanced damage of some of them. I am pretty much done with sorc and happy with changes. I have only additional idea to rework back Thunderstom to be working different so I might change the from Lighting Storm back to Thunder Storm to be more close to older skill but a lot more viable. I am also pretty much done with paladin but balancing his skill will require some playtests.
I will be focusing little bit more on item changes and getting together ideas for Barbarian changes.
SKILLS
SORCERESS
Sorceress masteries rebalanced
Level 1 has +5% damage and -20% enemy resist
Every level adds +3% damage and -3% enemy resist
Sorceress changes
Frost nova synergy from Frozen Orb replaced with Ice bolt
Nova skill rebalanced to have betetr damage after Lighting mastery change
Various other skillĀ“s damage rebalanced because of mastery changes
PALADIN
Mostly some changes in skill description reflecting my previous skill changes
Removed mana cost from Sanctuary aura
Holy bolt synergy from Sanctuary aura added to description
Fist of Heavens synergy replaced again from Salvation to Resist Lightning
Holy Fire auradmg description fixed as previously it didnt reflect changes I made
Thorns aura is now showing proper text for reflecting āmagic damageā
Blessed aim aura description now shows +% enhanced damage vs Demons
Might aura now shows Deadly strike chance in description
Defiance aura has now description with damage reductions
Vigor aura has now description with passive +FRW bonus
Prayer aura has now description with passive and active bonuses
Resist Fire now shows all bonuses in description (Passive Resist and +%Fire damage)
Resist Cold now shows all bonuses in description (Passive Resist and +%Cold damage)
Resist Lightning now shows all bonuses in description (Passive Resist and +%Lightning damage)
Salvation aura now displey passive +Magi c Damage reduced by in description
Holy Fire aura is showing -Enemy resist in description
Holy Freeze aura is showing -Enemy resist in description
Holy Shock aura is showing -Enemy resist in description
Cleansing aura no longer increase poison resistance but instead increase poison damage by 50%+25% every level
Redemption aura has now +% life bonus in description
Meditation Aura has now Passive +%Mana regen in description
ITEMS
UNIQUE ITEMS
Bigginās Bonet
New +5-15% Faster cast rate
+Mana and +Life has range 5-30
+100% enhanced defense
Tarnhelm
+100-150% enhanced defense
Coif of Glory
+75% enhanced defense
+30 Mana
+1-2 Sockets
Duskdeep
+8 Maximum damage changed to +6 dmg(also increasing shield dmg)
Removed Negative Light Radius
added +% Enhanced defense (1,75% per level) [12]
Range on +All resist changed from +15% to 5-15%
Range on +7 damage reduction to 5-7
Howltusk
New range on % Enhanced defense from 80%-150%
Removed Monster fleeing
Removed Attacker takes damage
New range on magic damage reduced by 2-7
+1-3 Throwing Mastery usable by any class
+2-6% Life leech
The Face of Horror Mask
Strength bonus replaced with dexterity
Damage to undeads increased from +50% to 150%.
+2-5 Magic arrow usable by any class
Undead Crown
Removed +%Damage vs undeads
Removed Attack Ratting vs undeads
New bonus +3-6 Life per demon kill
New bonus +3-6 Mana after each kill
New bonus +5% chance to cast level 3 Bone Armor when struck
Wormskull
New +5-15% poison damage
Mana bonus increased from +10 to +30
+Necromanced skills changed to +0-2 Poison and bone skills
Very nice Zax, when you see a unique drop, it should be a moment of excitement knowing that it will provide some sort of āuniqueā utility such as the ones that you added.
I would like to suggest rework for spear. All spear should can wield either by 1 hand (less damage) or 2 hand (full damage). Shield/spear style fighting are very common in battle field.
Well i think design of helm didnt click well together with bonuses it had, it had knockback and fear, that means nonsters wont hit you much right? But at the same time it has mana when hit and dmg reduction. So i was thinking that without fear monsters might touch you more often so these two bonuses will be actualy useful more.
Its not exactly helm for amazon anyway with high str requirement.