My 2.8 wish list for low tier builds

AMAZON

Javelin And Spear Skills

  • Jab
    • Impale: +5% physical damage per level
    • Fend: +5% physical damage per level
  • Impale
    • Jab: +2% crushing blow per level
    • Fend: +5% physical damage per level
    • Can now charge to enemy (Spear Only)
    • Remove slow
  • Fend
    • Jab: +5% physical damage per level
    • Impale: +5% physical damage per level

    Comments : Spearzon needs more buffs. I added synergies to increase damage. Added a crushing blow to impale to compensate for the slow attack speed. And I wanted to give movement skill to spearzon.

Bow And Crossbow Skills

  • Exploding Arrow
    • Damage increased by 36% (by synergy)
    • Immolation Arrow: 7% Fire damage per level, +3% Damage Radius per level
  • Immolation Arrow
    • Fire Arrow: 20% +5% Average Fire damage per second per level
    • No longer pierced
    • Casting Delay removed
  • Freezing Arrow
    • Damage increased by 30% (by synergy)
    • Ice Arrow: +3% Freeze Radius per level, +5% Cold damage per level, +5% Cold length per level

    Comments : Elemental Bowazon still struggles on hell difficulty. The extra damage and improved AOE will make the elemental bowazon much more powerful in late game.

  • Guided Arrow
    • Can now pierced again (max: 50%)

Weapon

Gargoyle’s Bite
Winged Harpoon
Throw Damage: (30-36) To (215-254)
Javelin Class - Fast Attack Speed
Max Stack (120)
+2 To All Skills
+33% Piercing Attack
-40~50% To Enemy Poison Resistance
+180~230% Enhanced Damage
+7-12 To Mana After Each Kill
Replenishes Quantity [1 in 3 sec.]

Comments : I wanted to give Plague Javazon a Death’s Web that doesn’t require weapon switching.


NECROMANCER

Poison And Bone Spells

  • Teeth
  • Bone Spear
    • Damage increased by 3% (by synergy)
    • Teeth: +11% +8% Magic damage per level
    • Bone Spirit: +11% +8% Magic damage per level
    • Bone Armor: +11% Magic damage per level
    • Bone Wall, Bone Prison: +15% Magic damage per level
  • Bone Spirit
    • Damage increased by 10% (by synergy)
    • Teeth: +12% +8% Magic damage per level
    • Bone Spear: +12% +8% Magic damage per level
    • Bone Armor: +12% Magic damage per level
    • Bone Wall, Bone Prison: +15% Magic damage per level

Curses

  • Lower Resist
    • Can also decrease Magic resistance

Shield

Darkforce Spawn
Bloodlord Skull
Defense: 357-417
Chance to Block: 32%
(Necromancer Only)
+1-3 To Poison And Bone Spells (Necromancer Only)
-25% To Enemy Magic Resistance
+30% Faster Cast Rate
+180% Enhanced Defence
Increase Maximum Mana 10%

Comments : I wanted to make Bone Necromacer playable on Hell difficulty. I removed the useless synergy of bone skills. It brings a damage boost in mid game. Lower resist and shield will make the magic sunder charm usable.


ASSASSIN

Traps

  • Blade Fury
    • Can now bounce up to 2 times at nearby enemies
    • Start delay is reduced significantly
  • Blade Shield
    • No longer reduces weapon durablilty

    Comments: I added ricochet to blade fury. Also, I want to use a blade shield even when equipping an ethereal weapon.


DRUID

Elemental Skills

  • Arctic Blast
    • Increases missile speed, widens width and shortens range
    • Cyclone Armor: +20% +15% Cold damage per level
    • Hurricane: +20% Cold damage per level
  • Tornade
    • Adds Cold damage equal to 30% of Physical damage
  • Hurricane
    • Tornade: +18% +9% Damage per level
    • Twister: +9% Damage per level

    Comments : huge buff to Arctic Blast, improve synergy.

  • Firestorm
    • Armageddon Molten Boulder: +23% Fire damage per level
  • Armageddon
    • Molten Boulder Volcano: + 18% Physical damage per level
    • Volcano Molten Boulder: +14% Fire damage per level

    Comments : Molten boulder now only provides physical damage synergies. So if you want only Fire damage, you can save 19 SP.

Helm

Still Water
’Nef+Pul+Ohm’
Level 4-8 Resist Cold Aura When Equipped
+3 To Cold Skills
-10-15% to Enemy Cold Resist
+30% Enhanced Defense
+30 Defense vs. Missile
+50-75 To Mana
Cannot Be Frozen
+5% To Maximum Cold Resist

Comments : The Cold version of Flickering Flame can also help with various builds.

Shape Shifting Skills

  • Rabies
    • Poison duration is now fixed at 10 seconds
  • Hunger
    • Can now charge to enemy
  • Maul
    • Remake this skill like Cleave in diablo 3(AOE + Unique motion)

    Comments : This simple change makes Poison Druid’s DPS doubled in late game. Bear Druid needs rework.


BARBARIAN

Combat Masteries

  • Increased Speed
    • +1% Attack Speed per level

Combat Skills

  • Frenzy
    • Double Swing: +16% +8% Damage per level, +0.4 Seconds per Level
    • Taunt: +8% Damage per level
    • Increased Stamina: +0.4 Seconds per Level
  • Concentrate
    • Deals 50% damage to nearby enemies (AOE)
  • Double Throw
    • Double Swing: +12% +8% Damage per level
    • Berserk: +1% Magic damage per level
  • Whirlwind
    • Berserk: +1% Magic damage per level

    Comments : I want to see other builds of barbarians other than Whirlwind.

Weapon

  • Throwing weapons can now have sockets
    • Maximum sockets - Dagger: 2, Javelin,Axe: 3
    • Only melee weapon or weapon type runewords will work on throwing weapon
      - Strength, Malice, Hustle - O
      - Steel -X
4 Likes

This is amazing. Bone spear would upset the pvpers, and Lower Resist on wands would be too good for hammerdins, but these are really good changes.

Blizzard read this.

2 Likes

thx :slight_smile: I also thought hammerdin using Lower Resist. But I don’t think it’s OP.
Only 1/5 effectiveness of Lower Resist to sundered monster is like 10~17% of original damage.

Not great, not terrible.

I would love some socket options for my throwbarb. Allowing runewords for throw weapons in my mind is on one part good, on second part bad. Some specific low runewords to help with progress that work only for throwbarb would be nice. But I would not like endgame runewords better than what currently can drop.

1 Like

would love for them to revert back that god-awful patch they did with ww barb.

I agree. Luckily, There’s no endgame 3 socket runeword :slight_smile:

You just need the lower resist change and dont touch bone skills and pvp will be fine because they will ban lower resist for bone nec pvp.

Simple win win

It would also be good if jab and Fend received additional damage bonus from penetrate, considering they are AR dependent skills, unlike Impale. Impale should work with damage modifiers such as deadly / critical strike, as charge does.

I think there are some contenders for endgame if all melee rws were possible for throw weapons:

Fury is 3os all melee weapons:
40% Increased Attack Speed
+209% Enhanced Damage
Ignores Target Defense
33% deadly
66% open wounds

I would say that is much better than eth warshrikes and you would do it in high dmg javelin. So its endgame contender.

By this I just wanted to say its better to have rather new rws solely purposed to be used in socketed weapons for throwbarb than mix existing ones and create spagetti.

I added some new ideas :slight_smile:

Arctic blast is the weakest elemental druid skill.

If anything is being improved in that tree, this should be the first.

Removing stun from twister is a mistake.

The more you make skills the same, the less they feel like different skills. Just call it ice firestorm if you are removing the stun.

1 Like

i actually agree with you.
I wish arctic blast could be a like disintegrate in D3 (or at least like ray of frost).
But I don’t think the development team will show such an effort.

2 Likes