Mosaic should be removed and assassin skills improved instead

Well i understand him well. He is saying that builds should be about skills and not about what items you use to make skills viable. And i agree with that. I just dont agree that its fine to have trash runewords.

Skills should be decent and viable even without elite items. Its not just mosaic having issue btw. Its also dream and dragon runeword for example.

no i understand what he’s saying. im confused as to why hes replying to me, and why to that post. nothing i said in that post relates to anything he said, and im in agreement as well. thus my asking how high he is

There are two different issues :

  1. Martial Arts without Mosaic is lackluster.
  2. Mosaic makes it impossible to change non-Mosaic Martial Arts because it impacts Mosaic too.

The question that really needs to be asked is : what makes Martial Arts lackluster?

I think most of us have different answers :
I believe that the issue comes from the fact that missing regularly on the charging part makes the mechanic complicated to use.
Nephalem and Kabryxis, please tell me if I get this wrong, but I feel like your issue is that it has a cyclic output of damage, rather than a constant one. Is that right?

For me it was always two things, difficulty with charging the skills combined with serious issues with damage on nm and hell caused by immunities.

Ma is melee build and i feel like she is way too fragile for constantly charging up multiple skill before you can do some good dmg.

no, anything less than 100% is junk

Then let it be junk.

I don’t see the confusion here.

I mean over half of the runewords in the game are objectively bad. And that’s fine. Every item doesn’t NEED to be good because then the plaer has the option to play a BAD build if they want.

If every item is good then the whole game turns into “slap on whatever, it works.”

You need BAD items for GOOD items to feel GOOD. The only issue comes from where the gap between “good” and “bad” comes from when the item goes from “objectively worse” to “required.” Or even worse to “this item makes my game, and everyone in it lag.”

Every new item added doesn’t need to be better than old items… it’s okay to add some garbage. Mosaic being garbage would arguable be better for the game than it being good.

Thee are people that play Bowazons, Druids, Necros, played old MA sins, play Barbs, ect ect… not everyone cares about being “the best” nor do they care about everything being balanced. Personally I’ll play whatever I feel is fun atm, and if it’s good or not be damned.

Yes, yes… well, it appears that our team of developers really doesn’t give a hoot about those other claws. Maybe just put Mosaic affect on all of them. :melting_face:

I dont agree with this.

Not every item need to be strong but all of them should have good use. Not one item needs to be bad and it should not if se talk about uniques and runewords.

Well just have to agree to disagree on that one. If I go to a flea market, 95% of everything there is junk. The 5% that’s worth effort is fun to find though. If it was all good stuff… why bother looking? Just grab 5 things off the first table and leave.

Thats not really good comparison tho.

If we talk about sets, unique items and runewords, every single one of them should be good. For various builds or situations.

Why is biggins bonet cap better than elite Veil of stell? Is there reason to have veil of steel bad? No. Simple change to lower str requirements will make it quite usefull and not bad.

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If these 10 uniques are all as good as each other, and these 5 runewords are all as good as each other, and these 10 sets are all as good as each other… Once I find 1… why would I care to keep farming?

That’s what it ultimately boils down to for me. I LIKE the system of “stuff I wear until I get the decent thing, that I wear until I get the godly thing.”

Everything being good… just removes my reason to play.

Mosaic being easy to get, and “the best” also just makes it a boring item for me.

If it’s going to be THAT dang good… make it take 2 Bers and a Zod lol. Also… reduce the screen spam by 75%…

In it’s current state… I’d rather it just be… another junk runeword… then buff MA.

Increasing the cost of the mosaic is the bare minimum.
The fact is that no one starts from MA, the build at the beginning is not feasible, everyone goes to traps.

My hope is that some of the devs are seeing this thread.

If you play cold sorc and find andariel visage, why would you keep farming for shako?

Answer is obvious even if you dont count trading.

You mistake good with “best in slot for my build”

Just to clarify, I am one of those players. I play a Phoenix Strike build with Dragon Claw (that’s two charges for one double-discharge) without using Mosaic.
It’s probably not an A-tier build, but the build is nice, and dishes out a decent amount of damage, my main issue being that I need to monitor closely the amount of charges, often by ear (when the character is hidden by monsters), and with the high amount of misses, I find myself having trouble doing that. When I need to send cold, I can overcharge, but in other cases I often send it at too many or too few charges.

Yes missing charge up attacks is a part of the problem that makes the mechanic frustrating to use. To make things worse you’re missing with basic attacks that do no damage so if you miss you’re forced to do another basic attack extending the time that you’re doing no damage. It makes the charging mechanic unfun to play.

There are 2 ways to address this problem; either by improving the charging mechanic so it’s actually rewarding to use or minimize the charging mechanic so you have more time doing what you want to do. I’m for the former - making charges always hit or gain charges even if you miss and having the charge ups effects trigger on both gaining and releasing charges. It would address the unfun aspects of the skills while keeping true to its intended playstyle. The damage of the charge ups would be buffed overall and if you release with a finisher you would get an additional damage boost as well.

Compared with the current mosaic build, you would end up with slower but harder hitting attacks cycles which would save your eyes and frame rate on your computer. It would less labor intensive for the devs to do than having to modify existing graphical assets to address the visual clutter, all they are doing is adjusting numbers.

If it’s not “bis” for some build… it’s still just trash though. So either the changes make them better than the current BiS… or they are still bad ya know?

All increasing some items from terrible, to objectively bad does… is make the mid game easier. Either they are worthy of BiS or they ain’t.

I mean before they just ignored the charges entirely and spammed finishers :stuck_out_tongue: That’s another one of those D2R changes that did more harm than good.

Mosaic was there bandaid to something else they screwed up, which they… screwed up even worse.

Like seriously, they just need to stop, they obviously don’t have competent people working on D2R.

Lol come on…no its not trash just because its not bis for your build. I ask for all uniques to be usefull and good, not for every single build, but for certain usage, situation, specific builds,mercs,pvp…

If there is no good reason to use the unique item or runeword, its badly designed item, period.

It fills a slot… just like every non BiS item does. That’s all they ever do. And that’s fine. Makes the game more difficult.

Just put your best piece of crap in an empty slot, and replace it with a slightly less piece of crap until you get your needed item/runeword.

Having items which you will never use is not making game anyhow more difficult.