More ilvl 85 areas

What other ilvl 85 areas would you like to see in 2.4?

I would like them to make the cave in cold plains a high level area along with the crypts in the graveyard. Both are rarely travelled side areas. Tristram would also make for a fun farming spot. The tower cellar would be really cool to farm as well if they upped it.

In act 2 halls of the dead don see use in hell, it could be bumped up. I would love to see the false tombs made into ilvl 85 areas. Theres a wide range of immunes in them and it would bring group farming to hell. Tomb runs are always fun in normal they would be great in hell. I think this would be a good move for the health of the community.

The great marsh could provide a challenging area to farm as well if it was upped, it’s rarely used. It’s pretty much just a side area as is.

Nilathaks temple might be a cool area if it was increased as well. It rarely sees play since the quest there is easily avoidable. It would add a bit more to farming keys.

Ideally I would like to see the monster density increased in all of the new ilvl 85 areas as well.

3 Likes

I would like to see the following zones become 85.

Crypt
Cata 1-3
Tal Rashas Tomb (correct tomb)
Durance 1-3
Ancients Way
Frozen River

3 Likes

I Like act 3 flayer jungle map. it looks amazing. The dungeons look really cool too.

1 Like

Honestly introducing “Inferno” difficulty, where every area is scaled to level 85 wouldn’t be a bad idea. Change my mind.

Durance of hate, glacial trail, maggot lair

But i would most importantly like to see some maps to be bigger and have more elites.

cow level

and more areas with good experience, it’s time to end 20 years of baal’s throne

2 Likes

I just don’t see how it’s fun to have everything 85. There needs to be incentive to visit different areas rather than just its level, otherwise it’s another form of powercreep.

Here’s how I see it. There are 3 variables - level, difficulty and density. Level 85 cannot be easy and dense. It can be empty and easy (mausoleum), or dense and difficult and spawn every immunity (worldstone keep). Level 82 should can be relatively easy and dense and never spawn one or two of the immunities (slow melee monsters, almost like cows but a bit less dense). Need to fill in levels 83 and 84 in between.

Just for reference, area levels 82+ can drop zod runes and tc87 items. They are just limited by unique item levels.

I would like a reason to visit false tal rasha tombs, they are level 80 at the moment. Upping them to 82 or 83 would be nice

I think the only thing keeping you in the throne is your desire to be there.

I have a whole pack of single player characters with levels 95+ and none of them spend a significant portion of time in the throne.

flayer jungle is so dense, it would be overpowered

and flayer jungle is also a playthrough area, which would make playthroughs of an already not easy area even harder

No more level 85 areas, make some areas have increased monster density instead.

2 Likes

if you don’t admit or don’t know that there is no area for exp that equals baal, then you have no idea about the game

i know that farming baal waves is time inefficient for getting XP. that is all.

I will like something like that.

But any area not essential for the walkthrough are good for me. When you get to act IV & V it’s alright the River and WS are 85, but when you just finish NM and you cannot avoid an area 85 I am not sure. I like when level 85 area make me go somewhere I will normally skip.

An Inferno level will make you go on area of the walkthrough but after you killed hell Baal, it will be nice

Act 2 all tal rashas tombs except for duriel quest tomb.

If people want just the duriel tomb, then arcane sanctuary needs to be 85 as well since you’d have to complete that in order to know which tomb is the 85.

I believe the non quest tombs would be the better option.

My favorite area is the Countess tower would be cool to make all of em 85 to not just zoom to her, but to clean everything all the way

Merge Nm and Normal into one difficulty - culminating with level 70ish at the end.
Make Nm what Hell is now.
Make Hell a constant level 85 or 88 area, solely for exping, farming and getting owned.

As outlined here:

I thought of this idea before, but I am not sure I like it. It takes away the point of having side areas like the pit/ancient tunnels/etc.

I think adding even more ilvl 85 areas and doubling/tripling the champion/unique mob count from 4-6 to 10 -15 could be a great addition. I am open to an end-game adventure mode or something as well, if it is done right.

I’ve always felt that any area that you had to access via separate entrance (ie not an area you can instantly waypoint to) should be level 85. Places like the Hole or even the Crypt, I don’t see any good reason to not buff them. It would make public magic find games actually fun, as opposed to popping in and wasting a minute and a half just to find out that the five areas worth clearing have already been hit by someone else.

1 Like

I would like a new act. inferno with all lvl 85, well if they make new loot minimum 85