I didn’t believe until sur dropped but I still believe more MF more chance of high rune drop
what do you think, how do you know about the topic they say. plz don’t say just google it
I think someone has a better idea or prove
I didn’t believe until sur dropped but I still believe more MF more chance of high rune drop
what do you think, how do you know about the topic they say. plz don’t say just google it
I think someone has a better idea or prove
Since when does anecdotal evidence mean anything? Even if 10 of us agreed, it still has no proof or backing. This is like saying your scratcher won money because you took a crap backwards and whacked off with your other hand. It isn’t a correlation. These things are understood through code of the game…
i farm flawless gems/low runes with a nova sorc (kill more faster, more monsters dead increases chances > mf sorc with 400 mf that is slow and only kills act bosses) that has -literally- zero mf and it seems pretty consistent with any other type of character i have ever played.
because mechanically magic find increases the rarity of an item that drops. runes don’t have rarity. you can’t have a magic rune or a rare rune or a set rune. it doesn’t make more items drop.
You will find flawless gems more often especially since with very low mf they will drop more often off champion mobs instead of a magic item.
you’re making the implication that more magic find would result in less flawless gems, which isn’t true. magic find has no impact at all.
As said magic find doesn’t change what drops. Player count, monster/area, those will effect amount and level of items dropping.
Say you kill something and it drops a scroll, a shield, and a rune. MF will only apply to the shield as it will then calculate % chance of being a unique, if it fails it tries rare, fails magic and so forth.
Magic find has no effect on rune drop frequency or what rune drops.
https://classic.battle.net/diablo2exp/items/magic/magicfind.shtml
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Will Magic Find work on Runes?
No. It has no bearing on the number of Runes you’ll find (you don’t find more magic items and less Runes for example, nor is there a greater chance of getting a Rune or a better Rune, etc.).
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If you’ve found better runes while running with magic find versus while not, it’s pure coincidence.
You can believe anything. Or dont. It doesnt make it true. There is no mystery in this, its well known fact and you can read files for drop. MF doesnt affect it, it cant because MF affect item quality. Runes dont have item quality. Just like gems.
The information is available and clarified on most wikis.
Please understand that Diablo 2 has been studied in depth, so if magic find actually did work on runes, it would have been discovered years ago.
You can always imagine that the people updating the wikis have been intentionally hiding the info that magic find works on runes for whatever goal, but at this point it would be tinfoil hat territory and would require either an in-depth study to eliminate biases, or actually looking into D2’s coding in order to be taken seriously.
Specially early ladder
The MF goes up along with gear upgrades
And gear upgrades decreases run times…
which increases the amount of items you gonna find…
which increases the amount of runes you gonna find…
Which increases the amount of HRs you gonna find…
unnecessary, as we ALREADY KNOW how rune drops work, exactly the chances from what monster, and that mf CANNOT effect it. nope. that’s the story there champ.
why do people come onto the forum with these ideas of theory crafting items and drop rates etc? i just… i don’t understand. they aren’t changing the game that drastically, that we should be seeing threads like “what updates would you like to see in patch blah blah blah” like give me a break, it’s not happening.
then you get people like this, who think it’s up for debate if mf effects rune drops… facepalm SO HARD.
It’s true. I run a 12k MF Sorceress and the only thing that drops when I kill something are Zod runes. Nothing else… just Zod runes.
“There are two ways to be fooled. One is to believe what isn’t true; the other is to refuse to believe what is true.” —Soren Kierkegaard
prior to the remake making runes appear orange-ish in text, they were white text implying regular items. So “Magic” find will not apply to something that is not “Magic”++
now I can do some experiments with 96 MF I have already and 0 MF.
but the problem is the time, more hrs you play one way or another you get something you want right?
so I have to think twice before investing in MF, thank you all comments
Well, if you want to experiment more on magic find affecting rune drops, have at it. You are free to waste your time however you wish…
I think I’m going to go see if how many pushups I can do per day affects the the number of sunspots the Sun has.
There is really nothing to test. It has absolutely no affect on items without a rarity. Magic find boosts the rarity of an item. Without a rarity there is nothing to boost.
Further, the base item type is determined before the rarity. To be clear, this means the game will determine if the item to be dropped is a rune, gem, charm, shield, etc before magic find is even part of the formula. Thus, it has absolutely no affect in any way, under any circumstance on any drop that doesn’t have a rarity.
Just being clear, this is a perfect example of a misconception. Not that it’s illogical that it would work that way. It just doesn’t. The base item type is determined before magic find is applied.
Here is my experience:
over 3,000 hours (LoD) with low magic find: 0 Ber, Jah, or Zod runes
over 10,000 hours (LoD) with high magic find: 0 Ber, Jah, or Zod runes
Maybe about 1,000 hours (D2R) with low magic find: 0 Ber, Jah, or Zod runes
I find it hard to calculate any potential effect when all of my numbers are 0
As far as I can tell most “high runes” do not actually exist in the game.