Meteor Request Please

Hello,

I believe a change is in order for the Meteor skill now that Warlock expansion is out

First, please make the Meteor at least twice the size for the initial impact

Second, double the damage

Third, Meteor reduces enemy fire resistance for the Meteor damage

Lastly, remove the cooldown delay so that several meteors can be called forth at the same time

Thank you

Yet another “Plz make game easier” thread by SuperCuddles.

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Its not like this is unreasonable. I dont agree with all of this but it is in a really bad state, and could use some uplifting. The cast delay plus impact delay is a death sentence.

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It’s a little getting used to, but I didn’t have problems using it. I’d lean more towards it being a skill issue.

Brother. Everyone knows how to use it, its just a plain bad spell. Its not like it has a high skill cap :joy:

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It’s a unique way of playing a sorc. The OP wants to dumb it down to click and everything dies without any brain usage.

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I was just thinking about the Apocalypse skill so I thought Meteor could be improved

Ye okay i dont read it that way. Most Diablo2 fans are not fans of power creep, which is why i think op just want it to bw usefull.

I ran a meteor sorc that could down hell Diablo in 2 seconds in an 8 player game… Meteor is fine as it is.

How come I never see anyone use Meteor ever, then?

I dunno, probably because everyone wants to run a hammerdin, and now a warlock? Duh.

The solution isn’t to buff every class to blow over monsters like paper bags. The Warlock is overpowered, and if Blizzard is smart, they will tone him down after this ladder season. The hammerdin has needed a nerf for a while now, but I doubt they’ll do that.

You want people to quit the game? Make it stupid easy.

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oh, I think you’d be surprised … :wink:

possibly because the majority of sorc players start out with Blizzard and then transition into (originally) lightning / (nowadays) nova.
Und you didn’t meet the few who tried fire builds.

Meteor is strong af, if people are willing to use it, it absolutely out damages apocalypse on the warlock. Criminy with a sunder and negative to enemy res it will one shot almost anything even on higher player counts.

The whole synergy system should be reworked as

  1. it’s garbage

  2. it has negative impacts on too many things

  3. it could be the source of so many build defining aspects

Like reworking it as an affinity system

Your meteor skill is [Fire] & [AOE] & [Cooldown]

Therefor spending hard points into other skills with similar trait buff this aspect for it

Spend points into fire skills, your meteor deals more fire damage

Spend points into aoe skills, your meteor has bigger aoe And a bit more damage

Spend points into cooldown skills, your meteor cooldown is reduced

No… I’m not the one responsible

They are the ones who release the Warlock expansion

Lol?

You are joking, of course

Low cognitive power people can’t understand that Horizontal progression also exists, not just vertical

Are you a noob? Lol look up how much damage they do max and get back to me. One is twice that of the other, and it’s not apocalypse

Nope… are you?

If you are talking about theory, yes, Meteor does a lot of damage against stationary targets that you can stack fire damage on…

I was talking about reality and 99% of gameplay scenarios

I am playing on a fire sorc this very moment that does 40,000+ meteor damage on impact. Not over time.

And that’s not even the limit. You can push 50k. Come on man, at least do research if you don’t know lol

I have a fully decked out firelock as well including 15/16 warlock torch.