Mephisto's skill range

We are getting bigger resolutions which can often result in ability to use skills at greater distance. I think it would be only fair to give Mephisto and even other monsters chance to cast skill at longer distance. Not too much of course but Mephisto is highly abused by Sorceress because he can be killed across the blood pools without him being able to damage caster. I dont think it is fair.

Yeah i know it will cause outrage amongst players who like to farm him by abusing the enviroment but i think it would be good for game generaly speaking. Mephisto is act boss and people should fight him with chance to be killed by him.

How are they handling this with PvP? When one player has 4k res and the other has 1080p or something? When one player can see and attack the other one without the other one even knowing?

Not sure but it is not without knowing as you have to declare hostility. Most skill has travel time so it is easy to avoid it.

There is easy solution for many skill as they can modifity travel distance of skill.

I am honestly worried abou player killer ng options with super big screens.

But i wanted this topic about Mephisto. Not about pvp.

Sure, my point would just be that the solution they use for PvP dueling, might be the same for everything, regardless of PvM/PvE boss or monster etc.

I’m just saying they might be more concerned about providing PvP duels with an even playing field that’s not affected by widescreen and then they might apply that solution to PvM in general where all bosses and play in general would be handled in the same way. A uniform approach to the higher-res, widescreen problem.

But yeah I am curious how they will handle all this as well because it applies to every encounter in the game.

No comment on Andariel cheese, which is way easier? Nah, leave the game the same, all the bosses can be cheesed pretty easily, just leave it.

The only real fix for the skill range problem is to set a fixed range activation that is as far as the original range you could see at 1024x768.

Ah… good ol maphack days where people would teleport halfway across the world or drop blizzard on top of you from nowhere… -_ -

Thats the point of this topic. They should not be cheesed easily.

Can you explain Andariel cheese?

But it is issue even in original d2 game. I am mainly talking about Mephisto and raising his skill range to hit characters. Projectiles have good range but his AI doesnt use it when you are far from him.

Ah yeah, well, I typically agree in a scenario regarding balance but I doubt it’ll happen. Would be nice though, never did like being able to farm without consequence but the developers are pretty dead set on leaving it because “it is one of the quirks of Diablo 2 that people know and love”

I think he means staying at a certain range where Andariel doesn’t really do anything to attack you. I have Killed Andariel in hell 100-0 without her launching a single attack. If you stay a few steps ahead of her she is too far away to melee and too close to use poison attacks.

All hell bosses should have teleport skill :slight_smile: Cause they like enigma too haha

It’s way easier than that.

Teleport—>Door—>Blizzard

She dies on the other side of door,
Then you go collect your loot.

The hard part about bossruns has always been teleporting to them, not the boss themselves.

I think the game’s fine as is. Strategic teleporting has a good advantage early ladder, I like it!

That is still way more complicated that mephisto case as you have to clear the room to do this andy trick. Its waste of time anyway, you dont need to do any kind of tricks like that vs andariel honestly as she dies way too easy normaly.

But it should be still fixed tho so skill cant do damage to other side of door.

Andy’s is more for new sorc hitting nm early, getting geared for the rest of nm.
In hell untwinked you’re probably geared we’ll enough from nm to make it to Meph, that’s true.

Changing the entire AI mechanisms for the bosses is definitely remake territory, I think at that point they should probably just take Diablo2 out of the name.

Call it Diablo : No Fromage

TirTirTir Axe + TirTir/Lore Helm + Ancients Pledge shield + Stealth Armor and random rares for other slots, a Frozen Orb+Fireball sorc can cruise through most of nightmare. :slight_smile:

Late NM/Hell gets to be a bit of a problem unless you spend some time in NM farming.

It’s true sorc are broken early ladder…

Oh well. They won’t change that or it’s no longer a remaster, would kill all the nostalgia.

Maybe I am making a criminal mistake by saying this… I don’t like Blizzard. I prefer frozen orb. I like to do 20 in frozen orb and a few into cold mastery then everything else in fire tree.

That is a nice trick though, I had never considered that. I think Andariel is easy enough to kill without doing it that way however. At least that method doesn’t leave your merc suiciding at andariel :face_with_raised_eyebrow:

That’s purist stuff again. That has nothing to do with “no longer a remaster”. Dude…

honestly i feel they shouldn’t touch him, as soon as u touch one AI then u can touch all of them… i mean i would like it of merc’s and skele and golem s didn’t have reakk awkward AI but… i want it to stay true more… i mean i would fix the issue with iron golem going off screen and randomly disappearing forever but thats it for AI changes

Has nothing to do with being a purist. You completely change the balance between the classes, that would absolutely destroy the nostalgic value of a remaster, lol.

Purist, lmao…thank god the devs seem to understand.

Honestly they should as many monsters have pretty much broken not working AI anyway.