With the upcoming balance Patch 2.4, I think its time for Blizzard to finally fix the moat bug for Mephisto, the Lord of Hatred. We should not be able to kill a prime evil with impunity with any ranged class. Meanwhile, melee, which are already very difficult to play, can’t use this exploit. Thoughts?
No.
Because this isnt a bug players run into during normal play. You actively have to do this on purpose. If you think its cheese, then dont use it.
ive never seen anyone do this in multiplayer simply because he doesnt live long enough.
The only reason players ussually do this is because they are under geared and just trying to get to the next act. I see no problem with leaving this as is.
sounds like youre upset that ranged characters have an easier time of it… welcome to d2
The terrible lobby, the Grief, the overpowerd characters ruining the games. As more and more are finishing builds, Chaos runs now last under 2 minutes. And the moat trick for bypassing andy runs and exploit Mephi. 2 patches and nothing has been adressed.
Game dying yadda yadda, but I don’t think Blizzard can keep players interest, especially because they seem to want to make it easier for all. Shortening games further.
do you play as a melee character?
Were worst in the past with scroll lock capabilities. Most of the game it’s plagued with unintended mechannics that some say that are part of “gameplay” as excuse to defend.
While in fact was just result of several folks working in a project that had lost a ton of files for using unreliable tools with an unreasonable timeline to deliver.
Mephisto it’s heaven for farmers for the same reason.
D2 didn’t aged well, flaws were ruthless exposed through years.
With widescreen support the issue gets even slightly worst. While some alternatives like making him bypass the “lake” can be a workaround it’s really bizarre when he actually do it.
Tbh, if they really fix certain stuff or at least have more consistent rules in their mechannics the backlash would be insane.
There’s a ton of stuff way worst than that in the game, some they fixed, others maybe later. The only hope it’s they keep fixing and eventually touch on some controversial ones.
Anything that would make the game harder or less lazy, folks would antagonize it. Even if folks defend that d2 is a hard game, most folks knows that in fact it’s one of easiest out there.
Can be slightly time consuming or a bit annoying if you’re underleveled or just careless, but not really difficulty. Most of it could be said easy to die, not actually challenging.
Some argue duriel normal for starters, but only the ones that suffers are the same folks who had bad time to reach him in the first place or skipped most content and challenged him underleveled and not ready.
Same could be said about folks who complaind about act 3 glooms and so on.
Anybody that played through act2 would know about stun, they could die in the first atempt but on the second would know about the cold and stun.
Which are key to handle him it’s knowing the impact of those 2 and how to handle it.
Same could be said about andy’s poison if you’re not a fire based build could take some time on the first try.
Defense, block, resist and hp are things that most folks ignore a good portion of the game while the funny part it’s they need to deal against it most of the game.
Defense/AR are cleary exposed as you level, block mostly you would notice only on hell, mostly against boses. Resists it’s pretty much one that you would notice even without checking somewhat less straightforward data.
If you “manage” those few stats you’re pretty much covered. Because would reduce occurence of hit recovery and risky situations because the overall damage received would be way lower.
It’s intuitive, if you lack something the game would “show” the lack of it. Most folks just ignore the signals or just add hp for convenience. While you can actually beat hell with 300-450hp range, most folks couldn’t even manage without 1k hp range.
One the main reasons that CtA it’s that popular by example.
aye,
makes me wonder why they used the original engine instead of just completely re-writing the game.
I mean, if they intended to remaster all the things (like George Lucas) that’s what it’s going to end-up looking like… the new death star explosion. Just add some rings bruh lol
Of course it would be cheaper to utilize the preexisting code/game and breakout everything to a new UI in 3d world space. but if the intention is to re-write every detail of it, why bother keeping the original engine involved?
They did a good job on the new graphics and stuch, but that’s basic stuff, like every game needs that stuff nowadays and is usually built-into every engine. The animation rigging, 3d audio, lighting, UI and navigation for instance. All the stuff under the hood the player never needs to think about.
If they planned to make this a “lets update it forever” type of service based game, I don’t think they’d have used the original engine or legacy mode. Not sure what’s going on with that, would be interesting to research more on.
It would probably cost more initially to just re-write the game (by eye or seat-of-the-pants) but it would also require the input from actual people who know about the little issues. Can’t imagine every engineer who’s working on diablo has played the game as long as some of the players have. LoL
Normally you’d fix these issues in development, Right?
If they had to re-write from the beginning, it could have been solved during the building proses and be done by now.
coulda woulda ^.^
I have a barbarian and sorceress and never liked cheesing Mephisto using blizzard. This bug should be fixed as killing a prime evil with impunity is not within the spirit of Diablo.
The major problem of doing from the ground it’s because the game logic was bizarre and the 2D/3D effect was a trick on 2D plane.
Creating from the ground would be mostly impossible to preserve “somewhat” same gameplay, also would take way more resources(time and money).
The compromise of using the older data, helped a lot on terms of “being playable” and “fast deliver”. But it’s far from optimal or fixed.
Most stuff done on d2, became a pandora’s box. Several folks worked in the game and nobody exactly know what version of each “mechannic” ended in the game.
It’s a miracle that they delivered the game that messy and at same time with the crunch time they done.
Most of softwares in the same situation would be aborted/cancelled.
The problem it’s that humans are creatures of habits. They got used with the current situation for roughly about 8 years considering the last patch. If you add the 1.10 version would be 18.
The last patch got reverted because of controversial changes, the 1.10 done certain stuff that introduced a problem that never was properly addressed.
Most folks got used to those 18 years and forgot of the first 3 years. As compairson the first 3 years they were a team, the last 18 was a single dev.
In terms of ease the maintenance, the single dev made the right approach. While his “path” pretty much made the game even less balanced overall, not only about classes itself, but classes against monsters.
The real problem with his approach was working on 3 ends and not properly test it none of them.
The first: buffed monsters, mostly only on survivability wise and negligible buffs on their power. Mostly Using AP progression.
The second: buffed skills on player’s side, mostly at AP almost GP that when stacked made the skills become even stronger than the scale on first because multiple sources affected. More single elemental builds and specific builds become popular while diverse builds became less viable incentivizing one tricks and easier gameplay overall.
The third: buffed items, mostly rws. The problem with that was that made the “flaws” on the second become even more manageable to the point that effectively made all aspects at AP becoming GP and introduced another GP progression. That solidified one tricks and easier gameplay overall making even less friction to play.
It’s easy to check how impactful are those changes in 3 degrees.
1- try d2r non expansion. Most folks would complain or even wouldn’t be able to beat it. Most would take more time to beat even with 1 less act per difficulty.
2- try expasion without charms and charged items. They impact most of the folks realize, but most of time would be smooth sailing.
3- try expasion without charms, changed items and rws. Only relying on base gear and potions, without using any recipe on cube related to runes.
Even in the scenario 3, the 1 would be less easy than most folks realize. You can try by yourself and you will get the same opinion.
The major impact was poorly planned synergy system paired with poorly planned synergy system and bad monster scalling as counterpart. They scaled the game that bad that made thorns a joke on nightmare/hell.
They should and needed to scalate better the damage and hp from foes.
Doubt about it? How you incentivize even with the bonus and restrictions done througth patchs the group play if at least one-three builds per class can beat P8 modifier solo? For real what’s the point of playing at party if you can beat everything all by yourself and being one trick while doing it?
Try do the same on classic and you would never clear hell. Maybe hammerdin could, even being the single build that got nerfed post 1.10 and couldn’t nerf enough to make it harder.
Folks are lazy and got used with things being easy and one tricks. Pair that with endless grind of the game and you see why folks don’t want change.
1- because they can’t adapt or have fear that wouldn’t be able to play properly. Even if the same folks “braggs” about their skills and knowledge about the game.
2- their revenue wouldn’t be great if the game takes that route. Bots needs to be trained and changes can mess with the efficiency of it.
So, creature of habits that have issues of leaving their comfort zone. The “issue” was present for too much time for most folks that became all they know about the game.
The game never was perfect and changed by a lot. Non-expansion the impact it’s huge, rws in general you can see how much impact gotten, just compare in terms of strength pre-1.10, 1.10 and post 1.10 it’s crystal clear how strong the 1.10 rws are comparatively to the rest by example. While in terms of power scale would be roughly
Pre-1.10 < 1.11+ < 1.10
Being pre-1.10 mostly start friendly, 1.11 temporary with mostly 1-2 exceptions and 1.10 all mid and endgame ones.
Try to pick 4 rws goal for everyone. At least half of them are 1.10. you can go further and pick roughly 10 rws and more than half if not all of them are 1.10
Patterns shows problems everywhere in the game, folks just doesn’t want to look to it.
Why? Even on budget just starting out blizz sorc, moat trick is entirely unnecessary? In fact I feel bad for people who feel the need to use it. Just let people have it if they really need, how does it affect you anyway? And melee dont farm meph, wat are you smoking
It is not just Mephisto, its also baal not doing anything when slowed and diablo having bugged dmg of his lighting inferno.
Mephistos timing is incredibly predictable, making him extremely easy to kill.
Needno moat trick.
Let Meph move over unpassable terrain.
This has been done in at least 2 old mods I know of, and it was for the best.