For a melee/physical character you have many issues to deal with vs a caster. First you are doing single target damage, second AR makes you miss constantly and then finally your single target damage is pretty weak vs what caster pull off. This is not to say casters need to change at all I just want to reflect on how one weapon, the only weapon that matters in melee, addresses everything and thus becomes the only viable weapon.
I don’t begrudge the single target damage at all, I don’t think this should be ‘fixed’ at all. Casters get AoE, and in this game they just are the win button. Accepted.
AR means we need to address getting the AR up by investing in Dex, finding charms, using duel Angelics etc. In general you will be happy with an 80% hit ratio which still means you miss a lot and monsters have a chance to block things, making you miss even more.
Then there is straight up damage, it’s low in almost all respects.
I recently crafted a Grief for my Zealot and I thought I would reflect on the before and after and the effect on the gameplay. I was chugging along using a Heavens Light and replaced it with Grief. This instantly changed how I was able to play.
AR issues: With Heavens Light even with an eth socketed in it to make hitting targets easier I was still at about 75% hit rating. If I took Fanat off I would drop to the mid 60’s. Missing means you don’t leech which is really how you stay alive. To help with the ‘to hit’ ratio I regularly needed to level up to make sure I wasn’t under-leveled for the area. Being under leveled you miss more, being over leveled you can hit more often thus actually doing damage, leeching, killing monsters etc. – Grief has Ignore Target Defense AND -25% to target defense. This ‘fixes’ all missing issues: You just don’t miss anymore. I can take Fanat off and the only thing that changes is the + to damage from Fanat but I still hit just as often. I can run around with any other Aura on and I still hit just fine. I might hit slower but I hit just fine.
I also don’t need to be concerned with the Area Level anymore. I had been watching it the whole leveling time to make sure I didn’t get too far under the level of the area. I don’t care about it anymore I can be 10 levels under and I still hit.
Damage: Grief has +340-400 damage, Not 400% to damage, to raw damage. This means my 1700-2300 damage moves up to 4200-4800 damage. That moves from 11K dps to 31K dps.
I see many threads talking about how to fix melee, the answer is given by Grief. You need to hit more and get the damage. Any solution that doesn’t address the to hit ratio AND the damage will not be sufficient. Grief will still be the go-to weapon as it gives damage and allows us to hit.
TLDR - unless AR issues and Damage is addressed Grief will be the only weapon viable to a melee char.