Most people prefer Max dmg over Min, anyone can help to enlighten me why? Haha
people be thirsty for big numbers
Larger numbers with +max damage, which improves the average damage more.
Yep it’s tradeoff between more average damage or less spread of damage, 10-20 damage going to 10-30 is 20 average damage, 10-20 damage going from 15-20 is 17.5 average damage, of course even though average damage is lower in 15-20 example, you also won’t do as low as 10-14 damage. But of course, you also won’t do as high as 21-30 damage, so, that’s why people go +max instead, the reward is greater even if on occasion you only hit for 10-14 damage. Personally I value min damage more the higher the damage range is, if you’re using a Thresher for example, it’s a very low minimum and very high maximum, so adding more maximum doesn’t really help as much as making sure you don’t hit for such a low amount. Of course, in the end, more damage is more damage, whether it’s min or max
A lot of these charms are favored by pvpers. In pvp people like high max damage because it can kill unexpectedly, which makes it harder to react to. Also, consider this scenario. A monster has 100 hitpoints. You can have a weapon that deals 50-101 damage or a weapon that always deals 99. You’ll basically always kill the monster in 2 hits, but 2% of the time the first weapon gets it done in 1 despite being on average much less damage. Reality isn’t as neat and clean as this example, but I think it works as a proof of concept.
What really matters is for the mobs that you’re farming, ask yourself how many hits on average does it take to kill each monster?
If ~1 to 2, then boosting your minimum damage increases your consistency. If 3 or more, then minimum damage becomes less relevant and average damage becomes the main factor, and therefore +max damage is more important.
+min are a lot more rare by my experience but they are usefull in case when you use weapon with low difference between min and max dmg. Because then enough +min damage not only increase min dmg, but also max dmg.
This is exactly my thoughts and why I’m puzzled why Max dmg is more sought after.
This is very rarely achievable and even if it is, you’re probably shooting yourself in the foot compared to just striving for max damage.
For example for a bow, Diamond bow is 33 to 40 damage. That’s 7 damage to make up for. If you make a faith with it, that’s 7 * 4.45 = 31 damage to make up for. Even if you use 3x 10 min damage jewels in your circlet, you’re still not raising the floor enough to also boost your max damage.
If there is a valid reason to boost min damage over max damage, it’s because your character specialises farming act 1 hell on players 1 setting and you are already 1-2 shotting mobs in that area, and you’re looking to improve your damage consistency. Don’t strive to push your max damage using min damage mods.
I would say that main issue with +min dmgs charm is that they have really low dmg numbers.
They are simply too weak.
Yeah, it’s appalling… up to +3 min damage on a grand charm
Simple answer - because there is only +3 min, but +10 max on a grand charm
Min and max increase DPS equally for the same amount
max dmg with allres or life as fury barb.

+min are a lot more rare by my experience but they are usefull in case when you use weapon with low difference between min and max dmg. Because then enough +min damage not only increase min dmg, but also max dmg.
If you had a weapon that dealt 29min-30max damage and then added a +10 min jewel, when the min damage transcends the max, the max actually becomes the min and the min becomes the max. it will end up being a weapon with 30max-39min damage. And if you were to add another jewel +15 max, the max will become max again and the min will go back to being min, resulting in 39min-45max.
In other words, adding a +10 min jewel to a 29min-30max weapon, will not result in 39min-40max damage. You can test this with a bunch of Sol runes into a cheap weapon base.
I am not sure if you wanted to argue about something I wrote (i only said it will also increase max damage which is true) or you agree with me and just wanted to share more detail. But I would like to clarify how it works as you mixed jewels into discussion with charms and also talk about +max damage jewel.
If you have weapon with 5-10 damage and add jewel or charms with +10 min damage, min damage will be increased to 15. But because min damage obviously cant be higher than max damage, max damage will be also increased to same number as Min damage. But because game doesnt allow min and max damage to be same, max damage is increased also +1 so there is still dmg range
So final result of +10 min dmg for weapon damage 5-10 (no other sources of dmg like STR or +% ED) will be 15-16.
I also made demonstration here for anyone who is interested

In other words, adding a +10 min jewel to a 29min-30max weapon, will not result in 39min-40max damage. You can test this with a bunch of Sol runes into a cheap weapon base.
This is wrong tho. if you add +10 min jewel, damage will be 39-40. 29 is increased to 39 and because max damage cannot be same as Min dmg(39) it will add +1 to 40.

If you have weapon with 5-10 damage and add jewel or charms with +10 min damage, min damage will be increased to 15. But because min damage obviously cant be higher than max damage, max damage will be also increased to same number
You’re right.
This is working differently than D2original.

You’re right.
This is working differently than D2original.
Really? I am not sure for legacy D2 as i dont remember testing this. Well usualy there is not enough +min dmg anyway on items to have some impact from it.
I imported char in video from legacy D2 so i have it there too, i will test it today.
Are you sure it wasnt related just to jewels. I know there is few things broken with jewels and +min +max dmg and +ed% on them.
Also strength can mess up calculation, thats why i used strength 1 on my test char.
I had first discovered it using Sol runes, trying to make a lld bow.
Well I just tested that in legacy d2 with same character and it works exactly like in D2 resurrected.
So idk, there had to be something else going on in your case.