Massive List of Quick Suggestions

GENERAL

  • Items: display ilvl
  • WSG: I’d like it back in lieu of the new stunlock protection, but if it’s gone for good, look at the suggestion under
  • Faster Hit Recovery (stunlock changes): reduce the downtime from 1 second to 0.50 or 0.75 second (reduce the new fhr immunity grace period by a bit)
  • mdr bug: please address this (makes “magic dmg reduced” affect physical damage of an attacker with a low amount of elemental dmg on their attack) (this old bug affects level 30 dueling by a lot) There is another PTR thread on the matter here.

AMAZON

  • Fend: faster attack animation
  • Impale: faster attack animation
  • Valkyrie: increase movement speed (she walks really slowly, a pain without teleport)
  • Decoy: increase maximum amount (1 → 2, or perhaps a scaling amount every 10 slvl)

ASSASSIN

  • Blade Sentinel: increase base duration (4 seconds → 10 seconds)
  • Blade Fury: faster “arming” animation (delay between cast and first blade thrown)
  • Blade Fury: perhaps have it be uninterruptable by moves that put you on block animation (it’s very clunky to use in pvp, everything cancels your channeling)
  • Blade Shield: increase range adder (0 → 1)
  • Blade Shield: increase attack frequency (1 second → 0.5 second)
  • Wake of Fire: increase synergy damage by a bit more (9% → 11% → 13%)
  • Wake of inferno: increase number of shots (10 → 15)
  • Cloak of Shadows: have it turn the screen black like in D2 legacy (pretty cool in PvP)
  • All charge-up martials: faster attack animations (7 frames → 5 frames)
  • All martial charges: duration increased, or have them not expire until used
  • All traps: have the trap debris expire after 30 seconds after they break (they accumulate in duel games and lag the game/server)

BARBARIAN

  • Warcry: make it unblockable by shields or weapon block
  • Whirlwind: restore the first 2 attacks (WW frame 4 and 8 now no longer touch enemies like it used to, tri-WW is heavily nerfed as a result)

DRUID

  • Lycanthropy or Werewolf: add base faster run/walk speed (like Blaze)

  • Shockwave: make it unblockable by shields o weapon block

  • Firestorm: increased travel distance (40 frames → 80 frames)

  • Molten Boulder: make it unblockable (shields/weapon block)

  • Fissure: increased synergy damage (12% → 15%)

  • Armageddon: remove the Hurricane requirement to be skilled

  • Allow the use of Grizzly & Wolves together

NECROMANCER

  • Weaken: increase scaling reduction more (1% → 2%)
  • Fire Golem: reduce mana cost
  • Poison Dagger: faster attack animations (10 frames → 6 frames), perhaps even make it unblockable (it isn’t used at all in pvp or pvm)
  • Skeletal Mage: now deal physical dmg, but their damage is converted into 100% fire/cold/light/poison dmg, like Lightning Bolt (it makes them scale with might/conc/fanat)

PALADIN

  • Fist of the Heavens: reduce mana cost (25 → 10 or 15)
  • Holy Shock: increase base/synergy damage (same treatment as Holy Fire)
  • Vigor: remove Cleansing requirement (this is for PvP, Prayer gives huge regen and is mostly banned in all GM rulelists)
  • Vengeance: faster attack animations (8 frames → 6 frames)

SORCERESS

  • Thunderstorm: increase base/synergy dmg (it isn’t good in pvm/pvp)
7 Likes

few thing

Assassin
Cloak of Shadow: no…but can turn her invisible untill within 10 yards range from an hostile player…dont need to wreck gameplay with it

Necromancer
Skeletal mage suggestion: no…summoner already strong enough for single target dmg…it dont need more power up

Druid
Shockwave: unsure bout that…as long it doesn’t cause perma stun lock like mind blast did for assassin

Paladin
FoH: not exactly a priority for a pvp skill but why not(though the skill need that delay back because its a problem in pvp)…it need to be revised to have some form of radial effect for mobbing purpose(which was the main intent)

Holy Shock: absolutly NOT…Holy Shock at lvl 30 is almost on par with the ptr lvl 44 Holy Fire(minus the range) in term of dmg and encounter much less immunity problems

Vigor: cleansing requirement removed…sure
Prayer banning: nope

Veangence: sure why not…could use some other buff too

Sorceress
T-Storm: Nova as the only Synergy…increase start up frequency at 3 sec instead of 4…increase high lvl frequency to bout 0.75 sec to 0.666 sec
lvl 1 …36 frames(3 secs)
lvl 10 …19 frames(1.75 sec)
lvl 20 …14 frames(1.1666 sec)
lvl 30 … 11 frames(0.91666 sec)
lvl 40… 9 frames(0.75 sec)
lvl 50… 8 frames(0.6666 sec)
add bout 5 yards Radial dmg to it

that should cut it to make t-storm more viable
though personnaly i would have it shoot out a high travel speed electric tornado at every 10 secs interval in addition to the above for a styled effect which would deal dmg to all targets in a linear path

this is a fellow who truely loves the game and has one of the most informed opinions regarding diablo 2 and arpg design.

It would do well to listen to this man

i mostly agree to what the op said, just minor contention points that im sure the devs would pick up.

Agree with the points above, some of the stuff mentioned mdr bug especially is infuriating